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Spawn Suit and Cape

Spawn Suit and Cape

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Abilities:

Peak Physical Condition

Martial Arts (Experienced)

Marksmanship

Tactical Analysis

Powers: 

Superhuman Strength

Superhuman Durability

Superhuman Speed

Superhuman Agility

Superhuman Reflexes

Superhuman Senses

Weather Manipulation

Chlorokinesis

Pyrokinesis

Hydrokinesis

Regenerative Healing Factor

Flight

Teleportation

Telekinesis

Invisibility

Phasing

Necroplasm Energy Manipulation:  Can manipulate Necroplasm energy and the only limit to it's magical capabilities being his imagination.

Time Manipulation: Is immune to the effects of time manipulation and can stop time with a thought. 

Sin Enhancement: Spawn himself can feed off the sin of other living beings to increase his own powers.

Cosmic Awareness: Spawn has an ability to "feel" or "sense" misery, pain and hatred, and is aware, even subconsciously when someone is attacked or murdered.

Resurrection: Can bring living beings and himself back from the dead. 

Equipment:

K7-Leetha: His cape, spikes, chains, and skulls are all part of an organism bonded to his central nervous system that will protect Spawn even if he is unconscious, and can feed off the sin of others. He uses the suit to create his chains, spikes and to animate his cape to attack his foes via it's shapeshifting abilities. 


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