Tag "darkplaces"  (210 - 240 of 254)
Zircon Engine Initial Alpha Release 22 (Wndows binary, Linux wil compile)

Zircon Engine Initial Alpha Release 22 (Wndows binary, Linux wil compile)

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Prior versions were missing a DLL required for loading jpeg images. Quake 1 does not use jpg and even many DarkPlaces mods do not use jpeg so this fell...

Quake3_Quake1 Playable Single Player Demo Release

Quake3_Quake1 Playable Single Player Demo Release

News

Quake3_Quake1 playable single player demo available:This Quake 1 single player mod makes DarkPlaces / Zircon feature available for mapping with a QuakeC...

Quake3_Quake1 Single Player Tech Demo Alpha 1

Quake3_Quake1 Single Player Tech Demo Alpha 1

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This is tech demo of Quake3_Quake1 mapping kit with playable single player maps demonstrating the features available. These Quake 1 maps are Q3 format...

Documentation/Index

Documentation/Index

Tutorial

Documentation/index of entities and properties. Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et...

Quake3_Quake1 Mapping Resources

Quake3_Quake1 Mapping Resources

Mod

This is dedicated to documentation of the Quake3_Quake1 mod which makes DarkPlaces/Zircon engine capabilities available for Quake 1 single player/coop...

Zircon Engine Initial Alpha Release 21 (Wndows binary, Linux wil compile)

Zircon Engine Initial Alpha Release 21 (Wndows binary, Linux wil compile)

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Added a simplified effects level "Vanilla" that more feels more standard Quake (no decals, no gloss). This setting takes advantage of DarkPlaces lighting/flashes...

Zircon Engine Initial Alpha Release 20 (Wndows binary, Linux wil compile)

Zircon Engine Initial Alpha Release 20 (Wndows binary, Linux wil compile)

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The automatic 2D sizing settings now take effect during the loading screen segment. In DarkPlaces, loading plague draw can occur without any of the normal...

Zircon Engine Initial Alpha Release 19 (Wndows binary, Linux wil compile)

Zircon Engine Initial Alpha Release 19 (Wndows binary, Linux wil compile)

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The following commands now close the console if it is open: load <game>, restart, changelevel, connect, reconnect, kill ("map" already done several versions...

Zircon Engine Initial Alpha Release 18 (Wndows binary, Linux wil compile)

Zircon Engine Initial Alpha Release 18 (Wndows binary, Linux wil compile)

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End of map single player intermission scoreboard always does "Quake normal" scoreboard instead of hiding the total secrets/monsters if there are none...

Zircon Engine Initial Alpha Release 17 (Wndows binary, Linux wil compile)

Zircon Engine Initial Alpha Release 17 (Wndows binary, Linux wil compile)

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"Quakespasm" wrong map path protection for .lit, .ent and .rtlights files ... files in folders deeper in the game search path are ignored for a map (so...

Zircon Engine Initial Alpha Release 16 (Wndows binary, Linux wil compile)

Zircon Engine Initial Alpha Release 16 (Wndows binary, Linux wil compile)

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The maps menu now shows only maps from the current gamedir. Autocomplete uses all maps. god, notarget, fly, noclip can now support explicitly setting...

Zircon Engine Initial Alpha Release 15 (Wndows binary, Linux wil compile)

Zircon Engine Initial Alpha Release 15 (Wndows binary, Linux wil compile)

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AD Sepulcher loads for Arcane Dimensions. 32-bit TGA files are considered to always have an alpha channel, DarkPlaces often would be the sole Quake engine...

Zircon Engine Initial Alpha Release 14 (Wndows binary, Linux wil compile)

Zircon Engine Initial Alpha Release 14 (Wndows binary, Linux wil compile)

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Crash that used to occur sometimes with ALT-TAB or minimized window is fully resolved. A windows message was not being handled, the engine was not aware...

Zircon Engine Initial Alpha Release 13 (Wndows binary, Linux wil compile)

Zircon Engine Initial Alpha Release 13 (Wndows binary, Linux wil compile)

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ODE enabled, r_viewmodel_ring_alpha 0.4 support, improved r_minlight, simplified server browser server list, maps list now checks for info_player_start/info_player_deathmatch...

Zircon Engine Initial Alpha Release 12 (Wndows binary, Linux wil compile)

Zircon Engine Initial Alpha Release 12 (Wndows binary, Linux wil compile)

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Fence texture .mdl model support, support for precaching .lmp files in QuakeC -- both relate to Arcane Dimensions. r_minlight 0.5 (default) -- a minimum...

Zircon Engine Initial Alpha Release 11 (With Linux)

Zircon Engine Initial Alpha Release 11 (With Linux)

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Linux SDL binary now included plus source compiles on Linux ("make sdl-release"). Command completion now considers semi-colons in the console typing line...

Zircon Engine Initial Alpha Release 10

Zircon Engine Initial Alpha Release 10

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Full mouse driven menu, select/cut/copy/paste/undo in the console, tool_inspector 1 and 33 other enhancements (see readme).

Zircon Engine Gains 36 enhancements

Zircon Engine Gains 36 enhancements

News

The open source Zircon engine ("DarkPlaces Mark V Project") gains 36 new enhancements/refinements. A mouse-driven menu, selection/cut/copy/paste/undo/redo...

Darkplaces Classic Set V1

Darkplaces Classic Set V1

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Graphical replacements for menu, monster skins, weapons/items.

DarkPlaces Classic Set

DarkPlaces Classic Set

Mod

A conservative "high definition" replacement set for the menu, monsters and weapons/items -- each of these 3 in a separate pk3 in the event a user desires...

Zircon Engine Origins

Zircon Engine Origins

Tutorial

Illustrations of Quake 1 BSP vs. Quake 3 BSP and allusions to the origin of this project.

Quake 4 in Quake Epsilon 1.0

Quake 4 in Quake Epsilon 1.0

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QUAKE 4 IN QUAKE EPSILON GAMEPACK BY THEMRBENPULIDO --------------------------- Welcome to the history of Quake 4 in Quake a total recreation of all the...

Quake 4 in Quake released!

Quake 4 in Quake released!

News

Greetings, I bring you a new gamepack for the first quake already available for download. If you want to know more click on this article.

Quake 4 in Quake Full 1.0

Quake 4 in Quake Full 1.0

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QUAKE 4 IN QUAKE GAMEPACK BY THEMRBENPULIDO --------------------------- Welcome to the history of Quake 4 in Quake a total recreation of all the missions...

Only 4 maps to release Quake 4 in Quake.

Only 4 maps to release Quake 4 in Quake.

News

Only 4 maps left to release Quake 4 in Quake. Click on this article to read more about this gamepack for the first Quake.

Medieval tram station mission 24

Medieval tram station mission 24

Download

Quake 4 in Quake mission 24 tram station full demo map.

Breakable stuff in Quake-based games

Breakable stuff in Quake-based games

Feature

The Quake engine and its derivatives are perfectly capable to handle breakable stuff. Its absence from Quake was a deliberate choice, not a limitation.

CiNEMAtic Mod for Quake PC game

CiNEMAtic Mod for Quake PC game

Mod

The goal for CiNEMAtic mod is to bring amazing visuals that still will have a classic feel while playing the visual mod but with the utilization of new...

Quake 4 in Quake Advances

Quake 4 in Quake Advances

News

Hello friends, I bring you news of this fantastic gamepack, I am the same developer of Quake 4 in Quake 2, it is Quake 4 in Quake 1, they are the same...

Object N

Object N

Mod

ObjectN - is almost a standalone game based on the DarkPlaces engine. The setting moves us to the Cold War. You are a special Soviet unit who was sent...

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