Prior versions were missing a DLL required for loading jpeg images. Quake 1 does not use jpg and even many DarkPlaces mods do not use jpeg so this fell...
Quake3_Quake1 playable single player demo available:This Quake 1 single player mod makes DarkPlaces / Zircon feature available for mapping with a QuakeC...
This is tech demo of Quake3_Quake1 mapping kit with playable single player maps demonstrating the features available. These Quake 1 maps are Q3 format...
Documentation/index of entities and properties. Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et...
This is dedicated to documentation of the Quake3_Quake1 mod which makes DarkPlaces/Zircon engine capabilities available for Quake 1 single player/coop...
Added a simplified effects level "Vanilla" that more feels more standard Quake (no decals, no gloss). This setting takes advantage of DarkPlaces lighting/flashes...
The automatic 2D sizing settings now take effect during the loading screen segment. In DarkPlaces, loading plague draw can occur without any of the normal...
The following commands now close the console if it is open: load <game>, restart, changelevel, connect, reconnect, kill ("map" already done several versions...
End of map single player intermission scoreboard always does "Quake normal" scoreboard instead of hiding the total secrets/monsters if there are none...
"Quakespasm" wrong map path protection for .lit, .ent and .rtlights files ... files in folders deeper in the game search path are ignored for a map (so...
The maps menu now shows only maps from the current gamedir. Autocomplete uses all maps. god, notarget, fly, noclip can now support explicitly setting...
AD Sepulcher loads for Arcane Dimensions. 32-bit TGA files are considered to always have an alpha channel, DarkPlaces often would be the sole Quake engine...
Crash that used to occur sometimes with ALT-TAB or minimized window is fully resolved. A windows message was not being handled, the engine was not aware...
ODE enabled, r_viewmodel_ring_alpha 0.4 support, improved r_minlight, simplified server browser server list, maps list now checks for info_player_start/info_player_deathmatch...
Fence texture .mdl model support, support for precaching .lmp files in QuakeC -- both relate to Arcane Dimensions. r_minlight 0.5 (default) -- a minimum...
Linux SDL binary now included plus source compiles on Linux ("make sdl-release"). Command completion now considers semi-colons in the console typing line...
Full mouse driven menu, select/cut/copy/paste/undo in the console, tool_inspector 1 and 33 other enhancements (see readme).
The open source Zircon engine ("DarkPlaces Mark V Project") gains 36 new enhancements/refinements. A mouse-driven menu, selection/cut/copy/paste/undo/redo...
A conservative "high definition" replacement set for the menu, monsters and weapons/items -- each of these 3 in a separate pk3 in the event a user desires...
Illustrations of Quake 1 BSP vs. Quake 3 BSP and allusions to the origin of this project.
QUAKE 4 IN QUAKE EPSILON GAMEPACK BY THEMRBENPULIDO --------------------------- Welcome to the history of Quake 4 in Quake a total recreation of all the...
Greetings, I bring you a new gamepack for the first quake already available for download. If you want to know more click on this article.
QUAKE 4 IN QUAKE GAMEPACK BY THEMRBENPULIDO --------------------------- Welcome to the history of Quake 4 in Quake a total recreation of all the missions...
Only 4 maps left to release Quake 4 in Quake. Click on this article to read more about this gamepack for the first Quake.
The Quake engine and its derivatives are perfectly capable to handle breakable stuff. Its absence from Quake was a deliberate choice, not a limitation.
The goal for CiNEMAtic mod is to bring amazing visuals that still will have a classic feel while playing the visual mod but with the utilization of new...
Hello friends, I bring you news of this fantastic gamepack, I am the same developer of Quake 4 in Quake 2, it is Quake 4 in Quake 1, they are the same...
ObjectN - is almost a standalone game based on the DarkPlaces engine. The setting moves us to the Cold War. You are a special Soviet unit who was sent...
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