Carr speaks the truth, "the King was just happy to have his treasure back. A good part of it was taken from the Kapigorn vaults. They even offered me assistance with the Night-hag."
Accepting Carr's statement on the King being content to get his treasure back Marten would also, "yes I can see that. So did they help you with the Night-hag?"
"Oh yeah," Carr tells them parts of the conversation in Halford's inner courtyard, as well as the dinner that evening.
Going on about his first portal jump to a plane in Hell, begins to captivate his audience. Wanting to stand to animate the story Carr restrains the urge.
The remaining guild members enjoy any new stories and listen quietly, as does Marten truth or fiction.
Glar appreciates the great details of the fight, picturing the Night-hag beating the snot out of a bunch of fancy pant Humans. Even cuffing Carr upside the head when he tells them about cutting off the Hag's arm.
In awe that his partner is so drawn into Carr's words Marten chuckles, "easy Glar, it's a story. The Hag's not related to you, is she?"
"No," Glar pats Carr's head, "sorry, go on."
"It's alright." Carr replies, "I'll take it as a compliment on my story telling."
Smiling Marten points out, "yes, story telling. Please finish the tale."
"Okay but Glar isn't going to like it," Carr picks up where he left off.
Sure, enough Glar huffs hearing the demise of the Night-hag. More upset by the death of a possible romantic encounter Glar inquires, "why would a King do so much for you? There's got to be more to it that you're not telling us."
Agreeing Marten simply asks, "what do say you?"
Now reaching a point of trust in the guild Carr states, "I promised to help him out one day. The same you might ask of me, to help ease the tensions I created here because of the Monsteil job. Or is it a percentage of my take that interests you?" Saying exactly what Marten and Glar want to hear certainly helps him.
Glar speaks, "now that I can believe. How do we know you're not working for the King right now?"
Carr shrugs, "there's little I could say that would convince you. But the King has no interest in your guild that I know of. And If I was working for him, I wouldn't even have mentioned going to his city."
That statement makes Marten think Carr's on the level, "son I hear your father in you. I'm assuming your word is as good as his. Which is difficult to say about people in our profession.
Carr smiles, "thank you for your kind words."
Leaning forward Marten notifies, "your job cost the guild one thousand gold and a promise to keep members out of Monsteil. So, we figure adequate compensation is half of what's in your lost backpack and the use of your services one day. And of course, you can stay here any time you need."
Pretending to think over the offer Carr knows half of nothing is nothing. Seeing Marten has other concerns in the guild he hopes the search for the anklet will be easy. "I think what you purpose is reasonable."
"Excellent," Marten having other queries says, "Glar let's show Carr our new hall."
Standing Glar taps Carr's shoulder, "yes, its very impressive, you must see."
Figuring they wish to talk around fewer ears Carr stands, "sure, why not."
The guild henchman with the scarred face leads them down a long passage. The other henchman brings up the rear.
YOU ARE READING
Den of Thieves
FantasyCarr's 3rd adventure starts with a mystery request for help leading into a Den of thieves, escaping the den ends up knocking at Death's Door.