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File credits
Overdev - for the permission to use his "Our Mark on this World - body and book fix" mod A1ta1r - for his help on the russian translation
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- Affinity: Soulcaller now properly grants 5 points of Alchemy and Enchanting
- Fixed the Affinity descriptions that were modified in Bug Fixes
- Crystal Widow Boss now has proper sound files, no longer poisons but deals lightning damage with melee attacks, is more likely to melee attack
- Venison is now considered raw food
- MQ07 Mage Boss no longer has 40% shock resistance (this was caused by unlootable boots that he wears)
- Lycanthrope finishing moves ONLY happen if the player kills the last enemy in combat
- Player crafted Aeterna Curaiss now has the correct value (from 270 to 1400)
.
- Fixed spellbook values from books that had identical value to other ranks: (e.g. Rank II and III having the same value)
Blessing of Life (III/IV)
Death Breath (IV/V)
Lightning Cowl (I/II)
Provoke (I)
.
- Changed a loading screen that had outdated information:
Before: Apparitions do not regenerate health themselves and cannot use healing potions. Use the spells of the Light Magic to heal them. While these cause Arcane Fever, the amount of fever is lessened compared to using it on yourself.
After: Apparitions regenerate their health out of combat. They cannot use healing potions but you can use Light Magic spells to heal them in combat. While these cause Arcane Fever, the amount of fever is lessened compared to using it on yourself.
Version 1.27
- Added missing sound of a key
- Tyarge Pelt is now disassembleable to strong leather
- Replaced all "Ring of the Light Mentor" with "Ring of Cleansing" (they both fortify light magic by 7%)
- Replaced "Empty Parchment" in Scroll Stacks with "Paper Roll"
- Sleeping NPC"s have a malus to detection
- Enemy fishes (Bonefish/Gareasnake) can no longer drop gold/jewels
.
- Reduced clutter in apparition crafting menu:
Talisman: Mercenary, Samael Dal"Litzu now requires Ark Doppelbock instead of Wine (reducing recipes from 8 to 2)
Talisman: Marksman, Pyrean Scout now requires Pyrean Armor instead of Pyrean Gauntlets or Boots (reducing recipes from 12 to 4)
- Theriantropist enchantment restriction split up in claw and duration
Theriantropist Claws: added gauntlets, removed head
Version 1.26.4
Fixed Phasmalist: Focus Violence
Version 1.26.3
- Updated to Enderal SE 2.0.8
- Fixed shock weapon enchantment description in the Russian version
Version 1.26.2
- Updated to Enderal SE 2.0.7
Version 1.26.1
- Updated to Enderal SE 2.0.6
Version 1.26
- Reverted the Wolfblood and Wolf Claws description change
- Detect Life and Death interior/exterior range from 60/60 to 60/120 (vanilla skyrim values are 100/200)
- All Frost weapon enchantments can slow the player (this was inconsistent previously, some did and some didn"t)
- Added description to frost weapon enchantments "Slows movement speed by <50>% for <dur> seconds."
- Wolves now always drop "Wolf Pelt" and "Wolf Meat", only "Wolf Claws" is now a rare drop (= vanilla drop rate 45%)
- Lycanthrope: Aetherblood now also scales stamina
Version 1.25
- Hood of the Rhalâim added weight and value
- General goods vendors now buy and sell jewelry and soulgems (many of them had them in their inventory but couldn"t sell them)
- Corpse Explosion animation now affects more humanoid races
- Dragons/Myrads are no longer affected by Shadowtongue Oil
- Lycanthrope: Wolf Blood perk description fixed (max duration of wolf potion on this tier is actually 90 seconds and not 3 minutes)
- Wolfblood potion description fixed (claw damage is not depending on stamina/mana)
- Wolf Breath magic menu description fixed (stamina bonus is also depending on stamina) (GERMAN VERSION ONLY)
- Wolf Claws magic menu description fixed (claw damage is not depending on stamina/mana)
- Phasmalist: Focus Violence flat melee damage reworked to a weapon skill increase
The flat damage increase was completely unbalanced, inconsistent with other similiar perks and wasn"t displayed in the apparition menu
Version 1.24.1
- Updated for Enderal SE 2.0
- Removed bug fixes that were added into Enderal SE 2.0
- German version no longer translates EnderalSE.esp (no longer needed)
Version 1.24
- Fixed the footstep sound of many more boots/shoes
- Translated newest Enderal SE patch to german
- Updated to the newest version of Enderal SE
- Included the mod "Our Mark on this World - body and book fix" (Thanks to Overdev)
- Some small typo fixes
Version 1.23.1.1
- The german version includes a full translation of the Enderal SE.esp
Version 1.23.1
- Fixed a problem that caused some text to be displayed in numbers
- Fixed Emse"s idles near Frostcliff Tavern
- Removed changes to "_00e_questfunctions" and "_00e_armorsetscript" to increase compatibility with Enderal SE.esp (the fix is included in there)
Version 1.23
- Fixed some translation issues
- Reverted an unintentional damage change to Black Widow"s Elegy
- Updated a change made to bound daggers
- Dragons receive full damage from non-player sources
- Bloodlust and Dual Flurry stack with qyranian stance
- Panic, Provoke spells and Hysteria Scroll have proper sound files (instead of firebolt sounds)
- Thought Planting actually increases only the maximum level of psionic spells (instead of just increasing magnitude of all psionic spells)
- Shadow Dancer Affinity replaced the bugged effect with +10% increased sneak attack damage
.
Dark Keeper affinity Entropic Craze description stated that it increases your damage by 25%.
It actually just increased the magnitude of all entropy spells. (this excluded all summoning spells and summoned weapon damage)
The german description stated that it only increases entropy damage, which was also wrong.
- Dark Keeper affinity Entropic Craze effect from "increases the magnitude of entropy spells by 25%" to "increases entropy damage and damage done by summoned weapons by 25%"
.
- An error in Vagabond"s Saddle script allowed to infinitely increase horse"s speed.
- In orphanage, Tharael no longer jumps again when he says he wants to sleep.
- Corrected Esme"s idles near Frostcliff Tavern - she now reads the journal you give her and correctly warms hands at the fire.
- Ryneus had male eye morphs for his female eyes.
- Script, making Redrick Borecut and Pyalas Nay"Darim non-essential, might fail to trigger, making him immortal. He was made protected instead.
- Corrected Rocio"s headtracking during Sirius" execution.
- Jespar might not get close enough to his target marker after being escorted by the Aged Man, and the scene did not progress.
- Disabled a floating shrub near Scout Tower.
- Moved HandCart01Wheel closer to the rock, so Jespar wouldn"t get stuck behind it, escorting the player to Sun Temple during "The First Steps".
- Fixed _00e_questfunctions with a lot of crucial functions getting stuck, when multiple parts of armor sets were taken out of a container. Reworked _00e_armorsetscript.
Version 1.22
!! Completely replaced the old version with a new one for Enderal Patch 1.6.1.0 !!
These are the changes included in the new update
.
- Fixed the footstep sounds of starling/rat catcher/righteous path boots
- Forged Iron War Axe has 1 more base damage than the non forged variant
- Fixed some weapons not being able to inflict a critical hit
- Fixed some weapons/staffs scaling with the wrong skills
- Fixed the stagger/reach values of some weapons with wrong/inconsistent values
- Fixed the detection sound of all weapons, this was previously very inconsistent (now it"s bows/dagger are silent, one handed weapons are normal, two handed weapons are loud)
- Fixed a sound problem with iron arrows
.
- Fixed the playable variants of Zar"Ahs armor (weight, keywords, armor, enchantment)
- Removed the ability to disenchant weapons with a base enchantment (unique weapons)
- Removed the ability to enchant already enchanted unique weapons
- Fixed Circlet of Shadows base enchantment (it can be properly disenchanted)
.
- Fixed an issue where certain enemies flee from lycanthrope players if they are attacked (e.g. vatyrs, wisps)
- Increased the range of lycanthrope player form by 5%
- Fixed the Abomination summon AI, it no longer runs away from encounters
.
- Dreameater fixed the sneak attack damage calculation, fixed infiltrator perk upgrade, it only scales up the bonus damage now
- Concentration perk (increased duration) no longer increases the damage of Dreameater and Psionic Push
- Dual casting Dreameater and Psionic Push increases damage instead of duration
- Dreameater bonus damage description is now more accurate
.
- Reworked the damage multiplier on Lost Ones that dealt way too much damage (Yes, I consider this a bug)
Many Lost One had insanely high damage multipliers:
Lvl 6 boss in Old Sherath deals 52 damage with an iron battleaxe (basic attack, on adept)
Lvl 30 Lost One in the desert deals 20 with a rune battleaxe (basic attack, on adept)
New Multiplier sets the damage of the lvl 6 boss to 21
- Forged Iron War Axe has 1 more base damage than the non forged variant - Fixed the footstep sounds of starling/rat catcher/righteous path boots - Fixed some weapons not being able to inflict a critical hit - Fixed some weapons/staffs scaling with the wrong skills - Fixed the stagger/reach values of some weapons with wrong/inconsistent values - Fixed the detection sound of all weapons (= bows/dagger are silent, onehanded weapons are normal, two handed weapons are loud) - Fixed a sound problem with iron arrows
- Fixed the playable variants of Zar"Ahs armor (weight, keywords, armor, enchantment) - Removed the ability to disenchant weapons with no base enchantment (unique weapons) - Removed the ability to enchant already enchanted unique weapons - Fixed Circlet of Shadows base enchantment (it can be properly disenchanted)
- Fixed an issue where certain enemies flee from lycanthrope players if they are attacked (e.g. vatyrs, wisps) - Increased the range of lycanthrope player form by 5% - Fixed the Abomination summon AI, it no longer runs away from encounters - Concentration perk (increased duration) no longer increases the damage of Dreameater and Psionic Push - Dual casting Psionic Push increases damage instead of duration
- Reworked the damage multiplier on Lost Ones that dealt way too much damage (Yes, I consider this a bug) Many Lost One had insanely high damage multipliers: Lvl 6 boss in Old Sherath deals 52 damage with an iron battleaxe (basic attack, on adept) Lvl 30 Lost One in the desert deals 20 with a rune battleaxe (basic attack, on adept) New Multiplier sets the damage of the lvl 6 boss to 21 Added in 1.23 - Dragons receive full damage from non-player sources - Bloodlust and Dual Flurry stack with qyranian stance - Panic, Provoke spells and Hysteria Scroll have proper sound files (instead of firebolt sounds) - Thought Planting actually increases only the maximum level of psionic spells (instead of just increasing magnitude of all psionic spells) - Dark Keeper affinity Entropic Craze effect from "increases the magnitude of entropy spells by 25%" to "increases entropy damage and damage done by summoned weapons by 25%"
Added in 1.24 - Fixes the body and the book on the morning dew for the quest Our Mark on this World - Fixed the footstep sound of many more boots/shoes
Added in 1.25 - Hood of the Rhalâim added weight and value - General goods vendors now buy and sell jewelry and soulgems (many of them had them in their inventory but couldn"t sell them) - Corpse Explosion animation now affects more humanoid races - Dragons/Myrads are no longer affected by Shadowtongue Oil - Iron War Axe forged variant fixed value - Fixed Righteous Path weapon blueprint descriptions (they stated "Handicraft 55" but require 50)
- Lycanthrope: Wolf Blood perk description fixed (max duration of wolf potion on this tier is actually 90 seconds and not 3 minutes) - Wolf Breath magic menu description fixed (stamina bonus is also depending on stamina) (GERMAN VERSION ONLY) - Phasmalist: Focus Violence flat melee damage reworked to a weapon skill increase (included in Enderal SE)
Added in 1.26 - Detect Life and Death interior/exterior range from 60/60 to 60/120 (vanilla Skyrim values are 100/200) - All Frost weapon enchantments can slow the player (this was inconsistent previously, some did and some didn"t) - Added description to frost weapon enchantments "Slows movement speed by <50>% for <dur> seconds." - Wolves now always drop "Wolf Pelt" and "Wolf Meat", only "Wolf Claws" is now a rare drop (= vanilla drop rate 45%) - Lycanthrope: Aetherblood now also scales stamina
Added in 1.27 - Added missing sound of a key - Tyarge Pelt is now disassembleable to strong leather - Replaced all "Ring of the Light Mentor" with "Ring of Cleansing" (they were completely identical) - Replaced "Empty Parchment" in Scroll Stacks with "Paper Roll" - Sleeping NPC"s have a malus to detection - Enemy fishes (Bonefish/Gareasnake) can no longer drop gold/jewels
- Reduced clutter in apparition crafting menu: Talisman: Mercenary, Samael Dal"Litzu now requires Ark Doppelbock instead of Wine (reducing recipes from 8 to 2) Talisman: Marksman, Pyrean Scout now requires Pyrean Armor instead of Pyrean Gauntlets or Boots (reducing recipes from 12 to 4) - Theriantropist enchantment restriction split up in claw and duration Theriantropist Claws: added gauntlets, removed head
Added in 1.28 - Affinity: Soulcaller now properly grants 5 points of Alchemy and Enchanting - Fixed the Affinity descriptions that were modified in Bug Fixes - Crystal Widow Boss now has proper sound files, no longer poisons but deals lightning damage with melee attacks, is more likely to melee attack - Venison is now considered raw food - MQ07 Mage Boss no longer has 40% shock resistance (this was caused by unlootable boots that he wears) - Lycanthrope finishing moves ONLY happen if the player kills the last enemy in combat - Player crafted Aeterna Curaiss now has the correct value (from 270 to 1400)
- Fixed spellbook values from books that had identical value to other ranks: (e.g. Rank II and III having the same value) Blessing of Life (III/IV) Death Breath (IV/V) Lightning Cowl (I/II) Provoke (I)
- Changed a loading screen that had outdated information: Before: Apparitions do not regenerate health themselves and cannot use healing potions. Use the spells of the Light Magic to heal them. While these cause Arcane Fever, the amount of fever is lessened compared to using it on yourself. After: Apparitions regenerate their health out of combat. They cannot use healing potions but you can use Light Magic spells to heal them in combat. While these cause Arcane Fever, the amount of fever is lessened compared to using it on yourself.
Added in 1.29 - Silver Sword is now considered a melee weapon (added missing keyword) - Fixed some food containers not having any food (e.g. onion braids not having onions) - Fixed Chain Lightning not properly proccing Elementalist: Disintegrate
- Fixed the description of Thaumaturge: Counter Spell Before: Absorb 10% of the Mana costs of all spells which are cast on you. After: Grants a 10% chance to absorb a spell and gain mana equal to spells mana cost.
- Added description to the Massaker talent (from "Affinity: Ravager") - Fixed a stamina effect description (from "Increases Stamina by <mag> points." to "Restores <mag> points of Stamina.") - Fixed the menu display object of Protection of Magic Rank II/III Translation specific - Fixed a typo in an english loading screen - Fixed a typo in the english "Call Apparition" talent (summonded = summoned) - Fixed german soul names (Kleinerer = Kleiner, Größerer = Großer, Großer = Mächtiger)