Dungeon Maker Lite Alpha with some imperfections listed in the readme, the largest one is that the engine appears to incorrectly handle "map_move" for...
Improved 64-bit lightmap fix due to Hemebond observation at DarkPlaces Beta github. "pak_this_map" outputs the archive as "my_map.pk3" instead of "my_map.zip...
CSQC Player Name Captions with source code. Made for Zircon Beta #82 or later. Probably works in DarkPlaces. Unzip to c:\quake\captions and start up c:\quake\zircon.exe...
Microsoft Visual Studio 2022 compiles again (with "devinfo" console command disabled, see readme) and zip includes a binary "zircon_beta.exe" built with...
Changing gamedir now resets the 8 different fonts (console, default, menu ..). Console was showing for 1 frame between startdemos, detects start demo...
This is a CSQC only mod that displays the effects in 3D contained in an effectinfo.txt file (this is what DarkPlaces and therefore Zircon engine use...
Bug fixes: startdemos chaining fix (startdemos stopped after the first demo). Fixed scr_levelshot_auto could try to take screenshots of failed map loads...
Vanilla Quake Map (no progs.dat, no csqc, no particles): Put .pk3 in c:\quake\id1 folder and type "map ambientcg" This is a demonstration and tutorial...
"scr_levelshot_auto 1" (default) automatically takes a levelshots\e1m1.jpg for any map that does not have a screenshot when the map is played (Menu->Help/Ordering...
particle_split takes particles/particlefont (dot) png and writes 64 images to particles/images folder. particle_join takes 256 images named 001.png and...
This is a CSQC only mod that renders a "rear view mirror" (see behind you). Target engine is Zircon Beta, although intended to work in DarkPlaces as well...
Quake but you have to press search key (bind e search) to get items. Source code included. Works best with Zircon Beta #78 or later, but tested to ensure...
Windows Unicode path support fixed. More changes in readme. Q.U.A.L.K.E.R updated Windows binary included.
Helicopter map that uses MD3 Tags for OBJ Models for the spinning propellers. Mod works with Zircon engine (Zircon Beta 57 or higher) and DarkPlaces...
This is Quake 1 DM1 "The Place Of Two Deaths" in Quake 3 map format. .map source included and all that DM1 uses in.tga. Tested in Zircon Engine ("DarkPlaces...
Dungeons and "Shambler Invaders" are on the way before Christmas. But first, CSQC Flashlight with Radar/Compass/Secret Finder.
Dungeons and "Shambler Invaders" are on the way before Christmas. But first, CSQC Flashlight with Radar/Compass/Secret Finder.
Flashlight Radar Monster Health Bars Secret Finder Compass. Press TAB to activate settings panel to turn on or off features. Put .pk3 in quake/id1...
Fixed "Load Game" menu not displaying "kills" in the screenshot when the save game file has 100 or more kills. Quakespasm "overbright" option saves to...
sv_autosave 1 saves single player games every 90 seconds (Menu -> Single Player -> Load -> _auto_save_0 ), Akidd had asked for autosaves a while back...
Unplanned release with update to "texturefindpos" to do a more comprehensive job locating animated textures in a map.
Zircon Manual and Q3 .Map Pre-Processor documentation (console: "devinfo" and click Zircon Manual). Save games save background music playback position...
Uses new capabilities in Zircon Beta Release #75 to locate and display a box around monsters. Place .pk3 in c:\quake\id1 folder and it is ready to go. ...
Arcane Dimensions including ad_sepulcher and ad_tears and should run out of the box plus supports static entity alpha and static entity "no shadow" (which...
Version 2 adds rotation and dot size based on current window size. Uses new capabilities in Zircon Beta Release #74 to locate and display a primitive...
Uses new capabilities in Zircon Beta Release #74 to locate and display a primitive radar of monsters the client can potentially see. "radar_toggle" to...
Uses new capabilities in Zircon Beta Release #74 to locate and display the position of all secrets in a map. type "secrets_toggle" to turn it off. Works...
"edict" command field "colormod" now displays a color key after the value. Better autocompletes for prvm_edictset, prvm_edictget (autocomplete system...
Quake With Health Bars for monsters that works with almost any mod. Put .pk3 in quake/id1 folder (it contains a csprogs.dat so it works with any mod that...
New lighting options "Minimum Light 3" in Options->Overbright models which lightens models by setting a lower limit on model lighting. Zircon CSQC traceline...
You can tag anything on ModDB on ModDB, and all tags can be voted up/down by the community depending on their relevance.
Official tags, as well as up-voted tags will appear higher in the list as they are deemed the most relevant.
If you discover a page that does not have any tags applied, why not help out the community by submitting tags, or posting a comment with #tags in it, which will be automatically linked.