Pokémon Mystery Dungeon Book 3: Gamma Gate of Shadows.
  • Reads 647
  • Votes 15
  • Parts 32
  • Time 5h 3m
  • Reads 647
  • Votes 15
  • Parts 32
  • Time 5h 3m
Complete, First published Apr 30, 2018
Nearly one year after Marshadow attacked the Bolt Guild and the Continent of Malena the Shadows are re-emerging from their dark realm. Zax, Jet, Alpha, and Omega plunge into the Shadow Realm in hopes of saving the usurped king Marshadow and defeating the current King of Shadows before he activates the Gamma Gate, destroying the barrier between the two realms in the process. 

If the barrier is destroyed their world will be surely doomed. The Shadows will posses their victims freely and plague all of the world, until nothing is left. And all that remains are the mindless vessels the Shadows control. Can the small guild and their allies defeat this almighty power? With one victory against the Shadows under their belt they hope to free Marshadow and destroy the entire Shadow Realm, finishing the demons that took everything from them once and for all.

Yet the fear of their past will constantly try to consume them upon the dangerous journey into uncharted territory. Knowing what sacrifices were needed to defeat one Shadow, how could they stand against an entire army? 

This is the third book in the Pokémon Mystery Dungeon: Shadow Saga. Read the previous two stories Pokémon Mystery Dungeon Shadows of the Truth and Pokémon Mystery Dungeon Beta Rises to understand the current plot and characters.
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In the mystical land of Eldoria, five ancient kingdoms-Aurora, Terranova, Drakenfell, Lunaris, and Sylvanwood-are thrust into chaos when a malevolent force known as the Shadowveil awakens. The kingdoms have long been protected by powerful artifacts, each guarded by one of the royal families. However, when the Shadowveil corrupts Sylvanwood's artifact, the balance of power crumbles, threatening to plunge the entire world into darkness. Lyra, a young healer from Sylvanwood, discovers she possesses a mysterious connection to the ancient artifacts. Realizing that she might be the only one capable of purifying them, Lyra embarks on a perilous quest to unite the five artifacts and restore balance to Eldoria. Along the way, she is joined by a group of unlikely allies: Kael, a vengeful warrior from Drakenfell; Arianna, a prophetic princess from Aurora; Zane, a rogue mage from Lunaris; and Thorne, a noble knight from Terranova. As they journey through treacherous lands, facing ancient curses, and powerful enemies, the group's trust in one another is tested by hidden secrets and dark revelations. Kael is revealed to have a cursed connection to the Shadowveil, casting doubt on his loyalty. Arianna's true motive for joining the quest is unveiled-she seeks to change a prophecy that foretells her as the catalyst for the world's destruction, even if it means betraying her friends. Zane's ambition leads him to strike a deal with the Shadowveil, betraying the group for power before he realizes his mistake. The biggest twist comes when the group learns that the artifacts are not simply protective relics but pieces of a divine entity that once created the Shadowveil. The entity demands that one of them must sacrifice their humanity to contain the Shadowveil forever. Lyra, discovering her destiny as the reincarnation of the hero who first defeated the Shadowveil, makes the ultimate choice to merge with the entity, sealing the Shadowveil away but losing herself in the process.
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The Outcast (1)

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