*Intended for a No-AWKCR build* This mod is a collection of Quality of Life additions for M8r98a4f2's Complex Item Sorter. It expands Icons, Item Sorting, and Rule-sets. The Mod Manager download includes the 3 main Complex Sorter .ini files and 3 Inventory Sorting .xml files. It works great alone or along with my other FallUI mods.
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
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Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
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Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
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Console modding permissionThis mod will not be available on Bethesda.net for console users
Author notes
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File credits
Utopolyst for great examples of a tagging/rollups/icons - (https://www.nexusmods.com/fallout4/mods/30685) Radrose for great examples of a tagging/rollups/icons - (https://www.nexusmods.com/fallout4/mods/18098) Phlunder for IconLibs Rescaled and Fixed (https://www.nexusmods.com/fallout4/mods/31088) Ruddy88 for his Simple Sorter INNR files (https://www.nexusmods.com/fallout4/mods/33983) m8r98a4f2 for being a damned genius. (https://www.nexusmods.com/fallout4/users/13457320?tab=user files)
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Fens Sheriff's Department INNR EDID name change broke FSD armor tagging. This updated DCGuard_Overhaul.ini sets the INNR to the new EDID. Most FSD armors will tag with a Sheriff's badge. See Pics.
Version 2.7.1
- Updated the Tagging rule mod association for WeaponTypeKnife - Updaed Bayonet tagging rules - Removed ma-GammaRepeater=Atom rule out of Enhancements and back into SouthOfTheSea.ini - Removed bandanas from Clothes category as they should only be in headwear. - ClothesBaseballHat now tags as Cap. Also fixed in the 3 ECO .ini files which are now somewhat depricated by the release of ECO (Redux). - Updated DLCRobot.ini to include M8r's settings. - Set Church of Atom Repeaters to Atom icon. - Published DCGuard_Overhaul.ini to tag Fens Sheriff's Department - Tomorrow is FSD release day - w00ters!
Version 2.7
- NPC Level Scaling and Encounter Zone Recalculation updated by DankRafft - Updated DLCRobot.ini to include M8r's settings. - Set fallback tag of non_human=NonHuman in 4est CIS Enhancements.ini - Church of Atom icon tagging file CF_AtomicWarlord.ini updated for proper helmet categories. All other CoA outfits and armors are class tagged as Atom. Gamma Repeater tagging set to Atom. - dn_CommonGun INNR rule ma_GammaRepeater=Atom moved to 4est CIS Enhancements.ini - File 4estGimp - WulfRaiderAccessories Edit.ini created for complex sorter tagging of Wulfharth's Raider Accessories. - Tagging file update to GreaseRatGarbs.ini - Categories defined and organized. - Tagging file PerpedualBeta_OpperssorDogArmor.ini - Changed armor tag from the old "non_human" to "NonHuman". - Tagging file SouthOfTheSea.ini slight tagging update - Updated installation instruction PDF
Version 2.6.7
Fixed a line which should have been a comment and caused Robot armor to not tag. Updated the ECO tagging .ini files. Included DankRafft's improvements to NPC Scaling: - CIS no longer throws a "duplicate INI entry" warning when only a single setting is active - the Actor/NPC filtering was improved to exclude records that use stat templates, applying leveled flags to them was invalid - "PluginScript:ModNpcLevelScale" now adds "Auto-calc stats" flag in addition to "PC Level Mult" so that the latter works properly
Version 2.6.6
- Edited 4estCategories.xml to expand the menu "Ballistic Weapons" to separate "pistols,shotguns,rifles, and heavies" menus in both pip-boy and barter menus. - Fixed SSouthOfTheSea.ini to tag PA with Radiation Symbols. - Added ini files for the new ECO for the new overrides: ECO_ArmorOverrides.ini and ECO_ArmorOverridesVB.ini - Addded Tagging Files for the following mods: - - Security SMG - A Unique 10mm Submachinegun - - The Assault Pack. A Unique Weapons Concept - - The Stealth Pack. A Unique Weapons Concept - - The Close Quarters Pack. A Unique Weapons Concept - - Security SMG - A Unique 10mm Submachinegun - - Gauss Eraser Pistol - - AnotherOne Sten MkII Redux
2.6.6 - UI and Complex Sorter Installation - Updated Information for using the latest version(s) of Equipment and Crafting Overhaul.
Version 2.6.5
- Updated greanade and mine tagging keywords to match M8r's naming. - Created SouthOfTheSea.ini to tag Hap's new South of the Sea. - Created GaussRevolver.ini to tag Gmoi6's new The Charger Pistol. - - Created bright blue electric bolt weapon icon and electric blue grenade icons for Gauss and Gauss Grenade. - Added PA ignore rules for Improved BoS Redux. - Cloned ECO.ini rules into ECO_ArmorOverrides.ini since it now contains the vanilla ARMO and ARMA records modified by ECO. - Created LFWN-RiflesRebirth.ini to tag Lore Friendly Weapon Names for Rifles Rebirth Pack. - llamaCompanionHeather.ini tagging updated. - I forgot why.
Version 2.6.4
- Added an Accessories categories to the Pip-boy and barter menus which contains tags for Belt, Ear, Holster, Neck, and Ring. - Made plasma cells bright green - Retired 4estGimp - FallUI_R88_PA_INNR.esp since dn_PowerArmor_RO1 was created to remove conflicts with raider painted armors. - Added Tagging for unique weapons: - - EDID equals Aspiration_Weapon_Caravan_SMG=SMB - - EDID equals LL_SubmachineGun_SilverShroud=SMB - - EDID equals DLC03_LL_M4_Weapon=CombatRifle - - EDID equals Aspiration_Weapon_V81_CombatRifle=CombatRifle - - EDID equals DLC04_Aspiration_HandMadeGun=HandmadeRifle - - EDID equals DLC04_CustomItem_DoNotPlaceDirectly_MasonsIntroDialogueReward = HandmadeRifle - Added CS ini for Atom's Glory Threads. - Added CS ini for SOTS_AtomicWarlord.esp patch - Fixed holster not sorting into Clothing category
Version 2.6.3
Same as 2.6.1. The 2.6.2 fix (for only a few users) was not a full fix and prevented too many records from being updated.
Version 2.6.2
NPC scaling patch fix - Adds a field check for two records to ignore missing targets rather than getting an error. Thx to M8r.
Version 2.6.1
Fixed a rule for Old World Radio 2 and Mercenary.ini
Version 2.6
Biggest change was to optimize a few of the rules for faster processing. Tagging .ini files added for Fourville and Atom's Glory Threads. Updated Church of Atom Overhaul .ini to tag the Gamma Repeater weapon. Children of Atom PA - updated grenade icon to nuka grenade. Institute Expansion .ini removed since it uses CROSS INNRs but with different FormIDs and that can cause issues if a person tries to use both CROSS mods and Institute Expansion at the same time. Updates and optimizations to tagging files for many mods.
Version 2.5
- Added requiredPlugins = cpp_fisItemSorter so the plugin with throw a warning if a person tries to make an output file without FIS. - Updated to new nonhuman/dog category in FIS2 - Sorted Bandana to headwear - Holster and Belt both returned to Clothing category - Updated Jetpack rule to new icon - Added BadBoys-PowerArmorCivilServants.ini to tag MunkySpunk's new mod
Mercenary Pack - Use proper 1/2 GasMask since FIS change - Updated PowerTorso icon to JetPack - M8r has the icon and the rules except for a tag association so I set up Jetpack=[Jetpack] - Updated VisorMasks to FullGasMask icon
Gunner Outfit Pack - Set Gunner helmets to not be headbands.
Railroad Expansion Set Beanie and Berets = Hat Set the damned helmets = Helm instead of bandana
CrimsonRiders's Accessories - ini created for more appropriate tagging with FIS
Grease Rat Garbs - updated to correct some FIS changes
Friffy_Piper Outfit_Standalone.ini - created to keep hats as hats
Version 2.4
Added a few Power Armor icons and slightly changed PA_Hellfire tag to just PA_Fire.
Version 2.3
Fixed a path to icons used for Sim Settlements 1 tagging. Changed ECO.ini Tag for ClothesVisor to Cap rather than Mask Updated tags of Gasmask to FullGasmask. Updated tags from "backpack" to "pack" for Wearable Backpacks and Pouches, Backpacks of the Commonwealth, and Field Scribe Backpacks.
Version 2.1
Removed helper.pas. Fixed 2 paths for PA icons.
Version 1.6
Adjusted rules for a handful of Unique Weapons
Version 1.5
Updated the interface files to use the chonky AR556 icon with a tag of [LMG]
Version 1.4
- Added tagging to misc quest items. - Fixed categories for the Harpoon Gun. - Added new Pip-Boy and Barter menu categories and icon for Energy Weapons. - Added Icon for Zap Gun (reference my Zap Gun mod). - Added Icon for Institute Weapons (mod coming soon). - Updated for use with Equipment and Crafting Overahaul. - OOptional Vanilla Biped Slot .esp created for those Equipment and Crafting Overhaul users who prefer to use the vanilla clothing slots.
Version 1.3
Updated .ini files for Armor and Clothing Overhaul, Armor and Clothing Overhaul Vanilla Biped, and Equipment and Crafting Overhaul. Improved tagging for DLC Robot, Mechanist Armor, Helmeted Cage Armor, Helmeted Spiker Armor, and a few kinds of biosuits. Various tagging adjustments I've fogotten to write down.
Version 1.2
Food Tagging Updated for some items mis-tagged as MEAT. Robot armor tagging conflict fixed with the addition of a manually installed .ini file.
*Intended for a No-AWKCR build* This mod is a collection of Quality of Life additions for M8r98a4f2's Complex Item Sorter. It expands Icons, Item Sorting, and Rule-sets. The Mod Manager download includes the 3 main Complex Sorter .ini files and 3 Inventory Sorting .xml files. It works great alone or along with my other FallUI mods.
Features: * Backpack/Pack rules expened to UpperPack/Pack/LowerPack to cover multiple mods with packs and holsters * Item Sorting categories and Icons have been adjusted and expanded. * Armor:
Super Mutant tag put back to the “smut” icon and but kept sorted in the “nonhuman” category.
Robot armor tagged.
Biosuit tagging added.
Underarmor sorting brought back.
Fullarmor sorting brought back.
Custom armors set to shield2 icon
Combat Armor changed from soldier icon to star2 icon
Synth Armor icon added and used
Vault Suits changed from la_outwear icon to vault icon
Power Armor now tags Vanilla PA by Type and Custom mods by body part. Just make a simple PA mod.ini like this example from T-49. It referenced the mod's INNR. A separate INNR file maybe required. See my PA mod's and check their files for full examples. Check the Articles of this for a soon to be added article on how to create an .ini which rearranges and tags
* Weapon Sorting and Icons expanded
Bayonette
Ripper
1 Handed Melee
2 Handed Melee
Musket Rifle
Institute Rifle
Institute Shotgun (regular shotgun icon)
Laser Shotgun
Grenade Launchers set to Use Rocket Launcher Icon (It's closer than a pistol icon)
* Ammo
Flamer Fuel = Fire icon
Molotov and Incendiary Grenades = Fire icon
Missiles and grenade launcher grenade = Rocket icon
Some energy weapons and batteries now set to lightning2 icon
MiniNuke set to the radiation2 icon
It's almost guaranteed there are a few more things I've forgotten to list. Plus, my other mods (released and yet to be released) tie into these same systems with their own instance naming rules and unique items.
Enhancements II Installation instructions: Download the PDF instruction file for full details and photos.
In addition to using M8r's new icon libraries and updated FallUI suite, Enhancements II also has a built in NPC Scaling plugin. Enhancements II is actually pulling icons from 3 Icon Libraries and many of my power armor mods have been updated with unique icons.
********************* Take note that M8r has a ton of instruction and articles which are a great resource. Refer to his "Quick Start" section for usage of the Complex Item Sorter script in xEdit: M8r98a4f2's Complex Item Sorter *********************
(Optional) Get Equipment and Crafting Overhaul (Redux)