Pages that link to "Q50687536"
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The following pages link to The physiological cost and enjoyment of Wii Fit in adolescents, young adults, and older adults (Q50687536):
Displaying 50 items.
- Prevalence of behavior changing strategies in fitness video games: theory-based content analysis (Q24628932) (← links)
- Executive functions in developmental dyslexia (Q30441679) (← links)
- Active video games and health indicators in children and youth: a systematic review. (Q31120093) (← links)
- Energy expenditure and affect responses to different types of active video game and exercise (Q33620989) (← links)
- Physiological demands of a swimming-based video game: Influence of gender, swimming background, and exergame experience (Q33899216) (← links)
- Engagement, enjoyment, and energy expenditure during active video game play. (Q33908991) (← links)
- Exergaming in Youth: Effects on Physical and Cognitive Health (Q33993323) (← links)
- Active video gaming in patients with renal transplant: a pilot study (Q34028293) (← links)
- Wii Fit U intensity and enjoyment in adults (Q34135980) (← links)
- Impact of an active video game on healthy children's physical activity (Q34257309) (← links)
- The role of exergaming in improving physical activity: a review. (Q34269055) (← links)
- Effects of Recreational Exercises on the Strength, Flexibility, and Balance of Old-old Elderly Individuals (Q34409518) (← links)
- A Randomised Control Trial of the Impact of a Computer-Based Activity Programme upon the Fitness of Children with Autism (Q34454142) (← links)
- A randomized controlled pilot study of home-based step training in older people using videogame technology (Q34614469) (← links)
- Hemodynamic responses of unfit healthy women at a training session with nintendo wii: a possible impact on the general well-being (Q34975763) (← links)
- Wii balance board exercise improves balance and lower limb muscle strength of overweight young adults. (Q35010073) (← links)
- Interactive video game cycling leads to higher energy expenditure and is more enjoyable than conventional exercise in adults (Q35146830) (← links)
- Evaluating physical and perceptual responses to exergames in Chinese children. (Q35539799) (← links)
- Estimating physical activity energy expenditure with the Kinect Sensor in an exergaming environment. (Q35637061) (← links)
- Energy expenditure and enjoyment during video game play: differences by game type (Q35735583) (← links)
- A pilot trial of a videogame-based exercise program for methadone maintained patients (Q35805496) (← links)
- Autonomy supportive environments and mastery as basic factors to motivate physical activity in children: a controlled laboratory study (Q35848650) (← links)
- Does multicomponent physical exercise with simultaneous cognitive training boost cognitive performance in older adults? A 6-month randomized controlled trial with a 1-year follow-up (Q35981385) (← links)
- The heart rate response to nintendo wii boxing in young adults (Q36047727) (← links)
- Cardiovascular effects of Zumba(®) performed in a virtual environment using XBOX Kinect (Q36192792) (← links)
- Novel approaches to obesity prevention: effects of game enjoyment and game type on energy expenditure in active video games. (Q36229306) (← links)
- Physiological and Perceptual Responses to Nintendo® Wii Fit™ in Young and Older Adults (Q36537891) (← links)
- Novel physical activity interventions for older patients with prostate cancer on hormone therapy: A pilot randomized study (Q36759119) (← links)
- Exercise intensity levels in children with cerebral palsy while playing with an active video game console (Q37066617) (← links)
- Cardiovascular and affective outcomes of active gaming: using the nintendo wii as a cardiovascular training tool (Q37167822) (← links)
- Is Enhanced Physical Activity Possible Using Active Videogames? (Q37323431) (← links)
- Active gaming as a mechanism to promote physical activity and fundamental movement skill in children (Q37412083) (← links)
- A Genre-Specific Investigation of Video Game Engagement and Problem Play in the Early Life Course (Q37672328) (← links)
- Adherence to a Videogame-Based Physical Activity Program for Older Adults with Schizophrenia (Q37698332) (← links)
- Physical activity and type 1 diabetes: time for a rewire? (Q38310888) (← links)
- Effects of Exergaming on Physical Activity in Overweight Individuals (Q38681935) (← links)
- Exercise videogames for physical activity and fitness: Design and rationale of the Wii Heart Fitness trial (Q41036993) (← links)
- The contribution of Nintendo Wii Fit series in the field of health: a systematic review and meta-analysis (Q41508894) (← links)
- Exergaming can be an innovative way of enjoyable high-intensity interval training (Q42268039) (← links)
- Daily Grind: A Comparison of Causality Orientations, Emotions, and Fantasy Sport Participation (Q45054615) (← links)
- Fitness Assessment Comparison Between the "Jackie Chan Action Run" Videogame, 1-Mile Run/Walk, and the PACER. (Q46793713) (← links)
- Energy Cost of Active and Sedentary Music Video Games: Drum and Handheld Gaming vs. Walking and Sitting (Q47110517) (← links)
- Exergame Grading Scheme: Concept Development and Preliminary Psychometric Evaluations in Cancer Survivors (Q47139459) (← links)
- Interactive virtual reality Wii in geriatric day hospital: A study to assess its feasibility, acceptability and efficacy (Q47212778) (← links)
- MEASUREMENT OF ENERGY EXPENDITURE WHILE PLAYING EXERGAMES AT A SELF-SELECTED INTENSITY. (Q49532983) (← links)
- Mobile Exergaming in Adolescents' Everyday Life-Contextual Design of Where, When, with Whom, and How: The SmartLife Case. (Q55383643) (← links)
- Physical Wellness Among Gaming Adults: Cross-Sectional Study. (Q55422293) (← links)
- Profiling exercise intensity during the exergame Hollywood Workout on XBOX 360 Kinect® (Q60198318) (← links)
- Energy demand in an active videogame session and the potential to promote hypotension after exercise in hypertensive women (Q60302547) (← links)
- Energy Expenditure and Enjoyment During Active Video Gaming Using an Adapted Wii Fit Balance Board in Adults with Physical Disabilities: Observational Study (Q64245056) (← links)