Zelda (SSBM)/Side special
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Overview[edit]
Hitbox[edit]
Damage and hitbox radius increase the longer the B button is held.
ID | Part | Damage | SD | Angle | BK | KS | FKV | Radius | Bone | Offset | Clang | Rebound | Effect | G | A | Sound | Blockable | Reflectable | Absorbable | ||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | 0 | 1% | 0 | 40 | 60 | 0 | 7.0308 | 0 | 0.0 | 0.0 | 0.0 | Burn |
Timing[edit]
Using the move in the air puts Zelda into freefall.
Minimum duration[edit]
Hitbox | 60-62 |
---|---|
Animation length | 77 |
Landing lag (post freefall)[edit]
Animation length | 4 |
---|
Lag time |
Hitbox |
Prop event |