Pages that link to "Q52263970"
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The following pages link to Margaret McCartney: Game on for Pokémon Go. (Q52263970):
Displaying 15 items.
- Behavioral Interventions for Stroke Prevention: The Need for a New Conceptual Model (Q30234513) (← links)
- Gotta catch'em all! Pokémon GO and physical activity among young adults: difference in differences study (Q33451864) (← links)
- Influence of Pokémon Go on physical activity levels of university players: a cross-sectional study (Q33452903) (← links)
- An Initial Evaluation of the Impact of Pokémon GO on Physical Activity (Q33454516) (← links)
- Pokémon GO and psychological distress, physical complaints, and work performance among adult workers: a retrospective cohort study. (Q41534598) (← links)
- New game software (Pokémon Go) may help youth with severe social withdrawal, hikikomori. (Q47886155) (← links)
- Interdependent Diversities: Reflections on the Community-Diversity Dialectic (Q52263941) (← links)
- Exploring the use of a gamified intervention for encouraging physical activity in adolescents: a qualitative longitudinal study in Northern Ireland. (Q53405429) (← links)
- Pokémon GO and Physical Activity in Asia: Multilevel Study. (Q55417383) (← links)
- Gaming behaviour with Pokémon GO and physical activity: A preliminary study with medical students in Thailand. (Q55510964) (← links)
- Maintenance of behaviour change following a community-wide gamification based physical activity intervention (Q59809316) (← links)
- Step Counts of Middle-Aged and Elderly Adults for 10 Months Before and After the Release of Pokémon GO in Yokohama, Japan (Q64253846) (← links)
- Smartphone and video game use and perceived effects in a community mental health service (Q95005490) (← links)
- Pokémon GO Within the Context of Family Health: Retrospective Study (Q90094782) (← links)
- A feasibility study of 'The StepSmart Challenge' to promote physical activity in adolescents (Q91937824) (← links)