A downloadable game

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Features:

Deterministic tactical combat!

Diceless, cardless, tracker-based narrative system!

Companion bonds with guys to smooch/hold hands/have rivalries with!

Future Features:

New companions, and finish all current companion mechanics like talents, more narrative guidance of how they act, etc.

More talents, situational circumstances, bond mechanics, and scenarios for narrative play.

More NPCs to use in combat.

A game made for Minimalist Jam #3! 

Fulfills three Hard Mode jam limitations:
No tables.

Keep the amount of expository/prose writing low - aim for like 10% of the work, tops. See what kind of tone, feel, vibe, and themes you can get across with just text as conveyed through mechanics, list choices, etc.

Make a standalone game, framework, supplement, etc. that can be run without any other sourcebook, system knowledge, or etc.

Fulfills a Nightmare Mode jam limitation:
Make a fully new game, framework, etc. that isn't directly based on any existing SRD, toolkit, etc. (Inspiration from others is of course fine and good.)

No AI or generative tools have been used in the creation of this game, or ever will be used. Licensed under CC-BY-SA 4.0, all I ask is that you respect the characters as they are an extension of me :)

Inspirations include Freeform Universal by Peril Planet, Granblue Fantasy Relink by Cygames, Inc., and smatterings of The Wildsea by Felix Isaacs.

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Click download now to get access to the following files:

Swainhearts.pdf 196 kB

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