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Changelogs
Version 0.04
Finally got the NPC ammo-switching working (I think), and re-enabled esl-flag.
Version 0.03
Set default weapon ammo-type.
Version 0.02
Added WARS-style mod descriptions. Increased muzzle brake recoil reduction.
Version 0.01
Initial release.
Disclaimer: this is my first published mod, and my first time using the CK, so there are likely some things not working properly.
Just a single .esl-tagged .esp plugin, created with the CK and FO4Edit, to patch the Hunting Revolver to use with WARS.
I renamed the weapon to 'Magnum Research BFR' (left Ranger Sequoia as is), and set the ingame weapon weight based on the BFR's Wikipedia-stated weight of 1.6-2.4kg (3.5-5.3lbs). It has a Strength requirement of 6, and uses Gunslinger perks.
Regarding balance; it deals ~20% less base damage than the Lever Gun, I gave it 400 health/durability (fMaxWeapCondition), removed the range penalty from the muzzle brake and suppressor, increased recoil reduction from muzzle brake, gave it a base value of 180, and massive recoil.
I followed the 'WARS - Third-party Weapon Support Tutorial' PDF by Antistar, but some disclaimers: - I avoided the Physical Mags System (so no spent speedloader or casings) - I didn't touch the Instance Naming Rules (seems to work fine using dn_CommonGun). - I didn't touch the Hunting Revolver mod's Levelled Lists (weapon spawns on vendors, and the unique version spawns correctly).
Credits: The Rizzler and Navaro for Hunting Revolver and Ranger Sequoia Antistar for WARS