Spectral War
A downloadable game for Windows, macOS, and Linux
Spectral War is a 3D RTS inspired Jam Game made in 9 Days for the Godot Wild Jam 64 with the Theme "Illumination".
"Little is known from these ancient robots except the greed for more power stored in crystals. The expansion of light has begun."
How to Play:
Build Mines on the crystal fields to generate crystals.
Spend your crystals to build lens towers, fortresses and more mines.
Lens Towers are used to link up your Buildings with light.
Fortresses are used to generate new base units.
Link up with the big crystals on the map and send units nearby. They will be converted into more powerful units. (There are in total 1 base 4 powerful units to be used.)
Do the tutorials and if you enjoy building we added a sandbox level (under the tutorials section).
Controls (RTS):
Camera Movement: Mouse Pan on Screen Borders or WASD
Camera Rotation: Middle Mouse Button or QE
Camera Zoom: Scrolling Middle Mouse Button or YC
Building Selection: HUD Buttons or 1, 2, 3
Building Placement: Left Click
Building Cancel: Space
Unit Selection: Left Click
Unit Box Selection: Left Click pressed (and drag a box)
Unit Attack Move: Right Click
Unit Force Move: CTRL Right Click
Team:
Xandruher (Design, Development, 3D Art)
Sevadusk (Design, Development)
Plexsoup (Design, Development)
Ryokugin (Design, Development)
Maaack (Development)
Substain (Development)
Tony Brattoli (Menu & Tutorials Music)
L.A. Marchetti (Sound Design & Game Music)
Status | Released |
Platforms | Windows, macOS, Linux |
Authors | Xandruher, Ryokugin, Maaack, plexsoup, Tony Brattoli, Substain, Sevadusk, L.A.MARCHETTI |
Genre | Strategy |
Made with | Godot, Blender |
Tags | 3D, crystals, Godot, gold, gwj, light, Real time strategy, Sci-fi, Top-Down |
Average session | A few minutes |
Languages | English |
Accessibility | Configurable controls, Interactive tutorial |
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