Cooking

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This article is about the main mechanic in The Legend of Zelda series. For other uses, see Cooking (Disambiguation)

Cooking is a recurring mechanic in The Legend of Zelda series.[1][2][name references needed]

Overview

General mechanics in Breath of the Wild and Tears of the Kingdom

Basics

Instead of Hearts, Link can pick up various materials, ingredients, and critters while foraging or after defeating creatures. While some can be eaten raw to replenish the Life Gauge, cooking them can unlock their greater potential as a tool for combat and exploration. There are two primary avenues of cooking in the games: using extreme environment conditions and implementing a Cooking Pot.

When thrown on the ground near an open flame, or while within the superheated air in the Death Mountain region, materials that can recover life when eaten raw will be roasted; other materials will simply burn to ash. Roasted food will increase the amount of life a material can recover by half of its base amount, rounded to the next quarter-heart up. If there was any potential for the ingredient to give an Added Effect, it will be lost. Boiling eggs in Hot Springs is another way to "roast" Bird Eggs, a method unique to them. Mighty Thistle and Armoranth can be roasted, each gaining recovery.

Meat and seafood will become frozen when exposed to the frigid air of mountain regions or other icy effects. The amount of life recovered usually remains the same as the base ingredient, though it does gain 1:00 of Heat Resistance at level 1. Similar to roasted food, frozen food will not have their added effects activated.

The full system of cooking is utilized with a fired cooking pot. Up to five materials can be held in Link's hands and thrown into it. Depending on the combination of materials, one of the following can be made as a result:

  • Meals are made with only fruit, mushrooms, vegetables, meat, seafood, and supplemental materials as ingredients. A material's life recovery is doubled, and some have hidden recovery only available when cooked. The kind of meal made will depend on the combination of materials present. If a material has an added effect, it can potentially be activated.
  • Elixirs are the result of an infusion of at least one frog, lizard, or insect (collectively known as "critters") and one monster part. Any other material that is viable for meals can also be used in elixirs as long as the added effect, if any, is the same. Life recovery is doubled and added effects will be activated.
  • Dubious Food and Rock-Hard Food are the results of failed recipes from inedible ingredient combinations. Minimal life recovery and no added effects will be present in these dishes.
  • Fairy Tonics can occur when a Fairy assists with cooking. Fairies will typically just add ten hearts of life recovery to the recipe, but they will make a Fairy Tonic for Link if there are no other kinds of materials present, or the recipe would normally be an Elixir, Dubious Food, or Rock-Hard Food. While Fairy Tonics will not grant added effects, life recovery will still be doubled.

While cooking, Link will hum various Songs, including "Saria's Song" and "Kass's Theme".(TotKTears of the Kingdom) Up to sixty dishes of any kind can be stored at a time in Link's Inventory. Roasted and frozen food of the same type will stack together, but all other food will take a slot for each dish even if they are identical.

If total life recovery reaches thirty or more hearts, it will be converted to a full recovery. If a dish would have neither life recovery nor added effect, it will instead recover . A select few recipes give a recovery bonus, altering the amount of life recovered after doubling the total. Some materials also give a bonus, but they will only give their bonus once per unique material; duplicates will only give their normal amount. The same parts from different dragons are each considered unique materials.

Recipe
Recovery Bonus
Recipe
Recovery Bonus
(BotWBreath of the Wild)
Recipe
Recovery Bonus
Recipe
Recovery Bonus
Recipe
Recovery Bonus
Recipe
Recovery Bonus
Recipe
Recovery Bonus
Recipe
Recovery Bonus
Recipe
Dragon's Horn
Recovery Bonus
Recipe
Shard of Dragon's Fang
Recovery Bonus
Recipe
Dragon's Claw
Recovery Bonus
Recipe
Dragon's Scales
Recovery Bonus
Recipe
Recovery Bonus
Recipe
Recovery Bonus
RecipeRecovery Bonus
(BotWBreath of the Wild)
Dragon's Horn
Shard of Dragon's Fang
Dragon's Claw
Dragon's Scales

Critical bonus

Every time a dish is cooked in a pot, there is a chance for a bonus to be applied to one of the dish's properties. This critical success adds a short tune during the cooking animation. It manifests as one of the following:

  • extra life recovery
  • 5:00 added duration
  • Increased effect strength
    • For time-based effects, the level increases by one.
    • For the Extra Hearts effect, the extra amount increases by one.
    • For the Extra Stamina and Stamina Recovery effects, the stamina wheels increase by two ⅕ notches.
    • For the Gloom Recovery effect,(TotKTears of the Kingdom) the amount repaired increases by two.

If there is no added effect or duration tied to an effect then the irrelevant bonus will never be chosen.[note 5] If life recovery is already at maximum, either from the Extra Hearts effect or from reaching thirty(BotWBreath of the Wild) / fourty(TotKTears of the Kingdom)[note 6] hearts, then it will not be chosen. If an effect's strength is already at maximum, it will not be chosen. If an effect has duration, it can be chosen even if it is already at 30:00.

Critical bonuses can happen naturally with a base 5% chance to occur per unique material in the dish. Some materials will further increase the rate on top of that, but it will only be calculated in once and only by the highest chance present. Cooking between 11:30 and 12:15 on the night of a Blood Moon will guarantee a bonus. Critical bonus chance caps at 100%; no more than one bonus can be gained per recipe. If Monster Extract is present or the dish is Dubious or Rock-Hard Food, you cannot gain a critical bonus.

Material
Dragon's Horn
Shard of Dragon's Fang
Dragon's Claw
Dragon's Scales
Critical bonus chance
100%
Material
Critical bonus chance
100%
Material
Gibdo Guts(TotKTears of the Kingdom)
Critical bonus chance
100%
Material
Golden Apple(TotKTears of the Kingdom)
Critical bonus chance
100%
Material
Critical bonus chance
30%
Material
High-grade monster parts
Critical bonus chance
30%
Material
Shard of Dragon Spike(TotKTears of the Kingdom)
Critical bonus chance
10%
Material
Critical bonus chance
10%
Material
Critical bonus chance
10%
Material
Critical bonus chance
10%
Material
Hateno Cheese(TotKTears of the Kingdom)
Critical bonus chance
10%
Material
Oil Jar(TotKTears of the Kingdom)
Critical bonus chance
10%
Material
Mid-grade monster parts
Critical bonus chance
10%
MaterialCritical bonus chance
Dragon's Horn
Shard of Dragon's Fang
Dragon's Claw
Dragon's Scales
100%
100%
Gibdo Guts(TotKTears of the Kingdom)
100%
Golden Apple(TotKTears of the Kingdom)
100%
30%
High-grade monster parts
30%
Shard of Dragon Spike(TotKTears of the Kingdom)
10%
10%
10%
10%
Hateno Cheese(TotKTears of the Kingdom)
10%
Oil Jar(TotKTears of the Kingdom)
10%
Mid-grade monster parts
10%

Dubious and Rock-Hard Food

There are certain materials that cannot be used in recipes or certain combinations that do not work together. When that happens, the result is a failed meal that restores very little hearts and will not have any added effects.

Rock-Hard Food will only restore . It occurs when any of the following materials are present, even taking precedence over Dubious Food.

King's Scale(TotKTears of the Kingdom)
Hylian Pine Cone(TotKTears of the Kingdom)
Zonaite(TotKTears of the Kingdom)
Large Zonaite(TotKTears of the Kingdom)

Dubious Food will always restore at least . The base life recovery of the materials is added together for the total,(BotWBreath of the Wild) but only if there are two or more unique materials.(TotKTears of the Kingdom) Material recovery bonuses are not activated. Dubious Food occurs when any of the following conditions are met:

Selling

To calculate the sell price of meals and elixirs, first take the sum of the prices of the materials, then multiply it by a modifier determined by the number of ingredients; values with decimals are rounded down to the next whole number.(TotKTears of the Kingdom) Finally, round up to the nearest tens digit.(BotWBreath of the Wild) Fairy Tonics, Dubious Food, and Rock-Hard Food will only sell for 2 regardless of materials used. Sautéed Nuts made with a single acorn will sell for 8.(BotWBreath of the Wild)

  • 1.5x(BotWBreath of the Wild) or 1.2x(TotKTears of the Kingdom) for one ingredient
  • 1.8x(BotWBreath of the Wild) or 1.3x(TotKTears of the Kingdom) for two ingredients
  • 2.1x(BotWBreath of the Wild) or 1.4x(TotKTears of the Kingdom) for three ingredients
  • 2.4x(BotWBreath of the Wild) or 1.6x(TotKTears of the Kingdom) for four ingredients
  • 2.8x(BotWBreath of the Wild) or 1.8x(TotKTears of the Kingdom) for five ingredients

Dragon parts and Star Fragments are considered as having a base sell price of 1 when cooked. For the other materials values, see Materials in Breath of the Wild and Tears of the Kingdom.

Roasted and frozen food do not follow the conventional selling rules and rather have a set price. For sell prices for these foods, see Food in Breath of the Wild and Tears of the Kingdom.

Added effect materials

The following materials are categorized by which Added Effect they give. If materials from multiple are present, the dish will remove all added effects.

Attack Up

Added duration – 0:50

Level 2: ★★★★★
Level 3: ★★★★★  ★★

MaterialLife recoveryQuality
★★★
★★
★★
★★
★★
 

Defense Up

Added duration – 0:50

Level 2: ★★★★★
Level 3: ★★★★★  ★★

MaterialLife recoveryQuality
★★★
★★
★★
★★
★★
 

Speed Up

Added duration – 1:00

Level 2: ★★★★★
Level 3: ★★★★★  ★★

MaterialLife recoveryQuality
★★
★★
★★
 

Cold Resistance

Added duration – 2:30

Level 2: ★★★★★  ★

MaterialLife recoveryQuality
★★★
★★
★★
 

Heat Resistance

Added duration – 2:30

Level 2: ★★★★★  ★

MaterialLife recoveryQuality
★★★
★★
★★
 

Shock Resistance

Added duration – 2:30

Level 2: ★★★★
Level 3: ★★★★★  ★

MaterialLife recoveryQuality
★★★
★★
★★
 

Flame Guard

Added duration – 2:30

Level 2: ★★★★★  ★★

MaterialLife recoveryQuality
★★
 

Stealth Up

Added duration – 2:00

Level 2: ★★★★★  ★
Level 3: ★★★★★  ★★★★

Material
Life recovery
Quality
★★★
Material
Life recovery
Quality
★★
Material
Life recovery
Quality
★★
Material
Life recovery
Quality
Material
Life recovery
Quality
Material
Life recovery
Quality
 

Slip Resistance(TotKTears of the Kingdom)

Added duration – 2:00

Level 2: ★★★★★
Level 3: ★★★★★  ★★

Material
Sticky Frog(TotKTears of the Kingdom)
Life recovery
Quality
★★
Material
Sticky Lizard(TotKTears of the Kingdom)
Life recovery
Quality
MaterialLife recoveryQuality
Sticky Frog(TotKTears of the Kingdom)
★★
Sticky Lizard(TotKTears of the Kingdom)
 

Glow(TotKTears of the Kingdom)

Added duration – 2:00

Level 2: ★★★★★
Level 3: ★★★★★  ★★

Material
Glowing Cave Fish(TotKTears of the Kingdom)
Life recovery
Quality
★★
Material
Deep Firefly(TotKTears of the Kingdom)
Life recovery
Quality
★★
Material
Brightcap(TotKTears of the Kingdom)
Life recovery
Quality
MaterialLife recoveryQuality
Glowing Cave Fish(TotKTears of the Kingdom)
★★
Deep Firefly(TotKTears of the Kingdom)
★★
Brightcap(TotKTears of the Kingdom)
 

Swim Speed Up(TotKTears of the Kingdom)

Added duration – 2:00

Level 2: ★★★★★  ★
Level 3: ★★★★★  ★★★★

Material
Splash Fruit(TotKTears of the Kingdom)
Life recovery
Quality
MaterialLife recoveryQuality
Splash Fruit(TotKTears of the Kingdom)
 

Hot Weather Attack(TotKTears of the Kingdom)

Added duration – 1:00

Level 2: ★★★★★  ★
Level 3: ★★★★★  ★★★★

Material
Fire Fruit(TotKTears of the Kingdom)
Life recovery
Quality
MaterialLife recoveryQuality
Fire Fruit(TotKTears of the Kingdom)
 

Cold Weather Attack(TotKTears of the Kingdom)

Added duration – 1:00

Level 2: ★★★★★  ★
Level 3: ★★★★★  ★★★★

Material
Ice Fruit(TotKTears of the Kingdom)
Life recovery
Quality
MaterialLife recoveryQuality
Ice Fruit(TotKTears of the Kingdom)
 

Stormy Weather Attack(TotKTears of the Kingdom)

Added duration – 1:00

Level 2: ★★★★★  ★
Level 3: ★★★★★  ★★★★

Material
Shock Fruit(TotKTears of the Kingdom)
Life recovery
Quality
MaterialLife recoveryQuality
Shock Fruit(TotKTears of the Kingdom)
 

Gloom Resistance(TotKTears of the Kingdom)

Added duration – 1:00

Level 2: ★★
Level 3: ★★★

Material
Dark Clump(TotKTears of the Kingdom)
Life recovery
Quality
MaterialLife recoveryQuality
Dark Clump(TotKTears of the Kingdom)
 

Gloom Recovery(TotKTears of the Kingdom)

Each ★ will repair one heart decayed by Gloom.
Material
Sundelion(TotKTears of the Kingdom)
Life recovery
Quality
★★★
Material
Sun Pumpkin(TotKTears of the Kingdom)
Life recovery
Quality
MaterialLife recoveryQuality
Sundelion(TotKTears of the Kingdom)
★★★
Sun Pumpkin(TotKTears of the Kingdom)
 

Extra Hearts

Each ★ will add one temporary heart.
Material
Big Hearty Radish
Life recovery
Quality
★★★★★
Material
Big Hearty Truffle
Life recovery
Quality
★★★★
Material
Hearty Durian(BotWBreath of the Wild)
Life recovery
Quality
★★★★
Material
Hearty Salmon
Life recovery
Quality
★★★★
Material
Hearty Lizard[note 7]
Life recovery
Quality
★★★★
Material
Hearty Radish
Life recovery
Quality
★★★
Material
Hearty Blueshell Snail(BotWBreath of the Wild)
Life recovery
Quality
★★★
Material
Hearty Bass
Life recovery
Quality
★★
Material
Hearty Truffle
Life recovery
Quality
MaterialLife recoveryQuality
Big Hearty Radish
★★★★★
Big Hearty Truffle
★★★★
Hearty Durian(BotWBreath of the Wild)
★★★★
Hearty Salmon
★★★★
Hearty Lizard[note 7]
★★★★
Hearty Radish
★★★
Hearty Blueshell Snail(BotWBreath of the Wild)
★★★
Hearty Bass
★★
Hearty Truffle
 

Extra Stamina

Each ★ will add one temporary ⅕ notch of stamina.

☆☆ = ★

Material
Life recovery
Quality
★★
Material
Life recovery
Quality
Material
Life recovery
Quality
MaterialLife recoveryQuality
★★
 

Stamina Recovery

Each ★ will recover one ⅕ notch of stamina.

☆☆☆☆☆ = ★

Material
Life recovery
Quality
★★★★★  ★★★  ☆☆
Material
Life recovery
Quality
★★★★★  ☆☆☆
Material
Life recovery
Quality
★★  ☆☆☆☆
Material
Life recovery
Quality
★★  ☆☆☆☆
Material
Life recovery
Quality
★  ☆☆
Material
Stambulb(TotKTears of the Kingdom)
Life recovery
Quality
★  ☆☆
Material
Life recovery
Quality
★  ☆☆
MaterialLife recoveryQuality
★★★★★  ★★★  ☆☆
★★★★★  ☆☆☆
★★  ☆☆☆☆
★★  ☆☆☆☆
★  ☆☆
Stambulb(TotKTears of the Kingdom)
★  ☆☆
★  ☆☆

Neutral materials

Neutral materials are comprised of food and other supplemental ingredients that do not give any added effect. The full duration added by neutral materials is only given once per unique material; duplicates will be reduced to 0:30 each. They are the only ingredients where this occurs.

Material
Golden Apple(TotKTears of the Kingdom)
Life recovery
Added duration
0:50
Material
Life recovery
Added duration
0:30
Material
Hylian Tomato(TotKTears of the Kingdom)
Life recovery
Added duration
0:30
Material
Life recovery
Added duration
0:30
Material
Life recovery
Added duration
0:30
Material
Dazzlefruit(TotKTears of the Kingdom)
Life recovery
Added duration
0:30
Material
Life recovery
Added duration
0:30
Material
Skyshroom(TotKTears of the Kingdom)
Life recovery
Added duration
0:30
Material
Life recovery
Added duration
0:30
Material
Korok Frond(TotKTears of the Kingdom)
Life recovery
Added duration
0:30
Material
Life recovery
Added duration
0:30
Material
Life recovery
Added duration
0:30
Material
Life recovery
Added duration
0:30
Material
Life recovery
Added duration
0:30
Material
Life recovery
Added duration
0:30
Material
Life recovery
Added duration
1:00
Material
Life recovery
Added duration
1:30
Material
Life recovery
Added duration
1:00
Material
Hateno Cheese(TotKTears of the Kingdom)
Life recovery
Added duration
1:20
Material
Life recovery
Added duration
1:20
Material
Life recovery
Added duration
0:50
Material
Life recovery
Added duration
0:50
Material
Life recovery
Added duration
1:20
Material
Life recovery
Added duration
1:30
Material
Life recovery
Added duration
1:20
Material
Oil Jar(TotKTears of the Kingdom)
Life recovery
Added duration
1:20
Material
Life recovery
Added duration
1:00
Material
Life recovery
Added duration
1:30
Material
Life recovery
Added duration
0:30
Material
Life recovery
Added duration
0:30
Material
Ancient Arowana(TotKTears of the Kingdom)
Life recovery
Added duration
0:30
Material
Life recovery
Added duration
0:30
Material
Dragon's Horn
Life recovery
Added duration
30:00
Material
Shard of Dragon's Spike(TotKTears of the Kingdom)
Life recovery
Added duration
1:50
Material
Dragon's Scale
Life recovery
Added duration
1:30
Material
Dragon's Claw
Life recovery
Added duration
3:30
Material
Shard of Dragon's Fang
Life recovery
Added duration
10:30
Material
Brightbloom Seed(TotKTears of the Kingdom)
Life recovery
Added duration
0:30
Material
Giant Brightbloom Seed(TotKTears of the Kingdom)
Life recovery
Added duration
0:30
MaterialLife recoveryAdded duration
Golden Apple(TotKTears of the Kingdom)
0:50
0:30
Hylian Tomato(TotKTears of the Kingdom)
0:30
0:30
0:30
Dazzlefruit(TotKTears of the Kingdom)
0:30
0:30
Skyshroom(TotKTears of the Kingdom)
0:30
0:30
Korok Frond(TotKTears of the Kingdom)
0:30
0:30
0:30
0:30
0:30
0:30
1:00
1:30
1:00
Hateno Cheese(TotKTears of the Kingdom)
1:20
1:20
0:50
0:50
1:20
1:30
1:20
Oil Jar(TotKTears of the Kingdom)
1:20
1:00
1:30
0:30
0:30
Ancient Arowana(TotKTears of the Kingdom)
0:30
0:30
Dragon's Horn
30:00
Shard of Dragon's Spike(TotKTears of the Kingdom)
1:50
Dragon's Scale
1:30
Dragon's Claw
3:30
Shard of Dragon's Fang
10:30
Brightbloom Seed(TotKTears of the Kingdom)
0:30
Giant Brightbloom Seed(TotKTears of the Kingdom)
0:30

Monster part materials

Monster parts are to be combined with at least one critter to make an elixir. They extend added effect duration and some can increase the chance for a critical bonus. Monster parts do not add life recovery to the elixir, nor do they increase the added effect strength.

Monster parts are divided into three tiers based on the time and critical bonus chance they add: high-grade, mid-grade, and low-grade. For more information on critical bonus chance, refer to its section (see above).

Special note about rarer monster parts: with the exception of Gibdo Guts,(TotKTears of the Kingdom) which guarantee a critical bonus, the only mechanical difference between monster parts of the same grade is sell value. A Lynel's gut provides just as much added duration and critical bonus chance as a Bokoblin's. Elemental monster parts offer no special benefits to elemental added effects.

Dragon parts and Zonai(TotKTears of the Kingdom) materials are not considered monster parts.

Breath of the Wild
High-grade 3:10
Mid-grade 1:50
Low-grade 1:10
High-grade 3:10
Mid-grade 1:50
Low-grade 1:10
High-grade 3:10
Mid-grade 1:50
Low-grade 1:10
High-grade 3:10
Not Applicable
Mid-grade 1:50
Low-grade 1:10
High-grade 3:10
Mid-grade 1:50
Low-grade 1:10
High-grade 3:10
Not Applicable
Mid-grade 1:50
Low-grade 1:10
High-grade 3:10
Mid-grade 1:50
Low-grade 1:10
High-grade 3:10
Mid-grade 1:50
Low-grade 1:10
Not Applicable
High-grade 3:10
Mid-grade 1:50
Low-grade 1:10
High-grade 3:10
Mid-grade 1:50
Low-grade 1:10
Tears of the Kingdom
High-grade 3:10
Mid-grade 1:50
Low-grade 1:10
High-grade 3:10
Mid-grade 1:50
Low-grade 1:10
High-grade 3:10
Mid-grade 1:50
Low-grade 1:10
High-grade 3:10
Mid-grade 1:50
Low-grade 1:10
High-grade 3:10
Mid-grade 1:50
Low-grade 1:10
High-grade 3:10
Not Applicable
Mid-grade 1:50
Low-grade 1:10
High-grade 3:10
Not Applicable
Mid-grade 1:50
Low-grade 1:10
High-grade 3:10
Not Applicable
Mid-grade 1:50
Low-grade 1:10
High-grade 3:10
Not Applicable
Mid-grade 1:50
Low-grade 1:10
High-grade 3:10
Not Applicable
Mid-grade 1:50
Low-grade 1:10
High-grade 3:10
Not Applicable
Mid-grade 1:50
Low-grade 1:10
High-grade 3:10
Mid-grade 1:50
Low-grade 1:10
High-grade 3:10
Mid-grade 1:50
Low-grade 1:10
Not Applicable
High-grade 3:10
Mid-grade 1:50
Low-grade 1:10
High-grade 3:10
Mid-grade 1:50
Low-grade 1:10
High-grade 3:10
Mid-grade 1:50
Not Applicable
Low-grade 1:10
High-grade 3:10Mid-grade 1:50Low-grade 1:10
Not Applicable
Not Applicable
Not Applicable
Not Applicable
Not Applicable
Not Applicable
Not Applicable
Not Applicable

Monster Extract

Monster Extract will remove any chance of a critical bonus and instead have random changes on expected properties of a dish.

Effect duration will be set to 1:00, 10:00, or 30:00. Only neutral materials can add more, but their duration will reduced by 0:30.

Between life recovery and effect strength, one will be chosen to receive either a positive or negative change. If one property is not present, then the other is guaranteed to be changed. The Extra Hearts effect will always have the strength changed by Monster Extract, never life recovery.

  • The negative change reduces the affected property to its lowest value:
    • Life recovery is set to .
    • Effect strength is set to one ★.
  • The positive change increases the affected property by an amount dependent on what was chosen:
    • Life recovery increases by .
    • For time-based effects, its level increases by one(BotWBreath of the Wild) if half of the ★ required for level 2 is reached, rounded up (e.g., an Attack Up dish would need at least ★★★ to be able to increase in level).(TotKTears of the Kingdom)
    • For the Extra Hearts effect, the extra amount increases by one.
    • For the Extra Stamina and Stamina Recovery effects, the stamina wheels increase by two ⅕ notches.
    • For the Gloom Recovery effect,(TotKTears of the Kingdom) the recovered amount increases by two.

Even if life recovery is reduced, recovery bonuses from recipes and materials will still be applied (see the table above).

Recipe logic

In order to determine which recipe a meal becomes, the materials are compared against the required ingredients for each one until a match is found. Only one of each unique material is considered; Fruitcake must be made with one Apple or Wildberry and one of the other listed fruits that hasn't been used yet, while Copious Fried Wild Greens must be made with four different types of vegetable. The search will begin from the highest priority recipe following the tables below. Some recipes will look for specific ingredients while others watch for any ingredient in a category.

Breath of the Wild
RecipeIngredients
Not Applicable
Not Applicable
Not Applicable
Not Applicable
Not Applicable
Not Applicable
Not Applicable
Not Applicable
Not Applicable
Not Applicable
Not Applicable
Not Applicable
Not Applicable
Not Applicable
Not Applicable
Not Applicable
Not Applicable
Not Applicable
Not Applicable
Not Applicable
Not Applicable
Not Applicable
Not Applicable
Not Applicable
Not Applicable
Not Applicable
Not Applicable
Not Applicable
Not Applicable
Not Applicable
Not Applicable
Not Applicable
Not Applicable
Not Applicable
Not Applicable
Not Applicable
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Not Applicable
Not Applicable
Not Applicable
Not Applicable
Not Applicable
Not Applicable
Not Applicable
Not Applicable
Not Applicable
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Not Applicable
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Not Applicable
Not Applicable
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Other Appearances

Hyrule Warriors: Age of Calamity

The following section is not part of the Zelda canon and should not be taken as such.


Nomenclature

Names in Other Regions
LanguageNames
This table was generated using translation pages.
To request an addition, please contact a staff member with a reference.

Trivia

  • During development of Twilight Princess, Eiji Aonuma had the idea of adding Cooking into a game. However, it was never implemented prior to Breath of the Wild as he could not find a way to make it fun and exciting.[3]

Gallery

See Also

Notes

  1. Only when Fresh Milk is the sole ingredient.
  2. Expected life recovery is reduced by two hearts.
  3. Expected life recovery is reduced by three hearts.
  4. 4.0 4.1 Only when cooked with other materials.
  5. Gloom Recovery(TotKTears of the Kingdom) is unique in that duration can be chosen even though the effect has no duration.
  6. While a full recovery is given at thirty hearts, Tears of the Kingdom requires fourty for this calculation.
  7. 7.0 7.1 7.2 This material cannot be eaten raw as its life recovery is hidden until cooked.
  8. Even if the dish is only a single Endura Shroom, it will still add one temporary ⅕ notch of stamina.
  9. 9.0 9.1 9.2 9.3 9.4 9.5 9.6 9.7 This recipe requires that only the listed ingredient is present.
  10. 10.0 10.1 10.2 10.3 10.4 10.5 The recipe for lower grade meat overrides the higher grade for these recipes.

References

  1. Cooking is an essential feature of the adventure. Not only can cooked dishes offer powerful healing properties, they also provide additional effects with all sorts of applications. (The Legend of Zelda: Breath of the Wild—The Complete Official Guide, Piggyback Interactive Limited, 2018, Expanded Edition, pg. 24)
  2. [Cooking?] Ah! You seem to be uneducated when it comes to cooking. Very well. You will learn how to create a meal on your own. — Culinary Construct (Tears of the Kingdom)
  3. "To tell you the truth, I've been thinking for a long time about how I could work cooking into a game somehow. But the fact of the matter is that cooking, when you stop to think about it, is pretty boring. It's really slow work and there's not a lot you can really do to make it seem very exciting. [...] So maybe if, going forward, I can find a way to make cooking seem more exciting and allow people to have fun with it, I would probably try to put it into a game. Maybe if at some point down the road there is cooking in a game, you guys can all look back and say, "Hey. I bet Aonuma did this."" —Eiji Aonuma (The Legend of Zelda producer talks about the game, the franchise, the past and the future..)