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szeiger

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szeiger

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About this mod

In the mountain range to the west of Nuka World lies a mid-century style bungalow. Hiding behind an unassuming windowless front you find an expansive living space with large glass panes that unite the indoors with the green gardens outside.

Requirements
Permissions and credits
In the mountain range to the west of Nuka World lies a mid-century style bungalow. Hiding behind an unassuming windowless front you find an expansive living space with large glass panes that unite the indoors with the green gardens outside.

Required DLCs:
  • DLC: Nuka-World
  • DLC: Contraptions Workshop
  • DLC: Vault-Tec Workshop

Required mods:

Recommended:

Additional environment mods used in the screenshots / video:

Installation:
  • Install the blueprint with a mod manager or manually.
  • The settlement lies just outside the border of the Nuka-World worldspace so make sure you have this setting in your fallout4.ini to allow you to travel there:
    [General]
    bBorderRegionsEnabled=0
  • Travel to Nuka World and then paste this line into the console to get to the right location:
    player.setpos x -53500; player.setpos y -39500; player.setpos z 2300; player.setangle z 180
  • If you get stuck in the ground, wait a few seconds until the cell has loaded, then run the same command again.
  • Use Conquest to build the Caldeira settlement at this location (see below for using a different settlement name).
  • Import the blueprint with Transfer Settlements using the default settings.
  • The red cube in the basement is a placeholder for the location of the workshop workbench. Copy the cube's position and orientation onto the actual workbench (using Place Everywhere or manually with setpos/setangle commands), then scrap the cube.
  • There are 2 floor lamps and 2 table lamps that end up without power after importing. Picking them up in workshop mode fixes it. Everything else should be fully functional out of the box.

Using a different settlement than Caldeira:
  • After creating the new settlement at the right location with Conquest, build some object in it (because exports can't be empty), export it with Transfer Settlements and exit Fallout 4.
  • Open the Bungalow blueprint JSON file in a text editor and look for the "workshop" section at the very end.
  • Replace it with the "workshop" section from your exported settlement. Now you should be able to import the modified blueprint.


FOMOD Installer based on NMM Transfer Settlements Blueprint Installer.