In Super Smash Bros. Brawl, Ganondorf shows the Sword during one of his taunts.
Dusk Claymore
The Dusk Claymore,(TotKTears of the Kingdom)[1] also known as the Sword of the Six Sages,(BotWBreath of the Wild)[2] is a recurring Item and Object in The Legend of Zelda series. The Dusk Claymore goes unnamed in Twilight Princess, Super Smash Bros. Brawl, and Super Smash Bros. for Nintendo 3DS / Wii U.
Location and Uses
Twilight Princess
Prior to the events of Twilight Princess, the six Sages forged the Dusk Claymore to execute the Demon King, Ganondorf.[2] When this execution took place, the six Sages gathered at the Mirror Chamber with Ganondorf in chains. The Sage of Water thrust the Dusk Claymore into Ganondorf's chest.[citation needed] However, the attempt was in vain, as the Triforce of Power kept him alive. Ganondorf withdrew the Sword from his body and broke free from his chains to kill the Sage of Water. Despite failing to kill him, it did inflict a glowing wound on Ganondorf that never healed. The wound later acts as Dark Beast Ganon and Ganondorf's weak point. During the final sword battle between Link and Ganondorf, Link plunges the Master Sword into the wound, defeating him. Even though the Sages banish Ganondorf to the Twilight Realm, he manages to keep the Dusk Claymore and use it against Link in the final battle. Ganondorf wishes to blot out the light forever with this blade.[3] Link never wields the Dusk Claymore in Twilight Princess.
Breath of the Wild
The Sword of the Six Sages appears in Breath of the Wild as an exclusive amiibo Item. It has a rare chance of appearing in a Treasure Chest after scanning the Super Smash Bros. Series Ganondorf amiibo with the amiibo Rune, although only after Link has tamed at least one of the Divine Beasts. The Sword of the Six Sages functions as a two-handed Weapon, and its description refers to it as a longsword.[2] Additionally, its sheath is the same one used by Ganondorf in Twilight Princess. It shines with a holy luster that causes it to glow in dark areas such as the Thyphlo Ruins. Link can acquire replacements via using the Ganondorf amiibo if it breaks or if it is lost.
Being made of metal, the Sword of the Six Sages will conduct Electricity and attract Lightning if it is equipped during a Thunderstorm. It will also sink if dropped in Water, but it can be picked back up and manipulated using the Magnesis Rune. If it is exposed to Fire or a Scorching Climate, it will not burn as wooden Weapons do.
Name | ActorName |
---|---|
Value | "Weapon_Lsword_057" |
Description | Internal name |
Name | Life |
Value | 50 |
Description | Durability of the weapon |
Name | Power |
Value | 48 |
Description | Damage dealt with the weapon |
Name | SpHitActor |
Value | "" |
Description | Objects that receive additional damage from the weapon |
Name | SpHitRatio |
Value | 2.0 |
Description | Damage multiplier appplied to SpHitActor objects |
Name | IsHammer |
Value | false |
Description | Whether or not the weapon can break ore deposits in one hit |
Name | IsWeakBreaker |
Value | false |
Description | Unknown use, maybe was used during dev to one hit kill weaker enemies ? |
Name | IsBoomerang |
Value | false |
Description | Whether or not the weapon comes back to the player if they throw it |
Name | IsLuckyWeapon |
Value | false |
Description | Unknown use, maybe was used to have random crits during dev ? |
Name | IsPikohan |
Value | false |
Description | Whether or not the weapon launches the enemies at the end of a combo or after a charged attack (Spring-Loaded Hammer behavior) |
Name | IsThrowingWeapon |
Value | true |
Description | Whether or not the weapon can be thrown |
Name | IsThrowingBreakWeapon |
Value | true |
Description | Whether or not the weapon breaks instantly when thrown to an enemy |
Name | ThrowRange |
Value | 5.0 |
Description | After being thrown, travelled distance of the weapon before getting affected with gravity |
Name | ChemicalEnergyMax |
Value | 0 |
Description | The maximal amount of energy elemental weapons have. If it falls to zero, the weapon is uncharged and you have to wait until it's charged again [a] |
Name | ChemicalEnergyAmountUsed |
Value | 0 |
Description | The energy cost elemental weapons have when using their power |
Name | ChemicalEnergyRecoverRate |
Value | 0.0 |
Description | Speed, in unit/frame, of the energy recovery of the weapon |
Name | ChemicalEnergyRecoverInterval |
Value | 60 |
Description | Frames you have to wait, after your last attack, before the weapon starts to recharge itself |
Name | ShootBeam |
Value | "" |
Description | If specified, what actor to launch when throwing the weapon |
Name | SharpWeaponAddAtkMin |
Value | 5 |
Description | Minimal value for level 1 attack up modifier |
Name | SharpWeaponAddAtkMax |
Value | 10 |
Description | Maximal value for level 1 attack up modifier |
Name | SharpWeaponAddLifeMin |
Value | 8 |
Description | Minimal value for level 1 durability up modifier |
Name | SharpWeaponAddLifeMax |
Value | 25 |
Description | Maximal value for level 1 durability up modifier |
Name | SharpWeaponAddCrit |
Value | true |
Description | Whether or not the weapon can get the critical hit modifier |
Name | PoweredSharpAddAtkMin |
Value | 11 |
Description | Minimal value for level 2 attack up modifier |
Name | PoweredSharpAddAtkMax |
Value | 19 |
Description | Maximal value for level 2 attack up modifier |
Name | PoweredSharpAddLifeMin |
Value | 26 |
Description | Minimal value for level 2 durability up modifier |
Name | PoweredSharpAddLifeMax |
Value | 43 |
Description | Maximal value for level 2 durability up modifier |
Name | PoweredSharpAddThrowMin |
Value | 1.5 |
Description | Minimal value for throw distance up modifier |
Name | PoweredSharpAddThrowMax |
Value | 2.0 |
Description | Maximal value for throw distance up modifier |
Name | ThrowSpeed |
Value | 0.7 |
Description | Initial speed of the weapon when thrown |
Name | ThrowRotSpeed |
Value | 50.0 |
Description | Rotation speed, in radian per second, of the weapon when thrown |
Name | SellingPrice |
Value | 8 |
Description | Unused value for the weapons, probably a leftover from a dev build where you could sell your weapons |
Name | BuyingPrice |
Value | 30 |
Description | Unused value for the weapons, probably a leftover from a dev build where you could buy weapons |
Name | Value | Description |
---|---|---|
ActorName | "Weapon_Lsword_057" | Internal name |
Life | 50 | Durability of the weapon |
Power | 48 | Damage dealt with the weapon |
SpHitActor | "" | Objects that receive additional damage from the weapon |
SpHitRatio | 2.0 | Damage multiplier appplied to SpHitActor objects |
IsHammer | false | Whether or not the weapon can break ore deposits in one hit |
IsWeakBreaker | false | Unknown use, maybe was used during dev to one hit kill weaker enemies ? |
IsBoomerang | false | Whether or not the weapon comes back to the player if they throw it |
IsLuckyWeapon | false | Unknown use, maybe was used to have random crits during dev ? |
IsPikohan | false | Whether or not the weapon launches the enemies at the end of a combo or after a charged attack (Spring-Loaded Hammer behavior) |
IsThrowingWeapon | true | Whether or not the weapon can be thrown |
IsThrowingBreakWeapon | true | Whether or not the weapon breaks instantly when thrown to an enemy |
ThrowRange | 5.0 | After being thrown, travelled distance of the weapon before getting affected with gravity |
ChemicalEnergyMax | 0 | The maximal amount of energy elemental weapons have. If it falls to zero, the weapon is uncharged and you have to wait until it's charged again [a] |
ChemicalEnergyAmountUsed | 0 | The energy cost elemental weapons have when using their power |
ChemicalEnergyRecoverRate | 0.0 | Speed, in unit/frame, of the energy recovery of the weapon |
ChemicalEnergyRecoverInterval | 60 | Frames you have to wait, after your last attack, before the weapon starts to recharge itself |
ShootBeam | "" | If specified, what actor to launch when throwing the weapon |
SharpWeaponAddAtkMin | 5 | Minimal value for level 1 attack up modifier |
SharpWeaponAddAtkMax | 10 | Maximal value for level 1 attack up modifier |
SharpWeaponAddLifeMin | 8 | Minimal value for level 1 durability up modifier |
SharpWeaponAddLifeMax | 25 | Maximal value for level 1 durability up modifier |
SharpWeaponAddCrit | true | Whether or not the weapon can get the critical hit modifier |
PoweredSharpAddAtkMin | 11 | Minimal value for level 2 attack up modifier |
PoweredSharpAddAtkMax | 19 | Maximal value for level 2 attack up modifier |
PoweredSharpAddLifeMin | 26 | Minimal value for level 2 durability up modifier |
PoweredSharpAddLifeMax | 43 | Maximal value for level 2 durability up modifier |
PoweredSharpAddThrowMin | 1.5 | Minimal value for throw distance up modifier |
PoweredSharpAddThrowMax | 2.0 | Maximal value for throw distance up modifier |
ThrowSpeed | 0.7 | Initial speed of the weapon when thrown |
ThrowRotSpeed | 50.0 | Rotation speed, in radian per second, of the weapon when thrown |
SellingPrice | 8 | Unused value for the weapons, probably a leftover from a dev build where you could sell your weapons |
BuyingPrice | 30 | Unused value for the weapons, probably a leftover from a dev build where you could buy weapons |
- ↑ You can switch weapons to instantly recharge your elemental weapons
Tears of the Kingdom
393
Dusk Claymore |
Description |
Common Locations | |
Properties |
In contrast to Breath of the Wild, the Dusk Claymore's damage has been reduced to 32 and its Durability has been reduced to 50. It can be obtained as a reward for completing all four stages of the "Investigate the Thyphlo Ruins" Side Quest. It can also be found from scanning the Super Smash Bros. series Ganondorf amiibo. Once it has been obtained, it can be purchased from any Bargainer Statue for 140 Poes.
Other Appearances
Super Smash Bros. Brawl
Super Smash Bros. for Nintendo 3DS / Wii U
In Super Smash Bros. for Nintendo 3DS / Wii U, Ganondorf shows the Sword as a taunt. He can also attack with it by using the Warlock Blade, a custom neutral special move that replaces the Warlock Punch.
Trivia
- While Ganondorf is wielding the sword in Twilight Princess, the color changes from white to a glowing red; while this may be just due to the lighting, its similar coloration in Super Smash Bros. could mean the color change is intentional.
Nomenclature
Names in Other Regions | ||
---|---|---|
Language | Names | Meanings |
Épée des six Sages | Sword of the six Sages | |
This table was generated using translation pages. To request an addition, please contact a staff member with a reference. |
Gallery
-
Ganondorf with the Dusk Claymore from Twilight Princess
-
Concept art of the Dusk Claymore from Twilight Princess
-
Link wielding the Sword of the Six Sages from Breath of the Wild
-
Ganondorf with the Dusk Claymore from Super Smash Bros. Brawl
-
Ganondorf performing the Warlock Blade from Super Smash Bros. for Nintendo 3DS
References
- ↑
Dusk Claymore
— Inventory (Tears of the Kingdom)
A slender claymore thought to have been handed down to the kingdom of Hyrule ages ago. The blade shines with a holy luster. - ↑ 2.0 2.1 2.2
Sword of the Six Sages
— Inventory (Breath of the Wild)
The Six Sages are said to have forged this longsword to seal a demon king in the world where the hero fought against the beasts of twilight. The blade shines with a holy luster. - ↑
Would you hear my desire? To take this foul blade...and use it to blot out the light forever!
— Ganondorf (Twilight Princess)