Piranha Plant (SSBU)/Neutral attack
Overview[edit]
Piranha Plant's neutral attack consists of a jab with its leaf, then a leaf swipe, and either a headbutt or series of bites to finish off. The first hit comes out very fast at frame 2, making it effective for grounded combo breaking, quick punishes or out-framing many moves. The headbutt is useful for starting tech chases due to the Sakurai Angle and low endlag, while the bite attack is excellent for racking damage, typically dealing ~20% combined with the first 2 hits and held long enough just before it ends.
For the technical data of each individual hit, see:
- Piranha Plant (SSBU)/Neutral attack/Hit 1
- Piranha Plant (SSBU)/Neutral attack/Hit 2
- Piranha Plant (SSBU)/Neutral attack/Hit 3
- Piranha Plant (SSBU)/Neutral attack/Infinite
Quickest loop[edit]
The third jab and rapid jab have different continuability windows, with the latter being shorter and taking priority. The move transitions into the rapid jab if, since the start of the first jab and before the end of the rapid jab window, the attack button has been pressed at least 3 times and released at least 2 times. Otherwise, it transitions into the third jab.
Jab 1 | 2-3 |
---|---|
Consecutive jab | 7 |
Jab 2 | 6-7 |
Jab 3 | 19-20 |
Rapid jab | 17, 21, 25, 29 |
Rapid jab finisher | 36-37 |
Interruptible | 20, 25, 38, 71 |
Animation lengths | 29, 37, 55, 80 |
Lag time |
Hitbox |
Loop point |
Earliest continuable point |
Interruptible |
|