Draws error bars around data points
var createScene = require('gl-plot3d')
var createScatter = require('gl-scatter3d')
var createErrorBars = require('gl-error3d')
var points = [ [0,0,0], [1,1,1], [-1, 2, -3] ]
var errors = [
[[-0.5,-0.5,-0.5],[0.5,0.5,0.5]],
[[-0.1,-1,-2],[0,0,0]],
[[-0.1,-0.1,-0.1],[0.1,0.1,0.1]]
]
var scene = createScene()
var scatter = createScatter({
gl: scene.gl,
position: points,
size: 20,
orthographic: true,
lineColor: [0,0,0],
color: [0.7,0.8,0.4],
lineWidth: 1
})
scene.add(scatter)
var errorBars = createErrorBars({
gl: scene.gl,
position: points,
error: errors,
color: [0.9, 0.3, 0.3]
})
scene.add(errorBars)
Creates a new error bar object.
-
gl
is a WebGL context -
position
is the position of each point in the plot -
error
is an array of error bounds represented as[lo,hi]
for each point -
color
a length 3 array of arrays giving the color of the error bars along each axis. -
lineWidth
is the width of the error bar lines in pixels -
capSize
is the size of the cap for error bars -
clipBounds
is a box to which all error bars will be clipped
Returns A new error bar object
Updates the error bar object
Destroy the error bars and release all associated resources
(c) 2014-2015 Mikola Lysenko. MIT License