Fixes so all the Greetings from Postcards from Ketaros Treasures can be looted without TCL and also attempts to fix so all the random spawned collective cards also can be properly looted.
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Damanding/Crayonkit has permission to port to Bethesda.net.
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Fixed card in Greenetech Genetics Exterior being hard to loot.
Version 2.0.3
Fixed Vault 81 Secret card spawning underground.
Fixed so that Western #79 and Sci-Fi #38 is now properly part of the leveled list.
Version 2.0.2
Fixed potentially floating card near USAF.
Version 2.0.1
Fixed "The Shadow Vol.5" being unlootable in Cappy's Cafe.
Version 2.0.0
Major Update.
Each spawn point for cards and boardgames now uses a "leveled list" dummy instead of Activator. This means that they can now respawn. (Also fixes the "steal" and duplicate spawn issue that sometimes would happen.)
All the values have been rebalanced to compensate.
If updating mid-game you might see a couple of duplicates.
(Tech time: Original Mod use "Activator" with script to disable itself after spawning the card/boardgame. Disabled = No respawn. I replaced Activator with propper Dummy that'll respawn and also force re-enabled all the spawns. This means if a spawned/disable card/boardgame was around you'll get that AND the new dummy generated spawn. This is a one time thing. Alternative was not enabling it and the card/boardgame would never respawn.)
Set all magazine to "No Respawn" like vanilla magazines.
Version 1.2.6
Set card placed in South Boston Camp to enable together with the rest of the camp. Should fix oddities in the area hopefully.
Fixed card that was stuck in table inside Fort Hagen Command Center
Version 1.2.3
Moved card at Mass Pike Interchange that was stuck inside wooden box.
Moved The Shadow Vol.2 magazine unlootable inside car to underground room.
Moved True Man Vol.5 from Institute Reactor to Institute SRB. This will give you a second copy if already collected the old one, but at least it reduces the risk of getting locked out from getting it.
Version 1.2.2
Moved Greetings from Rhodes Island Postcard that can be found inside Public Works Maintenance Area to the start of the cell so you don't have to do Nuclear Option (Minutemen) to reach it.
Moved Action Novels Volume 4 Magazine that can be found inside Mass Fusion Building that was stuck inside a desk.
Version 1.2.1
Moved unreachable card outside USAF Satellite Station Olivia.
Version 1.2.0
Reuploaded the 1.1.10 since Nexus is having a terrible day today just not working at all.
Version 1.1.10
Moved unreachable card inside Institute Advanced Systems.
Version 1.1.9
Moved Knockout Vol.1 to nearby bus being used as shelter as the magazine would get stuck inside the car.
Moved card inside Super Duper Mart that would get stuck inside an urinal.
Version 1.1.8
Moved two boardgames. Hopefully they'll be less prone to get stuck inside stuff now.
Moved unreachable card inside Shaw High School Storage that would be stuck inside a headcan.
Version 1.1.7
Moved card in USAF Station Olivia that would be unlootable if used together with Enhanced Lights and FX.
Moved card in Vault 81 Entrance that would be unlootable if used together with Sim Settlements 2.
Version 1.1.6
Repositioned two more unreachable cards. Forgot where though, sorry.
Version 1.1.5
Manually repositioned a dozen of potentially unreachable cards. Hopefully it won't be many left.
Version 1.1.4
Repositioned two more unreachable cards. One in Charlesdown Drug den and one near Relay tower 1DL-109.
Version 1.1.3
Added new War Poster mesh for those who use that.
Repositioned two unreachable cards. One in Fizztop Grille and one in Safari Adventure Welcome Center.
Version 1.1.2
Added a new Terror Poster mesh for people using the DLC. If you're not using it, no need to update.
Version 1.1.1
Modified the Pin-Up Poster nif to account for the modified card nifs. Should fix issue with cards not showing up on the posters.
Included a modified nif for the Postcard Rack.
Version 1.0.0
Initial release.
Lootable Ketaros Treasures
Fixes so all the Greetings from Postcards from Ketaros Treasures can be looted without TCL and also attempts to fix so all the random spawned collective cards also can be properly looted.
Have tested and confirmed that all the Greetings from Postcards can now be looted properly. However haven't checked all the 500 spawns of the random cards, but did fix the core issue that caused a bunch of them all to get unlootable in the first place.
Technical Explanation Mesh for the cards had a misalignment for collision of the card and the actual card causing the collision data to often get hidden behind the objects they where placed on. Or, in some cases, it caused the cards to float.
Fix Realigned the actual card with the collision and then moved their position (yes all 500 0.o) to compensate.
As of Version 2.0
Each spawn point for cards and boardgames now uses a "leveled list" dummy instead of Activator. This means that they can now respawn. (Also fixes the "steal" and duplicate spawn issue that sometimes would happen.)
All the values have been rebalanced to compensate.
If updating mid-game you might see a couple of duplicates.
(Tech time: Original Mod use "Activator" with script to disable itself after spawning the card/boardgame. Disabled = No respawn. I replaced Activator with propper Dummy that'll respawn and also force re-enabled all the spawns. This means if a spawned/disable card/boardgame was around you'll get that AND the new dummy generated spawn. This is a one time thing. Alternative was not enabling it and the card/boardgame would never respawn.)
Set all magazine to "No Respawn" like vanilla magazines.