File information
Created by
CADAVVER and Winterworld19Uploaded by
Winterworld19Virus scan
About this mod
Adding a 3rd person animations (with TR Anims), and even made some tweaks for the CADAVVER's BOCW Milano 821 and DegenerateDak's Riot Pistol
- Requirements
- Permissions and credits
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Translations
- Korean
- Changelogs
This is latest animation patch that I did made where I did my first time converted a 1st person drum mag reload animations to 3rd person drum mag reload animations for CADAVVER's BOCW Milano 821 SMG. It did took awhile but I did manage to get it working correctly thanks to OzzyTheRaven (also known as Ozzy) and Broodahood (also known as BH) guide of conversion from 1st to 3rd person animations. Still, I'm planning to continue to work on more for more practice as I'll improve and getting better for conversion of 1st to 3rd person animations. Not only that, but I did also added the same thing for DegenerateDak's Riot Pistol as well.
Installation
This is a simple install by downloading this patch to your mod manager (either mod organizer 2, etc..) and then installing it.
With that, you should be ready to go.
Also, if anyone wanted to port it to Xbox Version of FO4, I'm okay with,
as long as you will credit me.
Note:
In your load order, you would want to place this 3rd person animation addon after CADAVVER's BOCW Milano 821 SMG that would overwrite it. If you wanted to use the Tactical Reload patches, place it after the my 3rd person animation addon of CADAVVER's BOCW Milano 821 SMG (this also applies DegenerateDak's Riot Pistol as well) to in your load order of your mod manager.
If you need some help with the load order, here's the link to my first sound patch that does have the
details of how to sort it out in your load order:
Links: https://www.nexusmods.com/fallout4/mods/70936
Mod Credits:
Here's the mod credits that I've use it for my 3rd person animation addon and tactical reload patches:
The Riot Pistol - (Linda Pistol)
by DegenerateDak and CSEP
Links: https://www.nexusmods.com/fallout4/mods/80790
BOCW Milano 821
by CADAVVER
Links: https://www.nexusmods.com/fallout4/mods/73378
(Original Files made by CADAVVER, Tweaks/Converted 3rd Person Anims by Winterworld19)
Munitions - Ammo Expansion Project
by Crash (also known as codeblackcrash), and many others
(Original Files by Crash, changed/adjustment by me)
Links: https://www.nexusmods.com/fallout4/mods/66051
Tactical Reload - by Bwones
Links: https://www.nexusmods.com/fallout4/mods/49444
If there is anyone that I did missed for the credits or if there is some issues of this animation patches, I will do my best to make some corrections, update or others, too.
References:
I wanted to give a thanks to OzzyTheRaven, and Broodahood for those tutorial video guides of conversion of 1st to 3rd person animations that I was able to understand the concept and the process as I did tried it myself. It's not perfect, but I was able to get done as best as I could do for my first time conversion of 1st to 3rd person animations. I do wanted to thanks to others that help me in process of my conversion of 1st to 3rd person, (such as cullbone annotation functions), and even the feedback, too. These are the people that help me along the way are Diakyuto (also known as Diacute), GRY, Laedenware, xCADAVVER (also known as CADAVVER), EggrollPlatter, PanzerKaii, and others, too.
I like to also thank FX0x01 for showing me how to export animations for a higher framerate and going into a settings in 3D Max to use a lower compression ratio that will help to reduce jitteriness for better and improve animations when exporting as hkx file from 3D Max Software.
The software and tools that I've use to create, adjust, or adding the 3rd person animations and even creating/tweaking the partial reload animations is using 3DMax 2015 version, hkx pose, FO4edit, HKX pack UI, and others, too.