Only Flashlights Defeat Projections
The goal of the game is for the player to defeat the incoming enemies by shining a light when they are within close range to the player. The enemies will generally approach the player from two direction on a 2D plane (the left and right of the player). Once they get close enough the player will be able to shine their flashlight on the shadows and revealing the enemy to be a normal object (destroying them and rewarding points.)
“A” Key - Shine light Left
“D” Key - Shine light Right
Left Arrow and Right Arrow Keys (or LMB and RMB) can also be used!
Programmer/Hero Who Stays up till 6AM to finish a game:
IndieManiaC (https://indiemaniac.itch.io/)
Music: Doof(Allen Opperman)(https://soundcloud.com/alleno-1)
Art pattaq (https://www.facebook.com/colorfolcomics/)
Designer: zettovyker (https://www.youtube.com/user/zettovyker)
Q. How long did it take for all of you to make this?
A. This took about a week, off and on during Winter Break (Christmas and New Year Holidays man, I tell ya.)
Q. Why is the game so short?
A. It's everyone's first time doing a game jam, so we are all learning as we go. Also see above answer.
Q. Why does this flashlight only work at short distance?
A. Its uh... low on battery.
Q. But shouldn't a low battery flashlight still work at full range?
A. The character suffers from myopia.
Q. What is myopia?
A. Nearsightedness. Hence the short effective range.
Q. Can I make a Donation?
A. Aww, you're too sweet. If you really want to support us, come find us at our individual pages :)
Status | Prototype |
Platforms | HTML5 |
Author | zettovyker |
Genre | Action |
Made with | Godot |
Tags | 2D, Cute, kid, My First Game Jam, Spoopy |
Development log
- Game Document Only Flashlights Defeat ProjectionsJan 04, 2018
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