Sonic (SSBU)/Back throw
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Sonic back throw hurtbox visualization | ||||
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Overview[edit]
Quickly backflips repeatedly with the opponent in tow before performing the tomoe nage (a Judo throw). It is Sonic's only throw with consistent KO potential.
Throw Data[edit]
Kind | ID | Damage | Angle | Angle type | BK | KS | FKV | H× | Effect | Type | Sound |
---|---|---|---|---|---|---|---|---|---|---|---|
Throw | 0 | 7.0% | Forward | 70 | 79 | 0 | 0.0× | None | |||
Break | 0 | 3.0% | Forward | 60 | 100 | 0 | 0.0× | None |
Timing[edit]
Invincibility | 1-43 |
---|---|
Throw Release | 43 |
Interruptible | 67 |
Animation length | 66 |
Lag time |
Vulnerable |
Invincible |
Throw point |
Notes[edit]
- 1.^ translates to "Circle Throw"
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