Mewtwo (SSBU)/Neutral special
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Overview[edit]
Update History[edit]
- Fully charged Shadow Ball has more knockback scaling (67 → 71).
- Shadow Ball deals less shield damage (0 → -0.6 (uncharged), 3 → -4 (fully charged).
- The move has less ending lag (FAF 44 → 40; from release: 32 → 28).
- Uncharged Shadow Ball deals more damage (2.5% → 4%).
Hitboxes[edit]
The ID 0 and 1 hitboxes are used for no charge and full charge, respectively. For every charge frame, Shadow Ball's damage, shield damage, base knockback, and knockback scaling are linearly scaled from the ID 0 hitbox to the ID 1 hitbox. The sound effect's level also changes to M (Medium) when reaching at least half of the move's charge, then to L (Large) at full charge. The effective values can be calculated by the following formulas:
- Damage:
4 21 * charge frames / 120
- Shield damage:
-0.6 - 3.4 * charge frames / 120
- Base knockback:
14 16 * charge frames / 120
- Knockback scaling:
30 41 * charge frames / 120
Timing[edit]
Charge-canceling incurs 4 frames of lag before the selected action. While the Shadow Ball's hitbox is active on frame 4 of release, it often ends up hitting later due to still being inside Mewtwo's jostle area for a few frames.
Charges between | 12-13 |
---|---|
Hitbox (from release) | 16-95 (4-83) |
Interruptible (from release) | 40 (28) |
Animation length (from release) | 52 (40) |
Lag time |
Charge interval |
Hitbox |
Prop event |
Interruptible |
Parameters[edit]
Move[edit]
Total charge time | 120 frames |
---|---|
Minimum recoil speed after shot | 0.2 (grounded) 0.4 (aerial) |
Maximum recoil speed after shot | 1.4 (grounded) 2.3 (aerial) |
Aerial recoil friction | 0.07 |
Shadow Ball[edit]
Lifetime | 80 frames |
---|---|
Minimum speed | 1.6 |
Maximum speed | 2.3 |
Initial travel angle | 0° |
Period between random trajectory curves | 8 frames |
Maximum angle deviation speed between curves | 18° |
Minimum curve randomness modifier (uncharged) | 0.28 |
Maximum curve randomness modifier (fully charged) | 0.14 |
Minimum scale | 4 |
Maximum scale | 12 |
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