Domagna
- Gameplay
- Dodge obstacles while falling through a tube with magnetic surfaces.
- You need to adapt to the magnetism of your character and the walls, and sometimes use your dash energy to fight against repulsion or attraction.- Opposite colors attract
- Same colors repel
- If either the player or the wall has a gray color, no effect
- Controls
Input Action Mouse movement / Single touch tap (mobile) Player's direction Mouse button Left / Space / Hold touch (mobile) Dash P Pause / Resume R Restart
Better in full screen.
- Notes
- Mobile support is there as an experiment mostly, it is playable, but inputs are not very friendly (also you might see some glitches in the distance). So, it is recommended to play this on a computer.
- Credits
- Engine: https://ebiten.org/
- SFX: https://sfxr.me/
- Tube textures: https://matlib.gpuopen.com/main/materials/all
- Source: https://github.com/Zyko0/Magnet
Status | Released |
Platforms | HTML5 |
Author | Zyk0 |
Genre | Racing |
Tags | dodge, ebiten, ebitengine, Procedural Generation, race |
Comments
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Amazing game, the physics felt awesome and the idea is original. The tips are not only good for the game, but also life :D
As always, great attention to the detail! The inertia in the movements, the sound when attaching to the external arc, the changing tips... And the pairing of the music with the creature rotating without control definitely has a vibe!
Thank you very much for playing and for your kind words!
I did try to have the music follow the in-game acceleration (but gave up), I don't think I can attribute myself the pairing of the music to the character movement, it must be a coincidence, good catch haha!