Tag "darkplaces"  (0 - 30 of 253)
Dungeon Maker Lite Alpha 1 (Imperfect)

Dungeon Maker Lite Alpha 1 (Imperfect)

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Dungeon Maker Lite Alpha with some imperfections listed in the readme, the largest one is that the engine appears to incorrectly handle "map_move" for...

Zircon Beta Release #86 🔥 (Win64   Linux binaries, source)

Zircon Beta Release #86 🔥 (Win64 Linux binaries, source)

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Improved 64-bit lightmap fix due to Hemebond observation at DarkPlaces Beta github. "pak_this_map" outputs the archive as "my_map.pk3" instead of "my_map.zip...

CSQC Player Name Captions

CSQC Player Name Captions

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CSQC Player Name Captions with source code. Made for Zircon Beta #82 or later. Probably works in DarkPlaces. Unzip to c:\quake\captions and start up c:\quake\zircon.exe...

Zircon Beta Release #85 (Win64   Linux binaries, source)

Zircon Beta Release #85 (Win64 Linux binaries, source)

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Microsoft Visual Studio 2022 compiles again (with "devinfo" console command disabled, see readme) and zip includes a binary "zircon_beta.exe" built with...

Zircon Beta Release #84 (Win64 binary, source)

Zircon Beta Release #84 (Win64 binary, source)

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Changing gamedir now resets the 8 different fonts (console, default, menu ..). Console was showing for 1 frame between startdemos, detects start demo...

CSQC  Effectinfo.txt Viewer Mod

CSQC Effectinfo.txt Viewer Mod

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This is a CSQC only mod that displays the effects in 3D contained in an effectinfo.txt file (this is what DarkPlaces and therefore Zircon engine use...

Zircon Beta Release #83 (Win64 binary, source)

Zircon Beta Release #83 (Win64 binary, source)

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Bug fixes: startdemos chaining fix (startdemos stopped after the first demo). Fixed scr_levelshot_auto could try to take screenshots of failed map loads...

AmbientCG for Dummies - Q1SP   .MAP source tutorial

AmbientCG for Dummies - Q1SP .MAP source tutorial

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Vanilla Quake Map (no progs.dat, no csqc, no particles): Put .pk3 in c:\quake\id1 folder and type "map ambientcg" This is a demonstration and tutorial...

Zircon Beta Release #82 (Win64 binary, source)

Zircon Beta Release #82 (Win64 binary, source)

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"scr_levelshot_auto 1" (default) automatically takes a levelshots\e1m1.jpg for any map that does not have a screenshot when the map is played (Menu->Help/Ordering...

Zircon Beta Release #81 (Win64 binary, source)

Zircon Beta Release #81 (Win64 binary, source)

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particle_split takes particles/particlefont (dot) png and writes 64 images to particles/images folder. particle_join takes 256 images named 001.png and...

CSQC Rear View Mirror

CSQC Rear View Mirror

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This is a CSQC only mod that renders a "rear view mirror" (see behind you). Target engine is Zircon Beta, although intended to work in DarkPlaces as well...

CSQC Item Outliner   Use Key

CSQC Item Outliner Use Key

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Quake but you have to press search key (bind e search) to get items. Source code included. Works best with Zircon Beta #78 or later, but tested to ensure...

Zircon Beta Release #80 (Win64 binary, source)

Zircon Beta Release #80 (Win64 binary, source)

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Windows Unicode path support fixed. More changes in readme. Q.U.A.L.K.E.R updated Windows binary included.

The Helicopter Map

The Helicopter Map

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Helicopter map that uses MD3 Tags for OBJ Models for the spinning propellers. Mod works with Zircon engine (Zircon Beta 57 or higher) and DarkPlaces...

DM1 in Quake 3 Map Format

DM1 in Quake 3 Map Format

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This is Quake 1 DM1 "The Place Of Two Deaths" in Quake 3 map format. .map source included and all that DM1 uses in.tga. Tested in Zircon Engine ("DarkPlaces...

The Christmas Schedule - Automated Dungeon Maker - Radar - Invaders

The Christmas Schedule - Automated Dungeon Maker - Radar - Invaders

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Dungeons and "Shambler Invaders" are on the way before Christmas. But first, CSQC Flashlight with Radar/Compass/Secret Finder.

The Christmas Schedule - Automated Dungeon Maker - Radar - Invaders

The Christmas Schedule - Automated Dungeon Maker - Radar - Invaders

News

Dungeons and "Shambler Invaders" are on the way before Christmas. But first, CSQC Flashlight with Radar/Compass/Secret Finder.

CSQC Flashlight 3 - Zircon/DarkPlaces   Radar / Secret Finder / Compass

CSQC Flashlight 3 - Zircon/DarkPlaces Radar / Secret Finder / Compass

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Flashlight Radar Monster Health Bars Secret Finder Compass. Press TAB to activate settings panel to turn on or off features. Put .pk3 in quake/id1...

Zircon Beta Release #79 (Win64 binary, source)

Zircon Beta Release #79 (Win64 binary, source)

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Fixed "Load Game" menu not displaying "kills" in the screenshot when the save game file has 100 or more kills. Quakespasm "overbright" option saves to...

Zircon Beta Release #78 (Win64   Linux binaries, source)

Zircon Beta Release #78 (Win64 Linux binaries, source)

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sv_autosave 1 saves single player games every 90 seconds (Menu -> Single Player -> Load -> _auto_save_0 ), Akidd had asked for autosaves a while back...

Zircon Beta Release #77 (Win64 binary, source)

Zircon Beta Release #77 (Win64 binary, source)

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Unplanned release with update to "texturefindpos" to do a more comprehensive job locating animated textures in a map.

Zircon Beta Release #76 (Win64 binary, source)

Zircon Beta Release #76 (Win64 binary, source)

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Zircon Manual and Q3 .Map Pre-Processor documentation (console: "devinfo" and click Zircon Manual). Save games save background music playback position...

CSQC Monster Box Outliner Alpha 1 For Almost Any Mod

CSQC Monster Box Outliner Alpha 1 For Almost Any Mod

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Uses new capabilities in Zircon Beta Release #75 to locate and display a box around monsters. Place .pk3 in c:\quake\id1 folder and it is ready to go. ...

Zircon Beta Release #75 (Win64 binary, source)

Zircon Beta Release #75 (Win64 binary, source)

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Arcane Dimensions including ad_sepulcher and ad_tears and should run out of the box plus supports static entity alpha and static entity "no shadow" (which...

CSQC Monster Radar Alpha 2 For Almost Any Mod

CSQC Monster Radar Alpha 2 For Almost Any Mod

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Version 2 adds rotation and dot size based on current window size. Uses new capabilities in Zircon Beta Release #74 to locate and display a primitive...

CSQC Monster Radar Alpha 1 For Almost Any Mod

CSQC Monster Radar Alpha 1 For Almost Any Mod

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Uses new capabilities in Zircon Beta Release #74 to locate and display a primitive radar of monsters the client can potentially see. "radar_toggle" to...

CSQC Secret Finder Alpha 1 For Almost Any Mod

CSQC Secret Finder Alpha 1 For Almost Any Mod

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Uses new capabilities in Zircon Beta Release #74 to locate and display the position of all secrets in a map. type "secrets_toggle" to turn it off. Works...

Zircon Beta Release #74 (Win64 binary, source)

Zircon Beta Release #74 (Win64 binary, source)

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"edict" command field "colormod" now displays a color key after the value. Better autocompletes for prvm_edictset, prvm_edictget (autocomplete system...

Quake With Health Bars For Almost Any Mod (alpha 1)

Quake With Health Bars For Almost Any Mod (alpha 1)

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Quake With Health Bars for monsters that works with almost any mod. Put .pk3 in quake/id1 folder (it contains a csprogs.dat so it works with any mod that...

Zircon Beta Release #73 (Win64   Linux binaries, source)

Zircon Beta Release #73 (Win64 Linux binaries, source)

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New lighting options "Minimum Light 3" in Options->Overbright models which lightens models by setting a lower limit on model lighting. Zircon CSQC traceline...

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