FROST Cell Fixes (FCF) is the AIO successor of my previously released FROST Interior and Exterior Cell Fixes. A rebuild of the previsibines for the whole game with FROST in mind, and adding a ton of bug fixes both for vanilla and FROST.
With the exception of some of the included assets, none of this is my original work. Fallout 4's previsibines were regenerated with the tools provided by Bethesda. I do not claim any ownership in any way. However, due to the nature of previsibines, and how easily they are broken, I would like to ask to forward requests for patches to me. I will not endorse patches, or any other modification of FCF, without proper analysis and review. All included assets (see Credits) are owned by their respective creators, and their permissions still apply. Use of the assets created by me (textures, models) is only permitted with my explicit approval. This mod cannot be uploaded on any other platform.
File credits
All contributions by others are specified on the description page. Their work was integrated either by directly contacting them and been given permission, or by using the assets on ModernPrecombines GitHub by Diskmaster aka Previsibines Repair Pack's BenRierimanu.
Includes assets and fixes from: Previsibines Repair Pack by BenRierimanu Boston Airport Windows Transparency Fix by 54yeggan Cliff's Edge Hotel Window Fix by robotized Far Harbor - Cliffs Edge Hotel Wall Rest Ring Lower Fixed by MrTroubleMaker Glitch's Fixes by Glitchfinder Diamond City Billboards by Glitchfinder Collision Fixes from Scrap Everything by shadowslasher410 & VlitS Collision and mesh updates from A StoryWealth - eXoterior Patch by Exoclyps Flicker Fixer eXofied by Exoclyps Underwater Glass Fix by blunce Nuka World Vertibird Altitude Fix by niston Swan's Pond Flicker Fix by songbored Candle assets from Enhanced Lights and FX by anamorfus Settlement Dead Zone Fixes by tenhats A few roof meshes from Flicker Fixer by Glass1411
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Changelogs
Version 2.7.3
===HOTFIX=== > Some people experienced issues with the previous hotfix. So I redid it. < Fixed previs abyss in MassPikeTunnel01. Hotfix has compatible versions for all lighting mods. Load last, below all FCF plugins.
Version 2.7.2
===HOTFIX=== Fixed previs abyss in MassPikeTunnel01. Hotfix has compatible versions for all lighting mods. Load last, below all FCF plugins.
===PATCHES=== Updated MEDFORD MEMORIAL HELIPAD patch (to match v2.0)
Version 2.7.1
===PATCHES=== Updated REBUILD OBERLAND STATION patch (to match v3.0.1)
Version 2.7
===INSTALLATION=== Remove or replace older versions. DELETE the hotfix of previous version!
===GENERAL=== - Included fixes of PPR v74 | Integrated FLICKER FIXES EXOFIED - Integrated DIAMOND CITY BILLBOARDS
===PATCHES=== - Updated to Main - Added patch for WINTER REDONE compatibility for 9 lighting mods. Requires main FROST patch of WINTER REDONE.
===ADDONS=== - Gave Opal a little more roof - Another Easter Egg
===MAIN: EXTERIORS CELLS=== - BeaconHillApartmentsExt03: covered up a few black spots for those not using FROST - IT SNOWED - ConcordMuseumExt: fixed clipping snow pile - CovenantExt: removed overlooked security camera Financial21Ext: added forgotten deco trim - HarborGrandHotelExt: replaced z-fighting roof mesh | fixed z-fighting debris - HubrisComicsExt: fixed z-fighting stairs - InstituteExt: fixed previs hole - KendallHospitalExt: fixed previs holes | repositioned wall piece | added missing awning - OberlandStation: removed campfire | moved incorrect light placement - Nahant: replaced static sleeping bag with usable one - RelayOutpostZimonja: hid ugly water transition - RevereBeachStationExt02: moved a dresser to accommodate compatibility with HUNKERED DOWN (previs issue) - SanctuaryExt02: fixed previs issue with tree root - USSConstitutionExt: fixed floating rubble pile | removed USS Constitution spotlights - TrinityTowerExt: hid some ugly transitions - Various Wilderness cells in Commonwealth: fixed floating snow piles | clipping snow piles | z-fighting debris - Various Wilderness cells in Far Harbor: fixed z-fighting | fixed floating objects
Version 2.6
===PATCHES=== Updated patch to MEDFORD MEMORIAL HELIPAD v1.5
Version 2.5.2
===HOTFIX=== Hotfix for FarHarborExt02 going fubar due to previs issue. Load after FCF_Previsibines.esp. Isolated the issue, and redid previsibines for the worldspace. Previous hotix only disabled previs in afflicted cell.
Version 2.5.1
===HOTFIX=== Hotfix for FarHarborExt02 going fubar due to previs issue. Load after FCF_Previsibines.esp
Version 2.5
===INSTALLATION=== Remove (or replace) older version. DELETE the hotfix of previous version!
===GENERAL=== - Build on PPR v70 - Integrated SETTLEMENT DEAD ZONE FIXES
===PATCHES=== - Updated to Main - Added patch for MORE FERAL GHOULS to fix previs glitch in ConcordSpeakeasy - Added patch for SIMPLY LOWERED DRAWBRIDGES - Added patch for REBUILD OBERLAND STATION - Added patch for ENHANCED LIGHTS AND FX
===ADDONS=== - Gave the two ghouls in aaSubwayBLUEScollayDowntown some basic facilities - Easter Eggs
===MAIN: INTERIORS CELLS=== - aaDowntown: fixed multiple seams | removed one light - aaDowntownStoreWeapons: repositioned light - aaIntroColumbia: repositioned bulkhead door to fix clipping - aaSewer01: fixed previs hole - aaSubwayBLUEScollayDowntown: fixed an oil lamp - aaSubwayREDDowntownPatPlace: fixed multiple seams with misaligned wall pieces | added missing columns - CambridgeKendallHospital01: fixed floor piece seam - CharlestownHouse01: fixed z-fighting debris - GoodneighborTheThirdRail: hid some seams | removed overlooked vanilla light and sound marker - MaldenCenter01: fixed seam with misaligned wall piece - NorthEndValentiStation: fixed seams due to misaligned room parts | moved lights to fix weird shadow casting - RelayTowerInt06: fixed seam due to misaligned hatch - TrinityChurch01: fixed previs issues floor & bench | fixed kazillion walls seams | fixed ceiling z-fighting - QASmoke: a bunch of stuff that is completely pointless, but bugged me when testing :)
===MAIN: MISC=== - Fixed previs issues with Skylanes wrecks - Revisited DC graffiti removal. Now graffiti is removed, instead of making the graffiti textures invisible.
===PERFORMANCE=== Possible performance increase in some cells. In some cells a siginifanct drop in drawcalls ( 5000), in others neglible results. Impact varies per system. I tried, but there's only so much that can be done in this engine without starting to remove objects. Affected cells: - BackBayFence01, CambridgePD01, BostonAirportRuins01, BostonAirportExt, BostonAirportExt01, BostonAirportExt04, BostonAirportExt05, BostonAirportExt09, BostonAirportExt10, CambridgePDExt, CambridgePDExt02, CambridgePolymerLabsExt, FraternalPost115Ext, InstituteExt, InstituteExt03, InstituteExt04, QuincyRuinsExt, Riverext01, TrinityTowerExt, USSConstitutionExt, USSRiptideExt02, Wilderness (0000DFE5, 0000DFE6, 0000E404, 0000E406, 0000E424, 0000E427, 0000E446, 0000E447, 0000E449, 0000E0D9, 0000E0F8) - All over Nuka World
Version 2.0.2
===HOTFIX=== Hotfix for latest update of UFO4P (v2.1.5), to avoid crashing due to earlier implemented Graygarden hotfix.
Version 2.0.1
Reupload of Patches file, due to file corruption
Version 2.0
Due to hardware failure some months ago, I lost all my modding files, including the detailed changelog of this update. So this is rather brief:
===MAIN=== - Update to FROST Official Updates (Redux) v2.0 >> This version is a hard requirement, not compatible with older versions! - Built on latest Git version of PPF (v0.65.2) - Added ELFX's candle assets (flames!) - Fixed hundreds of objects clipping, z-fighting, misaligned, objects with wrong models, objects with erroneous references, lights, audio bugs in interior cells, plugged previs holes, etc etc
===PATCHES=== - Updated patches to main file - Removed Nuka World and More Starting Locations patches, due to integration in FROST Official Updates (Redux) - Patches for lighting mods are now replacers for FCF_Previsibines.esp - Removed Ultra Exterior Lighting patch; conflict resolution handled in FCF_Main.esp - Added patch for Fog Remover II - Added patch for Remove Interior Fog - Added option for users of both Medford Memorial Helipad and JSRS (separate patches conflicted)
Version 1.3.3
===HOTFIX=== Hotfix for latest update of UFO4P, causing a crash in Vault95
Version 1.3.2
===HOTFIX=== - Removed the terminal fix for RelayTowerInt12, since it is now included in FROST Official Updates - Fixed the closed door in HubrisComics01 that I forgot (a fail-safe from FROST Plus)
Version 1.3.1b
===HOTFIX=== Hotfix for RelayTowerInt12, that has a glaring previs issue. Also, a temporary fix for the terminal in that cell to be usable. The terminal will be fixed in next update of FROST Official Updates. LOAD BELOW ALL OTHER FCF PLUGINS!
Version 1.3
===PATCHES=== - Modified fomod to avoid selecting multiple interior lighting mod patches - Added patch for Medford Memorial Helipad
Version 1.2
===NUKA WORLD=== - Added patch for FogOut - Added patch for Near Fog Zero
===PATCHES=== - Fixed fomod to properly install the patch for The Forest DLC - Added patch for FogOut - Added patch for Near Fog Zero - Added patch for JSRS Sound Mod
Version 1.1
===PATCHES=== - More Starting Locations patch redone to remove redundant cells and avoid conflicts with lighting patches
Version 1.0.1
===NUKA WORLD=== Fixed issue with FOMOD
Version 1.0
===MAIN=== - ICF and ECF merged - Built on latest Git version of PRP (0.59) - Updated to FROST Unofficial Updates 1.0.2 and FROST Plus 0.5.2 - Integrated: Flicker Fixer - Integrated: Boston Airport Windows Transparency Fix - Integrated: Cliff's Edge Hotel Window Fix - Integrated: Cliffs Edge Hotel Wall Rest Ring Lower Fixed - Integrated: Glitch's Fixes - Faneuil Hall exteriors cleaned up - Covenant entrance modified and landscape discoloring fixed - More audio water bugs fixed - More previs bugs fixed - And countless other visual bugs fixed
===NUKA WORLD=== - Added patches for various lighting mods
===PATCHES=== - Update to main - Added: Clarity - Added: ELE - Added: Interiors Enhanced
FROST Cell Fixes (FCF), and Interior Cell Fixes and Exterior Cell Fixes before, was born out of discontent with the then available fixes for the broken previs and precombines (previsibines henceforth), resulting from FROST's overhaul. Jacq Frost used the "antiquated" roombounds for interiors that was partial (and poorly) implemented in Fallout 4, and was bloated with a bunch of other changes I did not care for. FROST Unofficial Boston FPS Fix did a better job for the exteriors, but in the process reverted many of FROST's changes by reintroducing vanilla previsibines. So I took it up me to redo all previsibines for all cells and world spaces, relevant to the FROST universum. But there it didn't end. By starting to fix long overdue bugs, like the impassable stone arc and invisible manhole, it became a much bigger bug fixing project, including also vanilla bugs not (yet) covered by UFO4P.
What this mod does:
Rebuild previsibines for all cells and world spaces, resulting in a performance boost (moar FPS, yes)
Removal of all left over signs and graffiti related to the vanilla factions and locations
Plugging countless previs holes
Some LOD fixes
Retexture of BoS and Gunners barricades
A multitude of seams, misaligned objects, clipping, z-fighting, etc
water audio bugs
Cleaned up Faneuil Hall exteriors
Modified Covenant entrance and fixed miscolored landscape
Small world additions
And more...
But not all of this is my own doing, but a collaboration of efforts by various people. Since v2.0 of ICF, every new release was built on the foundation of BenRierimanu's Previs Repair Pack (PRP). For a great deal of vanilla fixes, kudos should go to BenRierimanu and his contributors.
Just like PRP, these mods are also integrated in FCF:
These can be uninstalled, in case you had these already installed. And yes, PRP itself is also not needed/compatible with FCF.
The same instructions apply to FCF, as for its predecessors. Install with a mod manager of choice (MO2 or Vortex that is). Manual install is NOT advisable, NMM and FOMM are history and Kortex I never tried. Wrye Bash might work too. Unofficial Fallout 4 Patch and the unholy trinity FROST | FROST Official Updates (Redux) | FROST are hard requirements!
FCF's plugins should be last in your load order! No exception, unless you are proficient enough with xEdit to check for conflicts. Mods that can and should be loaded after FCF:
Your own generated patches, like sorting patch, FO4LODGen, etc
Any mod that requires FO4's previsibines system to be disabled, like scrap mods, are not compatible!
FCF does the same as PRP, so FCF and PRP should not be used together!
FCF patches are loaded after FCF_Previsibines.esp. Their non-FROST masters before FROST.esp, their FROST masters after FROST.esp, but before FCF_Main.esp. Check this guide for load order help, and the automated load order checker: Below Zero - A FROST Modding Guide.
A huge shout out, praise and glory hallelujah to BenRierimanu for all his help, support, advise and patience! His PRP should be a staple in everyone's non FROST mod setup! Please give him kudos, endorsements, all your money and immortal fame! Same for all the people who contributed to PRP, and thus indirectly to FCF: VlitS, Glitchfinder, feeddanoob, VishVadeva50, CyberDanz, and everyone at the Collective Modding discord or Nexus forums. Extra thanks & love to PJM & pra for all the essential scripts!
Special thanks to everyone who keeps me motivated: Red, BSJ, Old'Un, grewdawg, Argonn, Alison, Patchmaster, Cryss, Outcognito, and everyone else at the FROST discord. And especially those that donated, very much appreciated!
Please endorse the mods, and their authors, that have been integrated, or assets have been used: