Daruk is seen carrying the Boulder Breaker on his back when he is not in battle, but he is also seen using it against the Monsters attacking the Goron Mines, the Yiga Clan at a small town, and reacting to the presence of Monsters on his way to Hyrule Castle. Finally, he wields it as he fights against Fireblight Ganon within Divine Beast Vah Rudania.
Boulder Breaker
The Boulder Breaker is a recurring Item in The Legend of Zelda series.(BotWBreath of the Wild | TotKTears of the Kingdom | HWAoCHyrule Warriors: Age of Calamity)[1][2][3]
Location and Uses
Breath of the Wild
257
(262Master Mode) Boulder Breaker |
Description |
Common Locations | |
Properties |
The Boulder Breaker was the Weapon wielded by the Goron Champion, Daruk, until his defeat by Fireblight Ganon.[1] It is considered part of the Goron Gear equipment archetype.[4] It is mentioned that Daruk made swinging this Weapon around look easy, while others who used it would need a large amount of strength.[1] According to Bludo, Daruk used the Boulder Breaker to carve the valley at Gortram Cliff in one night.[5] He did so to make it easier for the Gorons to reach their Rock Roast.[6] In addition, there is a rumor that Daruk used to use it to fan himself.[7]
After appeasing the Divine Beast Vah Rudania, Bludo will allow Link to take the Boulder Breaker from a Treasure Chest in his House as a reward.[8][9] Despite Bludo describing the Boulder Breaker as a sharp Weapon, it does not act as such and cannot cut Grass or Trees.
The Boulder Breaker is the strongest variant of the Cobble Crusher. Just like the other Goron crushers, it is a two-handed Weapon that can be used for both mining and combat. It also has a hidden property which causes their damage output to be doubled when used on the Ore Deposit atop a Stone Talus. It is capable of immediately destroying Stone Pebblits.
If Link asks Bludo about the Boulder Breaker, he tells him to go to the Goron blacksmith, Rohan, if he ever loses it.[10] If Link ever misplaces or breaks the Boulder Breaker, Rohan will offer to craft him a new one in exchange for a Cobble Crusher, five pieces of Flint, and a Diamond.[11]
The Boulder Breaker is made of metal, and it will therefore conduct Electricity and attract Lightning if it is equipped during a Thunderstorm. However, it is unable to burn when exposed to Fire or a Scorching Climate. It sinks if dropped in Water, but it can be picked up and manipulated using the Magnesis Rune.
Name | ActorName |
---|---|
Value | "Weapon_Lsword_054" |
Description | Internal name |
Name | Life |
Value | 60 |
Description | Durability of the weapon |
Name | Power |
Value | 60 |
Description | Damage dealt with the weapon |
Name | SpHitActor |
Value | "Enemy_Golem_WeakPoint", "Enemy_Golem_WeakPoint_02" ,"Enemy_Golem_R_WeakPoint" [a] |
Description | Objects that receive additional damage from the weapon |
Name | SpHitRatio |
Value | 2.0 |
Description | Damage multiplier appplied to SpHitActor objects |
Name | IsHammer |
Value | true |
Description | Whether or not the weapon can break ore deposits in one hit |
Name | IsWeakBreaker |
Value | false |
Description | Unknown use, maybe was used during dev to one hit kill weaker enemies ? |
Name | IsBoomerang |
Value | false |
Description | Whether or not the weapon comes back to the player if they throw it |
Name | IsLuckyWeapon |
Value | false |
Description | Unknown use, maybe was used to have random crits during dev ? |
Name | IsPikohan |
Value | false |
Description | Whether or not the weapon launches the enemies at the end of a combo or after a charged attack (Spring-Loaded Hammer behavior) |
Name | IsThrowingWeapon |
Value | true |
Description | Whether or not the weapon can be thrown |
Name | IsThrowingBreakWeapon |
Value | true |
Description | Whether or not the weapon breaks instantly when thrown to an enemy |
Name | ThrowRange |
Value | 5.0 |
Description | After being thrown, travelled distance of the weapon before getting affected with gravity |
Name | ChemicalEnergyMax |
Value | 0 |
Description | The maximal amount of energy elemental weapons have. If it falls to zero, the weapon is uncharged and you have to wait until it's charged again [b] |
Name | ChemicalEnergyAmountUsed |
Value | 0 |
Description | The energy cost elemental weapons have when using their power |
Name | ChemicalEnergyRecoverRate |
Value | 0.0 |
Description | Speed, in unit/frame, of the energy recovery of the weapon |
Name | ChemicalEnergyRecoverInterval |
Value | 60 |
Description | Frames you have to wait, after your last attack, before the weapon starts to recharge itself |
Name | ShootBeam |
Value | "" |
Description | If specified, what actor to launch when throwing the weapon |
Name | SharpWeaponAddAtkMin |
Value | 4 |
Description | Minimal value for level 1 attack up modifier |
Name | SharpWeaponAddAtkMax |
Value | 8 |
Description | Maximal value for level 1 attack up modifier |
Name | SharpWeaponAddLifeMin |
Value | 6 |
Description | Minimal value for level 1 durability up modifier |
Name | SharpWeaponAddLifeMax |
Value | 11 |
Description | Maximal value for level 1 durability up modifier |
Name | SharpWeaponAddCrit |
Value | true |
Description | Whether or not the weapon can get the critical hit modifier |
Name | PoweredSharpAddAtkMin |
Value | 9 |
Description | Minimal value for level 2 attack up modifier |
Name | PoweredSharpAddAtkMax |
Value | 15 |
Description | Maximal value for level 2 attack up modifier |
Name | PoweredSharpAddLifeMin |
Value | 12 |
Description | Minimal value for level 2 durability up modifier |
Name | PoweredSharpAddLifeMax |
Value | 27 |
Description | Maximal value for level 2 durability up modifier |
Name | PoweredSharpAddThrowMin |
Value | 1.5 |
Description | Minimal value for throw distance up modifier |
Name | PoweredSharpAddThrowMax |
Value | 2.0 |
Description | Maximal value for throw distance up modifier |
Name | ThrowSpeed |
Value | 0.7 |
Description | Initial speed of the weapon when thrown |
Name | ThrowRotSpeed |
Value | 50.0 |
Description | Rotation speed, in radian per second, of the weapon when thrown |
Name | SellingPrice |
Value | 135 |
Description | Unused value for the weapons, probably a leftover from a dev build where you could sell your weapons |
Name | BuyingPrice |
Value | 540 |
Description | Unused value for the weapons, probably a leftover from a dev build where you could buy weapons |
Name | Value | Description |
---|---|---|
ActorName | "Weapon_Lsword_054" | Internal name |
Life | 60 | Durability of the weapon |
Power | 60 | Damage dealt with the weapon |
SpHitActor | "Enemy_Golem_WeakPoint", "Enemy_Golem_WeakPoint_02" ,"Enemy_Golem_R_WeakPoint" [a] | Objects that receive additional damage from the weapon |
SpHitRatio | 2.0 | Damage multiplier appplied to SpHitActor objects |
IsHammer | true | Whether or not the weapon can break ore deposits in one hit |
IsWeakBreaker | false | Unknown use, maybe was used during dev to one hit kill weaker enemies ? |
IsBoomerang | false | Whether or not the weapon comes back to the player if they throw it |
IsLuckyWeapon | false | Unknown use, maybe was used to have random crits during dev ? |
IsPikohan | false | Whether or not the weapon launches the enemies at the end of a combo or after a charged attack (Spring-Loaded Hammer behavior) |
IsThrowingWeapon | true | Whether or not the weapon can be thrown |
IsThrowingBreakWeapon | true | Whether or not the weapon breaks instantly when thrown to an enemy |
ThrowRange | 5.0 | After being thrown, travelled distance of the weapon before getting affected with gravity |
ChemicalEnergyMax | 0 | The maximal amount of energy elemental weapons have. If it falls to zero, the weapon is uncharged and you have to wait until it's charged again [b] |
ChemicalEnergyAmountUsed | 0 | The energy cost elemental weapons have when using their power |
ChemicalEnergyRecoverRate | 0.0 | Speed, in unit/frame, of the energy recovery of the weapon |
ChemicalEnergyRecoverInterval | 60 | Frames you have to wait, after your last attack, before the weapon starts to recharge itself |
ShootBeam | "" | If specified, what actor to launch when throwing the weapon |
SharpWeaponAddAtkMin | 4 | Minimal value for level 1 attack up modifier |
SharpWeaponAddAtkMax | 8 | Maximal value for level 1 attack up modifier |
SharpWeaponAddLifeMin | 6 | Minimal value for level 1 durability up modifier |
SharpWeaponAddLifeMax | 11 | Maximal value for level 1 durability up modifier |
SharpWeaponAddCrit | true | Whether or not the weapon can get the critical hit modifier |
PoweredSharpAddAtkMin | 9 | Minimal value for level 2 attack up modifier |
PoweredSharpAddAtkMax | 15 | Maximal value for level 2 attack up modifier |
PoweredSharpAddLifeMin | 12 | Minimal value for level 2 durability up modifier |
PoweredSharpAddLifeMax | 27 | Maximal value for level 2 durability up modifier |
PoweredSharpAddThrowMin | 1.5 | Minimal value for throw distance up modifier |
PoweredSharpAddThrowMax | 2.0 | Maximal value for throw distance up modifier |
ThrowSpeed | 0.7 | Initial speed of the weapon when thrown |
ThrowRotSpeed | 50.0 | Rotation speed, in radian per second, of the weapon when thrown |
SellingPrice | 135 | Unused value for the weapons, probably a leftover from a dev build where you could sell your weapons |
BuyingPrice | 540 | Unused value for the weapons, probably a leftover from a dev build where you could buy weapons |
Tears of the Kingdom
The Boulder Breaker is set to reappear as a Weapon in Tears of the Kingdom.
Other Appearances
Hyrule Warriors: Age of Calamity
Nomenclature
Names in Other Regions | ||
---|---|---|
Language | Names | |
Brise-montagne[12] | ||
This table was generated using translation pages. To request an addition, please contact a staff member with a reference. |
Gallery
-
The Boulder Breaker in the Daruk amiibo
-
Artwork of Daruk and the Boulder Breaker from Breath of the Wild
-
Artwork of Daruk and the Boulder Breaker from Hyrule Warriors: Age of Calamity
-
Icon of the Boulder Breaker from Hyrule Warriors: Age of Calamity
-
Icon of Daruk holding the Boulder Breaker from Hyrule Warriors: Age of Calamity
See Also
References
- ↑ 1.0 1.1 1.2
Boulder Breaker
— Inventory (Breath of the Wild)
This two-handed weapon was once wielded by the Goron Champion Daruk. Daruk made swinging it around look easy, but a Hylian would need an immense amount of strength. - ↑
Boulder Breaker
— Inventory (Tears of the Kingdom)
This two-handed weapon was once wielded by the Goron Champion Daruk. Daruk made swinging it around look easy, but a Hylian would need an immense amount of strength. - ↑
Boulder Breaker
— Allies (Hyrule Warriors: Age of Calamity)
This two-handed weapon is wielded by Daruk. Daruk makes swinging it around look easy, but a Hylian would need an immense amount of strength. - ↑ Creating a Champion, Dark Horse Books, pg. 171
- ↑
You know the valley at Gortram Cliff, southwest of Gorko Tunnel? It was made by Daruk with his Boulder Breaker in one night!
— Bludo (Breath of the Wild) - ↑
Why?! Why do ya think? To make it easier for us Gorons to get all that tasty rock roast!
— Bludo (Breath of the Wild) - ↑
There's even a rumor that Daruk... used it to fan himself sometimes.
— Bludo (Breath of the Wild) - ↑
There's some treasure in my house. Grab it. Keep it. It's yours.
— Bludo (Breath of the Wild) - ↑
It's a sharp blade that Daruk himself once wielded. I'm sure you'll be able to make good use of it!
— Bludo (Breath of the Wild) - ↑
If you ever lose the Boulder Breaker, just go talk to Rohan the blacksmith. He'll be happy to help ya out.
— Bludo (Breath of the Wild) - ↑
Looks like ya don't have the Boulder Breaker... If ya want a new one, I'm gonna need a cobble crusher, five pieces of flint, and a diamond.
— Rohan (Breath of the Wild) - ↑
Brise-montagne
— Allies (Hyrule Warriors: Age of Calamity)