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szeiger

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szeiger

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About this mod

A player home which can be installed with Transfer Settlements or Clipboard Resurrection.

Requirements
Permissions and credits
This architectural villa is located on a cliff above the shore, half-way between between Coastal Cottage and the Nakano Residence. The front entrance on the upper level is toward a new stretch of road on the northern side, with a back-entrance to the lower level directly from the beach below. The house has a large open living / dining area kitchen, 2 bedrooms, 2.5 bathrooms, a private office on the top level and a utility room (containing the workbench and crafting stations) on the lower level. An enclosed back yard with a swimming pool is located on the eastern side.

Required DLCs:
  • DLC: Vault-Tec Workshop

Required mods:

Note that these are direct requirements only. Some of them have additional requirements of their own that need to be installed as well.

Some decoration objects were placed with my mod Vanilla Objects. It is not required for importing.

Additional environment mods used for the screenshots (not required):

Installation:
  • Install with a mod manager.
  • I recommend saving after each of the following steps. The game is prone to crashing after a large building import. The first save directly after importing can take a long time even on a very fast PC.
  • Fast-travel to Nakano Residence and then paste this line into the console to go to the right location:
    player.setpos x 76070; player.setpos y 106150; player.setpos z 800; player.setangle z 0
  • Build a settlement (with Conquest or another mod) at this location. The Transfer Settlements blueprint is designed for the Dunn Outpost of Conquest. See below for using a different settlement. The Clipboard pattern should work with any settlement without modification.
  • When using Clipboard Resurrection (preferred because it's much faster and doesn't require a specific settlement): Build the clipboard tool, choose "Move To Pattern Source Location" in the action menu first, then "Paste From Clipboard". Ignore the warning about the missing settlement.
  • Alternatively, when using Transfer Settlements: Use the holotape to import the blueprint. Make sure "Import or nuke marker-based items" is selected. Note that I only test with the "Stable" preset. Use anything else at your own risk. If you get a "wrong worldspace" error, follow the instructions below for using a different settlement.
  • To move the workbench to its proper location in the utility room cabinet, open the console, click on the workbench and run:
    setpos x 75952.89; setpos y 106228.84; setpos z 1007.34; setangle z 180
  • The table lamp on the dining table may not get powered up correctly. Pick it up in workshop mode and release it again to make it connect to the power grid.

Using a different settlement with Transfer Settlements / in case of "wrong worldspace" errors:
  • After creating the new settlement at the right location, build some object in it (because exports can't be empty), export it with Transfer Settlements and exit Fallout 4.
  • Open the bp.json file from this mod in a text editor and look for the "workshop" section at the very end.
  • Replace it with the "workshop" section from your exported settlement. Now you should be able to import the modified blueprint.