Figurines in The Minish Cap

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Figurines are small carved objects depicting people, scenes, and enemies in The Minish Cap.[1] Link can buy a random Figurine at the Figurine Gallery using Mysterious Shells. The more Shells he puts in increases the chance of getting a new Figurine from the Figure-Dispensing Machine.

There are 130 normal Figurines available to get, and an extra six (referred to as the Final Series[2]) are released when Link defeats Vaati. When Link collects the first 130 (or all 136 after defeating Vaati), he gains access to the Music House owned by Herb, which contains a Piece of Heart, Rupees, and the Phonograph.

List of Figurines

FigurineNumberDescriptionSubject(s)Pictured
Princess Zelda
003

A bright and cheery princess from Hyrule's royal family.
She loves to sneak out of the castle to visit her good friend, LinkAppears in-game as the player's chosen name..

Ezlo (Cap)
004

A strange creature that looks at first like a cap. He speaks roughly and treats LinkAppears in-game as the player's chosen name. like a child, but he actually really likes LinkAppears in-game as the player's chosen name..

Sorcerer Vaati
005

When the young Minish donned Ezlo's magic cap, he took this evil form. Now, he searches for the light force in his quest to become all-powerful.

King Daltus
006

The king of Hyrule. Reported to have been a fine swordsman, he appeared in the Picori Festival tournament as a youth and fought to a draw with Smith.

Minister Potho
007

The supporting pillar of Hyrule. He is also in charge of Princess Zelda's education, so when she goes missing, he gets frustrated.

Smith
008

The finest swordsmith in Hyrule. As a young man, he was a great swordsman.
He and King Daltus are friends and enjoyed a pleasant rivalry as youths.

Mayor Hagen
009

The mayor of the town of Hyrule. He's a big collector of odd masks. He's built a shelter into his garden just in case monsters ever attack Hyrule.

Marcy
010

Second in command at Hyrule's post office. She's mellow and laid-back, entirely unlike the high-strung and easily excitable Stamp.

Stamp
011

A busy, hardworking postal employee, although he can be a touch edgy.
The stamp he uses is his own personal one, so please don't borrow it. Thanks.

Rem
012

The proprietor of Rem's Shoe Store.
Using his "secret technique," he makes shoes in his sleep. Princess Zelda is his single biggest source of income.

Rem and two Town Minish

Dr. Left
013

A gruff-talking academic type who is obsessed with studying the Picori.
He doesn't seem to be aware that they are actually living in his own house.

Carlov
014

A sculptor of finely crafted figurines.
Many consider him the best sculptor in all of Hyrule. He enjoys collecting Mysterious Shells.

Borlov
015

Owner of the Chest Mini-Game Shop.
Carlov's younger brother. He detests gambling, but he has made the biggest gamble of all: entrepreneurship.

Stockwell
016

The handy neighborhood gear seller, also called Stockwell the Well-Stocked.
He complains that he's been too busy lately to see his dog, Fifi.

Simon
017

His mysterious dungeon-simulation game is very popular in Hyrule. It gives players the illusion of fighting real monsters in real dungeons.

Gorman
018

He wants to rent out his house in town, but he's too overbearing to attract a tenant. He doesn't even seem to realize what the problem is...

Anju
019

This young woman tends to her cuccos in Hyrule Town.
If you help her gather her loose cuccos, she'll give you a reward.

Brocco
020

Hyrule's vegetable vendor. He sells fine produce. He also argues constantly with the fruit vendor, Pina, over the health benefits of vegetables.

Pina
021

Hyrule's fruit vendor. She hates vegetables, so she won't even sell tomatoes, even though they technically ARE fruits. Freak.

Beedle
022

Though he is an adult, he is very good at finding Picolyte made by the Minish.
And he is very, VERY convincing about their healthful properties.

Postman
023

A very serious mail deliveryman.
He continues to make every delivery right on time every day.

The Postman

Crenel Hermit
024

A hermit who lives on Mount Crenel.
He has lots of Kinstone pieces.
He brags that he won the festival tournament when he was younger.

Monster Lady
025

A weird old lady living in Percy's house without his permission.
She doesn't want you to turn on the lights. She might actually be a...

Dampé
026

The gravedigger at the cemetery.
They say he has the power to speak with the dead. He fuses the Kinstones he digs up with the local ghosts.

Gustaf, Royal Spirit
027

The spirit of an ancient king of Hyrule who wishes to secure peace in his land from beyond the grave. He was very fond of the people of the Wind Tribe.

Syrup
028

A wizard who lives in the Minish Woods.
She sells magic items with odd powers.
She's looking for an apprentice to whom she can teach her mystic spells.

Great Butterfly Fairy
029

The Great Butterfly Fairy of Minish Woods. She provides you with a larger wallet, allowing you to carry more Rupees with you.

Great Mayfly Fairy
030

The Great Mayfly Fairy of Mount Crenel. She provides you with a larger bomb bag, allowing you to carry more bombs with you.

Great Dragonfly Fairy
031

The Great Dragonfly Fairy of Royal Valley. She gives you a larger quiver, allowing you to carry more arrows with you.

Percy
032

A poet who lives in Western Wood.
He comes home from a long journey to find his house occupied by an unwanted guest. Poor guy...

Nayru
033

She's looking for a house in Hyrule to move into. She is descended from a line of oracles in the land of Labrynna.

Farore
034

She's looking for a house in Hyrule to move into. She's a very helpful person, but people take advantage of her kind nature. This really bothers her.

Din
035

She's looking for a house in Hyrule to move into. She is a famous dancer from the land of Holodrum.

Din

Joy Butterfly
036

A rare butterfly said to bring happiness to those who catch it.
If you see one on your journeys, try to grab it!

Gina
037

A strange Ghini who wants to fuse Kinstone pieces, which is somewhat peculiar for a monster. She has a lot of pieces, so keep on fusing!

Festari
038

A Minish living in Minish Village. He speaks some human languages. He sees that LinkAppears in-game as the player's chosen name. is human with one look.
He's a bit of a human enthusiast.

Gentari
039

The elder of the Forest Minish. He has lived among humans for a long time. He knows where the four elements are. He has a twin brother in Hyrule's library.

Forest Picori
040

Not visible to the eyes of adults, they delight in making humans happy by hiding helpful items and Rupees under grass and rocks all over the world.

Librari
041

This Town Minish elder is Gentari's twin brother. Those large wings that he is so proud of are trophies from a duel with a cucco as a young Minish.

Town Picori
042

These Minish like humans so much that they moved from Minish Village into Hyrule itself! They try to make humans happy, but it sometimes backfires.

Three Town Minish

Melari
043

He lives with his seven apprentices in Mount Crenel, which contains all the mineral riches they will ever need.
He seems gruff, but he's trustworthy.

Mountain Picori
044

These seven students followed Melari from Minish Village to Mount Crenel.
Their song is actually a sign that they are full-fledged Mountain Minish now.

Goron
045

These rock- and iron-eaters once lived on Mount Crenel in Western Hyrule. Now their numbers are few, and they live quietly in a cave.

A Goron

Minish Vaati
046

Before he became a sorcerer, he was a simple Minish. He had always been entranced by the evil that lives in the hearts of men...

Vassals
047

These vassals serve the king of Hyrule. They are loyal and diligent.
Like the king himself, they are courteous yet frank.

Six Vassals

Library
048

The Royal Hyrule Library. Although the library is well loved, many forget to return their books, causing no end of trouble for the librarians.

Blade Brothers
049

All of these self-trained swordsmen have won the fighting tournament at the Picori Festival before. They see great potential in LinkAppears in-game as the player's chosen name..

Wheaton & Pita
050

This couple bakes bread in Hyrule.
Their tasty pastries hold a secret...
If you're extra lucky, there'll be a helpful item hidden inside!

Funday School
051

This is where all the children of Hyrule learn. LinkAppears in-game as the player's chosen name. and Princess Zelda studied here, too. The two teachers are twins named Tina and Dina.

Mama's Cafe
052

This is the best place in town to relax.
You can also pick up some good tips, from the latest gossip to observations about the world.

Baris, Breve, Chai, Herb, Jasmine, Mama, and an unnamed Hylian

Happy Hearth Inn
053

This generous inn gives a gift to every guest who stays the night.
Guests can unwind in the lobby on the second floor.

Zill and Friends
054

Zill's the one with the drippy nose. He likes to wander around town with his friends. He knows a lot about Hyrule, and he might even give you some tips!

The Carpenters
055

These carpenters may be rough around the edges, but they do good work.
They may seem tough, but they're in touch with their feminine side.

Young Couple
056

Romio and Julietta grew up next door to one another. They're dating now, but they plan to marry once they get their pets' approval.

Peaceful Hyrule 1
057

Carlov's Peaceful Hyrule
Scenery Series No. 1

Not Applicable

Dottie, Growler, Klaus, Purry, an unnamed Cat, and an unnamed Canine

Peaceful Hyrule 2
058

Carlov's Peaceful Hyrule
Scenery Series No. 2

Not Applicable
Peaceful Hyrule 3
059

Carlov's Peaceful Hyrule
Scenery Series No. 3

Not Applicable

Four unnamed Hylians and an unnamed Cat

Cucco!
060

With a boisterous crow and a cute crest, these feathered friends are the most popular pets in Hyrule.
The baby chicks like small bugs.

Two Cuccos, three Cucco chicks, and a golden Cucco

At Lon Lon Ranch
061

This small ranch lies just outside Hyrule Town. Father-and-daughter team Talon and Malon run it, and they sell the finest milk in Hyrule!

The Wind Tribe
062

The people who built the Wind Ruins.
They now live above the clouds, suspended by their own magic ability to control the wind.

Gregal & the Ghost
063

An old man plagued by an evil spirit.
Coming to his aid will bring you benefit in the end, so if you meet him, you must find a way to help him.

Gregal and a Ghost

Tingle Siblings?
064

Tingle (in green) and his twin younger brothers Ankle (in purple) and Knuckle (in blue). They believe fusing Kinstones will help them meet fairies, so they are recording Kinstone data on their maps.
David Jr. is not technically a relative.

Eenie & Meenie
065

The Hyrulean vegetables grown in their fields are exquisitely delicious.
Apparently, Brocco sells the best of their crops.

Goron Merchant
066

This Goron appears when you successfully fuse certain Kinstone pieces. He will sell you expensive, but rare, Kinstone pieces.

Spookter & Spekter
067

Ghosts from the Royal Valley. The one in the blue cap is Spookter, and the one in the red cap is Spekter. Spookter tries to be scary, but he's just not.

Spekter, Spookter, and an unnamed Hylian

Sluggula
068

Appears in Minish dungeons.
They drop from the ceiling unexpectedly. They are slow, so take your time, and defeat them one by one.

Scissors Beetle
069

Appears in Minish roads & dungeons.
These monsters have sharp mandibles.
Hit them when they shoot these away.
Avoid their attacks to get in close.

Moldworm
070

Appears in Minish roads.
They come out of the ground when they sense prey. If you get swallowed, you'll take damage and get all dirty!
Watch out, because when you're all dirty, Pestos will come after you.

Spiked Beetle
071

Appears in dungeons.
Covered in hard, spiny shells.
Few attacks work on them. You have to flip them over to hurt them.

Eyegore Statue
072

Appears in Castor Wilds.
They move when you put an arrow in their eye. No other attacks work.
You can always just let them pass...

Business Scrub
073

Appears in caves, etc.
Normally stay underground. They'll pop out and spit seeds at you, but if you get to know 'em, they're not so bad.

Armos
074

Appears in the Wind Ruins.
Built by the Minish for the Wind Tribe long ago. They look like stone statues, but if you get too close, they move!

An Armos

Keese
075

Appears in various areas.
These bats live in dungeons and caves.
Their movement is unpredictable, so use ranged weapons from a safe distance.

A Keese

Keaton
076

Appears in various areas.
This thieving fox preys upon travelers and merchants. He may not be strong, but he will attack very quickly, so be careful.

Ghini
077

Appears in the Royal Valley, etc.
These dark beasties are attracted to light, and if they attack you, they may suck your life away!

A Ghini

Gibdo
078

Appears in the Palace of Winds.
These mummies keep coming at you when you attack. It's better to fight from a distance if you want to avoid damage.

A Gibdo

Rollobite
079

Appears in dungeons.
His hard shell protects him from swords, but once he rolls into a ball, you can use the Gust Jar to draw him in.

Spark
080

Appears in dungeons.
They cling to walls and move quickly.
Normal attacks may not work, but the boomerang is pretty effective.

A Spark

Dark Nut
081

Appears in Castor Wilds.
These armor-clad soldiers are tough.
Use your shield and rolling skills to find an opening in their defenses...

Red Dark Nut
082

Appears in the Palace of Winds.
These Dark Nut commanders are strong, but if you relax and wait for your opening, you can still defeat them.

Chaser
083

Appears in dungeons.
They move quickly to chase you once they spot you. Your shield will block them, but keep on your toes!

A Chaser

Rock Chuchu
084

Appears in Veil Falls.
These tough Chuchus wear rocks on their heads. The rocks protect them from damage, so you'll have to find a way to knock the rocks off before you'll be able to destroy them.

Moldorm
085

Appears in various areas.
These guys move quickly and randomly.
Trap them in a corner and take them out quickly.

Door Mimic
086

Appears in the Royal Crypt.
They look like doors, but they're really traps! If you get too close to one, it will fall down on you!

Peahat
087

Appears on Mount Crenel, etc.
These strange beasts hover on propeller-like leaves. You can pull them out of the sky with your Gust Jar.

Two Peahats

Helmasaur
088

Appears in various areas.
Their fronts are protected with metal masks, but their backsides aren't! Pop off that mask for an easy battle.

Wall Master
089

Appears in dungeons.
If these guys grab you, they'll send you back to the start of the dungeon.
Dodge them as they fall, then attack.

Floor Master
090

Appears in dungeons.
If these guys grab you, they'll send you back to the start of the dungeon.
Watch out when he attacks with others.

Acro-Bandits
091

Appears in the Eastern Hills, etc.
Five of them pop out at once. If you smack each one as they pop out of the ground, they're a piece of cake.

Bob-omb
092

Appears in dungeons.
They often gather in groups in narrow areas. Once activated, they go a little crazy. Take them out with arrows.

Bombarossa
093

Appears in dungeons.
They float in the air and explode when touched. Walk carefully, and you may escape unhurt...

Like Like
094

Appears in caves, dungeons, etc.
Don't let them grab you: they'll eat your shield if they hold you long enough. Swing your sword to escape.

Rupee Like
095

Appears in caves, dungeons, etc.
This Rupee Like has a Rupee dangling from its head stalk. This clever lure attracts greedy and delicious heroes.

Rope
096

Appears in various areas.
They'll come straight for you if they spot you. Just swing your sword when they charge at you.

A Rope

Boulder
097

Appears on Mount Crenel, etc.
These huge boulders come crashing down from cliff walls. They fall in a random pattern, so watch your step!

Ball & Chain Soldier
098

Appears in the Palace of Winds.
They're not fast, but that iron ball is a bruiser! Try to hit them after they swing the ball.

Spiny Beetle
099

Appears in various areas.
They hide under common rocks and grass. Be careful, because they can pop out when you least expect it!

Spear Moblin
100

Appears in Minish Woods, etc.
They rush you on sight. They also block head-on attacks with their spears, so circle around to attack.

Bow Moblin
101

Appears in various areas.
They fire arrows at you on sight.
Block these with your shield and then close in to attack.

Cloud Piranha
102

Appears in the sky.
They swim through clouds like fish in water. Attack them in that brief moment when they pop out!

Mulldozer
103

Appears in Minish roads, dungeons, etc. There are red and blue ones.
They may look small and weak, but their hard shells make them formidable.

Pesto
104

Appears in Minish roads, dungeons, etc. There are red and blue ones.
The blue ones are stronger and throw things down on your head.

Puffstool
105

Appears in Deepwood Shrine.
These mushroom beasties scatter spores all over dungeons. When their caps are red, they are invincible.

Wizzrobe
106

Appears in the Palace of Winds, etc.
They fire magic bolts from afar. Hit them when they appear so they don't cast another spell!

Fire Wizzrobe
107

Appears in the Palace of Winds.
They wield fire magic. Hit them when they appear so they don't cast another spell!

Ice Wizzrobe
108

Appears in the Palace of Winds.
They wield ice magic. They're weak against fire, so attack with fire for a quick battle!

Wisp
109

Appears in dungeons.
They float in midair. They won't hurt you, but if you touch them, you won't be able to use your sword for a while.

Octorok
110

Appears in various areas.
There are red and blue ones. They've appeared in every Zelda game to date.
They spit rocks, so be careful!

Golden Octorok
111

Appears in... Well, we're not sure!
The legendary Golden Octorok. It can't be confirmed, but they are said to shoot chunks of pure gold...

Golden Tektite
112

Appears in... Well, we're not sure!
The legendary Golden Tektite.
Its basic attack is the same, but it has much more power.

Golden Rope
113

Appears in... Well, we're not sure!
The legendary Golden Rope. It's much more aggressive than the normal ones: it will attack you on sight.

Crow & Takkuri
114

Appears in various areas.
The black one is Crow. If you touch Takkuri, he will steal Rupees from you, so be careful!

A Crow and a Takkuri

Lakitu
115

Appears in the sky.
They float on clouds. They don't move, but they do throw lightning bolts.
Steal their clouds with the Gust Jar.

A Lakitu

Stalfos
116

Appears in dungeons.
Blue ones jump, and red ones throw bones. See what happens when you remove their heads with the Gust Jar.

Beetle
117

Appears in various areas.
They appear under rocks and grass.
If they grab you, you won't be able to move. Swing your sword to get away.

Four Beetles

Chuchu
118

Appears in various areas.
Chuchus come in many colors.
Each color is a little different, but ranged weapons work well against all.

Tektite
119

Appears on Mount Crenel, etc.
They move by jumping long distances.
Their movement can be unpredictable, so attack them when they are still.

Trap
120

Appears in various areas.
A trap with sharp blades. Some are triggered by nearby intruders, while others follow a set path.

Two Traps

Leever
121

Appears in Wind Ruins, Veil Falls.
These baddies move freely underground when attacking. You never know where they will pop up, so keep your shield raised and at the ready!

A Blue Leever and a red Leever

Madderpillar
122

Appears in Deepwood Shrine, etc.
This caterpillar moves in a zigzag pattern. If you hit him on the nose, he gets upset and starts running around.

Spiny Chuchu
123

Appears in various areas.
These Chuchus project spikes from their bodies at the first sign of danger. Try a well-placed bomb.

Big Octorok
124

Appears in the Temple of Droplets.
Frozen solid by the power of the Water Element. He's been frozen so long that his hunger is unbearable.

Gyorg Pair
125

Appears in Palace of Winds.
Females are larger than males.
They fly around the Palace of Winds, preying on adventurers.

Biggoron
126

This is a legendary Goron with a body bigger than a mountain. This Goron is so big, in fact, that no one has ever seen all of it at once.

Big Green Chuchu
127

Appears in Deepwood Shrine.
A perfectly ordinary Chuchu. Though not much of an enemy usually, they are terrifying to anyone Minish-sized.

Gleerok
128

Appears in the Cave of Flames.
A Gleerok with a hard, rocky shell found in Mount Crenel. Hiding in lava, this beast spews fire on everything it sees.

Mazaal
129

Appears in the Wind Ruins.
Constructed by the Wind Tribe to repel intruders, this sturdy machine cannot be destroyed by any external force.

Big Blue Chuchu
130

Appears in the Temple of Droplets.
An ordinary blue Chuchu. Fighting him while Minish-sized is daunting, but just try to avoid that electric attack.

Minish Ezlo
132

The Minish Ezlo, before he was cursed by Vaati. He is a famous Minish sage.
Even among Minish inventors, he was renowned for his amazing creations.

Black Knight
133

Appears in Dark Hyrule Castle.
This is the strongest Dark Nut, with a good balance of attack and defense.
They will do anything to stop you.

Vaati Reborn
134

The sorcerer Vaati took this form after draining the power of the light force from Princess Zelda. The evil beams from his eyes are devastating.

Vaati Transfigured
135

Once Vaati's body has been shattered, this dark form rises up, all that remains of the evil sorcerer. Only the sacred Four Sword can defeat him.

Vaati's Wrath
136

This is the embodiment of purest evil, the final form of the power-mad Vaati.
Its mind is consumed with a hunger for destruction. Find its weakness.

Nomenclature

Names in Other Regions
LanguageNames
This table was generated using translation pages.
To request an addition, please contact a staff member with a reference.

References

  1. I collect those Mysterious Shells you've seen scattered all over the place. If you bring those shells to me, I'll trade you these figurines I have made. — Carlov (The Minish Cap)
  2. Hey, I've been waiting for you! I've got something new to show you. It's our final series, my friend. Check it out! — Carlov (The Minish Cap)