The Ceremonial Trident is primarily used by Sidon. Unlike Mipha, who wields a single Lightscale Trident, Sidon uses two Ceremonial Tridents in combat. When he arrives in the past, he immediately uses them to protect Mipha from Waterblight Ganon's Ice flail and Cryonis formations. He continues to use them to help the heroes drive back Calamity Ganon.
Ceremonial Trident
Ceremonial Tridents are recurring Items in The Legend of Zelda series.(BotWBreath of the Wild | HWAoCHyrule Warriors: Age of Calamity)[1][2]
Location and Uses
Breath of the Wild
292
(297Master Mode) Ceremonial Trident |
Description |
Common Locations | |
Properties |
The Ceremonial Trident is a Weapon modeled after the Lightscale Trident that belonged to Mipha.[1] It belongs to the Zora Gear equipment archetype, a collection of Weapons created by the Zora.[3] Though it is visibly identical, the Ceremonial Trident is weaker and less durable than the original.[1] However, it does have the same power.[4] It is used in the Champion Festival, which was started to honor Mipha.[5]
The Ceremonial Trident is required to complete "The Ceremonial Song" Shrine Quest. If Link speaks to Trello while the quest is active, he will reveal that he dropped the Ceremonial Trident off the west bridge of Zora's Domain.[6] He decides to abandon it in favor of asking Dento to make a new one, leaving it for someone else to use.[7] Under the bridge, Link can retrieve the Ceremonial Trident with the Magnesis Rune. Then, if he jumps off the top of the Veiled Falls and strikes the pedestal at the Waterfalls' base, Dagah Keek Shrine will appear.[8] This completes the Shrine Quest.
Link can visit Dento at the Hammerhead to replace the Ceremonial Trident if it is ever broken.[9] He requires a Zora Spear and five pieces of Flint in order to craft a new one.[10]
The Ceremonial Trident is made of metal. This means that it will attract Lightning during Thunderstorms and conduct Electricity. It sinks if it is dropped in Water. However, it can also be picked up using the Magnesis Rune, and it is unable to be burned by Fire or a Scorching Climate.
Name | ActorName |
---|---|
Value | "Weapon_Spear_049" |
Description | Internal name |
Name | Life |
Value | 40 |
Description | Durability of the weapon |
Name | Power |
Value | 14 |
Description | Damage dealt with the weapon |
Name | SpHitActor |
Value | "" |
Description | Objects that receive additional damage from the weapon |
Name | SpHitRatio |
Value | 2.0 |
Description | Damage multiplier appplied to SpHitActor objects |
Name | IsHammer |
Value | false |
Description | Whether or not the weapon can break ore deposits in one hit |
Name | IsWeakBreaker |
Value | false |
Description | Unknown use, maybe was used during dev to one hit kill weaker enemies ? |
Name | IsBoomerang |
Value | false |
Description | Whether or not the weapon comes back to the player if they throw it |
Name | IsLuckyWeapon |
Value | false |
Description | Unknown use, maybe was used to have random crits during dev ? |
Name | IsPikohan |
Value | false |
Description | Whether or not the weapon launches the enemies at the end of a combo or after a charged attack (Spring-Loaded Hammer behavior) |
Name | IsThrowingWeapon |
Value | true |
Description | Whether or not the weapon can be thrown |
Name | IsThrowingBreakWeapon |
Value | true |
Description | Whether or not the weapon breaks instantly when thrown to an enemy |
Name | ThrowRange |
Value | 5.0 |
Description | After being thrown, travelled distance of the weapon before getting affected with gravity |
Name | ChemicalEnergyMax |
Value | 0 |
Description | The maximal amount of energy elemental weapons have. If it falls to zero, the weapon is uncharged and you have to wait until it's charged again [a] |
Name | ChemicalEnergyAmountUsed |
Value | 0 |
Description | The energy cost elemental weapons have when using their power |
Name | ChemicalEnergyRecoverRate |
Value | 0.0 |
Description | Speed, in unit/frame, of the energy recovery of the weapon |
Name | ChemicalEnergyRecoverInterval |
Value | 60 |
Description | Frames you have to wait, after your last attack, before the weapon starts to recharge itself |
Name | ShootBeam |
Value | "" |
Description | If specified, what actor to launch when throwing the weapon |
Name | SharpWeaponAddAtkMin |
Value | 5 |
Description | Minimal value for level 1 attack up modifier |
Name | SharpWeaponAddAtkMax |
Value | 8 |
Description | Maximal value for level 1 attack up modifier |
Name | SharpWeaponAddLifeMin |
Value | 3 |
Description | Minimal value for level 1 durability up modifier |
Name | SharpWeaponAddLifeMax |
Value | 6 |
Description | Maximal value for level 1 durability up modifier |
Name | SharpWeaponAddCrit |
Value | true |
Description | Whether or not the weapon can get the critical hit modifier |
Name | PoweredSharpAddAtkMin |
Value | 9 |
Description | Minimal value for level 2 attack up modifier |
Name | PoweredSharpAddAtkMax |
Value | 13 |
Description | Maximal value for level 2 attack up modifier |
Name | PoweredSharpAddLifeMin |
Value | 7 |
Description | Minimal value for level 2 durability up modifier |
Name | PoweredSharpAddLifeMax |
Value | 14 |
Description | Maximal value for level 2 durability up modifier |
Name | PoweredSharpAddThrowMin |
Value | 1.5 |
Description | Minimal value for throw distance up modifier |
Name | PoweredSharpAddThrowMax |
Value | 2.0 |
Description | Maximal value for throw distance up modifier |
Name | ThrowSpeed |
Value | 1.5 |
Description | Initial speed of the weapon when thrown |
Name | ThrowRotSpeed |
Value | 100.0 |
Description | Rotation speed, in radian per second, of the weapon when thrown |
Name | SellingPrice |
Value | 100 |
Description | Unused value for the weapons, probably a leftover from a dev build where you could sell your weapons |
Name | BuyingPrice |
Value | 400 |
Description | Unused value for the weapons, probably a leftover from a dev build where you could buy weapons |
Name | Value | Description |
---|---|---|
ActorName | "Weapon_Spear_049" | Internal name |
Life | 40 | Durability of the weapon |
Power | 14 | Damage dealt with the weapon |
SpHitActor | "" | Objects that receive additional damage from the weapon |
SpHitRatio | 2.0 | Damage multiplier appplied to SpHitActor objects |
IsHammer | false | Whether or not the weapon can break ore deposits in one hit |
IsWeakBreaker | false | Unknown use, maybe was used during dev to one hit kill weaker enemies ? |
IsBoomerang | false | Whether or not the weapon comes back to the player if they throw it |
IsLuckyWeapon | false | Unknown use, maybe was used to have random crits during dev ? |
IsPikohan | false | Whether or not the weapon launches the enemies at the end of a combo or after a charged attack (Spring-Loaded Hammer behavior) |
IsThrowingWeapon | true | Whether or not the weapon can be thrown |
IsThrowingBreakWeapon | true | Whether or not the weapon breaks instantly when thrown to an enemy |
ThrowRange | 5.0 | After being thrown, travelled distance of the weapon before getting affected with gravity |
ChemicalEnergyMax | 0 | The maximal amount of energy elemental weapons have. If it falls to zero, the weapon is uncharged and you have to wait until it's charged again [a] |
ChemicalEnergyAmountUsed | 0 | The energy cost elemental weapons have when using their power |
ChemicalEnergyRecoverRate | 0.0 | Speed, in unit/frame, of the energy recovery of the weapon |
ChemicalEnergyRecoverInterval | 60 | Frames you have to wait, after your last attack, before the weapon starts to recharge itself |
ShootBeam | "" | If specified, what actor to launch when throwing the weapon |
SharpWeaponAddAtkMin | 5 | Minimal value for level 1 attack up modifier |
SharpWeaponAddAtkMax | 8 | Maximal value for level 1 attack up modifier |
SharpWeaponAddLifeMin | 3 | Minimal value for level 1 durability up modifier |
SharpWeaponAddLifeMax | 6 | Maximal value for level 1 durability up modifier |
SharpWeaponAddCrit | true | Whether or not the weapon can get the critical hit modifier |
PoweredSharpAddAtkMin | 9 | Minimal value for level 2 attack up modifier |
PoweredSharpAddAtkMax | 13 | Maximal value for level 2 attack up modifier |
PoweredSharpAddLifeMin | 7 | Minimal value for level 2 durability up modifier |
PoweredSharpAddLifeMax | 14 | Maximal value for level 2 durability up modifier |
PoweredSharpAddThrowMin | 1.5 | Minimal value for throw distance up modifier |
PoweredSharpAddThrowMax | 2.0 | Maximal value for throw distance up modifier |
ThrowSpeed | 1.5 | Initial speed of the weapon when thrown |
ThrowRotSpeed | 100.0 | Rotation speed, in radian per second, of the weapon when thrown |
SellingPrice | 100 | Unused value for the weapons, probably a leftover from a dev build where you could sell your weapons |
BuyingPrice | 400 | Unused value for the weapons, probably a leftover from a dev build where you could buy weapons |
- ↑ You can switch weapons to instantly recharge your elemental weapons
Other Appearances
Hyrule Warriors: Age of Calamity
Nomenclature
Names in Other Regions | ||
---|---|---|
Language | Names | |
This table was generated using translation pages. To request an addition, please contact a staff member with a reference. |
Gallery
-
Artwork of Sidon with two Ceremonial Tridents from Hyrule Warriors: Age of Calamity
-
Icon for the Ceremonial Trident from Hyrule Warriors: Age of Calamity
See Also
References
- ↑ 1.0 1.1 1.2
Ceremonial Trident
— Inventory (Breath of the Wild)
A spear modeled after the Lightscale Trident wielded by the Zora Champion Mipha. They may be identical in appearance, but this spear's strength and durability are inferior. - ↑
Ceremonial Trident
— Allies (Hyrule Warriors: Age of Calamity)
A spear modeled after the Lightscale Trident wielded by Mipha. They may be identical in appearance, but this spear's strength is inferior. - ↑ Creating a Champion, Dark Horse Books, pg. 173
- ↑
That ceremonial trident you're holding... In addition to its combat use, it has the same power as the Lightscale Trident.
— Trello (Breath of the Wild) - ↑
The ceremonial trident is used in a festival to honor Champion Mipha... The Champion Festival's Lightscale Trident... Well, it's a fake.
— Trello (Breath of the Wild) - ↑
I planned to have that ceremonial trident examined by Dento. but on the way there, I dropped it off the bridge.
— Trello (Breath of the Wild) - ↑
It doesn't really matter. It's a fake, after all... I'll have to ask Dento to make a new one. If someone happens to pick it up, they can just keep it.
— Trello (Breath of the Wild) - ↑
You thrust the spear that Trello dropped into the pedestal hidden in Veiled Falls, causing an ancient shrine to appear.
— Adventure Log (Breath of the Wild) - ↑
The ceremonial trident... I somehow felt it had disappeared from this world. Shall I remake it for you?
— Dento (Breath of the Wild) - ↑
In that case, I will need a Zora spear and five pieces of flint...
— Dento (Breath of the Wild)