About this mod
Tweaks and additions for Wattz Laser Gun - Unofficial Update by codeblackcrash. Complete 3rd Person PA Anims, remade LL distribution, and more distinct Institute and BoS variants.
- Requirements
- Permissions and credits
- Changelogs
- Donations
Contains 3rd Person Power Armor Animations, remade Leveled List distribution, and changes to the distinctiveness of Institute and Brotherhood Wattz Guns, all utilizing RobCo Patcher by Zzyxzz, at least wherever possible.
REQUIRES A NEW GAME (OR A SAVE THAT NEVER PREVIOUSLY HAD THE BASE WATTZ LASER GUN MOD ENABLED) FOR THE LEVELED LIST CHANGES TO WORK PROPERLY!
This is because in order to properly change the Leveled List integration method to RobCo Patcher, the injection quest from the base Wattz Laser Gun mod cannot be already started.
If you enable this mod in a save game that already has the base Wattz Laser Gun mod enabled, among other problems, you will have double the amount of Wattz Lasers in the loot pool.
What this mod does:
- Adds 3rd Person Power Armor Animations (Courtesy of Wattz Laser Gun Animation Fixes by Vladornot)
- Replaces the Institute Laser Guns that Non-Synth Institute NPCs have with Institute Wattz Guns. Now just the Synths have those crappy, mass-produced lasers.
- Redoes the Leveled List integration present in Wattz Laser Gun - Unofficial Update, utilizing RobCo Patcher by Zzyxzz.
- Makes all of the base Wattz Guns actually give scrap when scrapped.
- Adds more distinctiveness to Wattz Guns that are carried by Institute and Brotherhood NPCs:
- Wattz Lasers carried by Brotherhood Soldiers will have the Ad Victoriam Paint, which is now called Brotherhood of Steel Paint. (This change is mainly done through new mod combinations/keywords added to the base Wattz Laser and LLs referencing them.)
- Wattz Lasers carried by Institute NPCs will exclusively use Fusion Cells regardless of Firing Mode modification, instead of with just the Semi-auto Firing Mode modification, like the regular Wattz Laser has. All automatic Non-Institute Wattz Lasers will continue to use Electron Charge Packs, as normal. Institute Wattz Lasers will also have their damage reduced by a small bit, denoting their mass-produced nature. They will also always have their signature blue-colored laser beams, not being changed by any Wattz paint that normally would change the laser color.
Wattz Laser Gun - Unofficial Update Additions - Main File. Contains most changes and RobCo Patcher files/folders.
Courser Weapon Replacer Expansion - Expansion file that makes all vanilla and DLC coursers use the Institute Wattz guns, instead of vanilla Institute Lasers.
Since this changes all courser weapons, it also changes X6-88's companion weapon. I've also added native compatibility with the companion weapon upgrade feature from SKK Unlock All Companions. It should account for the Wattz weapon OMODs now.
Pairs nicely with my other mod Immersive Courser Overhaul - Vanilla Friendly!
REQUIRES A NEW GAME (OR A SAVE THAT NEVER PREVIOUSLY HAD THE BASE WATTZ LASER GUN MOD ENABLED) FOR THE COURSER WEAPON REPLACER EXPANSION'S CHANGES TO WORK PROPERLY!
We Are The Minutemen LL Override - Updates the Leveled Lists changes to add the Wattz Lasers to the custom Minutemen LLs in We Are The Minutemen by TheFirstEnD. Contains updated RobCo Patcher Leveled List files that overwrite the ones in the main file. Does not specifically require WATM, but will not be of much use without it. Includes consistency changes that mesh very well with my other mod We Are The Minutemen - Tweaks - Fixes - Power Armor Expansion - Patches, without necessarily requiring it.
Non-Synth Institute NPC Weapon Reversion Override - Updates the NPC changes to remove the Wattz Lasers given to all Human Institute NPCs, and reverts them back to having the Institute Lasers they have in vanilla. Useful if you have another mod that disarms the Human Institute NPCs, like Better Weapon Diversity for CHW by DirtyBlue929. Contains updated RobCo Patcher NPC files that overwrite the ones in the main file.
ECO-NEO INNR Patch - Makes the Wattz Laser Gun INNR compatible with the INNR changes from Equipment and Crafting Overhaul (ECO) - Redux and New Equipment Overhaul (NEO)'s INNR change plugins.
(Requires either one of the optional INNR plugins from Equipment and Crafting Overhaul (ECO) - Redux OR New Equipment Overhaul (NEO) [Dank_ECO-INNR.esp / Dank_INNRoverride.esp])
ECO Redux Patch - Patch for Equipment and Crafting Overhaul (ECO) - Redux that fully integrates the Wattz Laser into the ECO framework, including quick mod swapping for the Barrels and Scopes, and gives the ability to craft the Wattz Laser weapon itself, just like with the other weapons in ECO - Redux.
As stated earlier, the main file requires both RobCo Patcher and Wattz Laser Gun - Unofficial Update. RobCo Patcher requires F4SE in order to function, so you'll need that, too.
NOTICE!: This mod CANNOT be used with the Non-Munitions Version file on the Wattz Laser Gun - Unofficial Update downloads page, under the optional files tab.
The We Are The Minutemen LL Override file should only be used if you also use WATM. It shouldn't cause any overly-critical issues if you don't use WATM, but it would be quite pointless to use if you don't plan on using WATM at any point in your save-game. Make sure to overwrite the original RobCo Patcher files in the main file with these.
The ECO-Redux Patch requires Equipment and Crafting Overhaul (ECO) - Redux by DankRafft.
The ECO-NEO INNR Patch requires ONE of the optional INNR plugins from Equipment and Crafting Overhaul (ECO) - Redux OR New Equipment Overhaul (NEO) [Dank_ECO-INNR.esp / Dank_INNRoverride.esp]
THIS MOD REQUIRES A NEW GAME (OR A SAVE THAT NEVER HAD THE BASE WATTZ LASER GUN MOD ENABLED) FOR THE LEVELED LIST CHANGES TO WORK PROPERLY!
All of the files listed here contain either just RobCo Patcher files, light ESPs, or a mix of the two, meaning they won't count towards your max plugin limit.
Manual:
Place in Fallout 4/Data
With Manager:
Download and Install normally
As always, criticism is always welcome, and even encouraged! I hope you enjoy! :)
Zzyxzz for RobCo Patcher
OldManDan/Vladornot for Wattz Laser Gun Animation Fixes
DeadPool2099 for Wattz Laser Gun
codeblackcrash for Wattz Laser Gun - Unofficial Update
- Constructible Settlement Faction Guards
- Wild Plants Grow Back - Wild Plant Respawn Fix
- Utility Grenades Have Visible Throw Arc
- Institute Has Their Own Batons - Uses Robco Patcher
- Misc To Melee - Fixes and Tweaks (Uses Base Object Swapper)
- Immersive Courser Overhaul - Vanilla Friendly
- Fallout 3 Styled Alien Blaster
- Yet Another Spectacle Island Bridge - Wide Tho
- Bunker Hill Vendors Fix - Kay and Joe Savoldi Actually Sell Things
- No More Self-Destructing Robot Settlers
- Wasteland Imports - Reloaded
- Laser Plasma Pulse Overhaul (LPPO) - Classic Energy Damage Types and More
- Raider Children and Other Horrors of the Commonwealth Replacer - Big Al and Serum Changes
- Institute Automatron Robot Lasers
- Basement Living - Immersion Adjustment - ESP Marked as Light (Plus Separated Workshops and SMM Patch)
- Snappable Covenant Walls - SMM - Standalone (No More Settlement Keywords Requirement)
- No BoS Before Call to Arms - An Enter The Brotherhood Alternative
- Institute Power Armor Redux Additions
- Northland Diggers - Fixes and Tweaks
- Lost Soul Quest Tweak - No Faction Hostility
- You and What Army - Faction Robot Paints and Alliance Fix
- We Are The Minutemen - Tweaks - Fixes - Power Armor Expansion - Patches
Check out my page for more!