About this mod
Allows bullet holes and other impact effects to be shown at long ranges. Made with FO4Edit.
- Requirements
- Permissions and credits
Main version:
- Decals visible up to 500 meters
- 2000 decal limits overall and 100 per actor
- Wound decals stay for 1 hour
Installation:
Install using a mod manager or using a manual method. (LongRangeBulletHoles.INI goes in the data folder with the .esp)
Details:
The .esp raises the range of particle effects to 500 meters.
Uses a mod .ini to set the ini setting automatically to get the bullet hole decals to show up at 500m.
Recommended mods:
- Ballistic Drop (with long range bullets)
- Modern Scope Reticles
- See-Through Scopes
- Rain of Brass
- Long Range Smooth Shadows
- Splatter - Blood Decals
Thanks to:
Fallout 3 bullet holes mod and Bullet Impact LOD for FO:NV for having the same idea with the GS names available in a mod to look at so I didn't have to reinstall FO3 and the GECK just to get it. Go and give Snowyman kudos! :)
FO4Snip for initial modding.
New files made with FO4Edit.
Mods:
Rain of Brass - Long lasting shell casings for player and NPCs.
Long Range Bullet Holes - Allows bullet holes and other impact effects to be shown at long ranges.
Better Fake Reflections - Improves the fake reflections on various objects like puddles, glass, etc.
Simple First Personish Camera - Makes the 3rd person camera able to zoom in to look like a 1st person camera where you can see your shadow.
Splatter - Blood Decals - New blood texture that also fixes creature blood decals.
Heavy Ambient Occlusion- Makes the built in Ambient Occlusion look better.
Long Range Smooth Shadows - (Good with Dynamic Performance) - A settings guide for long range shadows that work with Dynamic Performance.