Post news Report RSS Road to Hollow Hills Demo - Halloween Update 🎃

Happy Halloween! This spooky update introduces gameplay enhancements, combat adjustments, and new character updates. The intro motorbike level is back, the National Park now has a storm, and enemies have improved animations. We've added new Dryad voices, updated John’s head model, and fixed several bugs. Dive into the haunting journey with our revamped demo, packed with new content from last update! Enjoy the eerie experience and let us know your thoughts!

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Patch Notes - Halloween Update 🎃


Happy Halloween! This spooky season brings more than just tricks and treats; we're thrilled to introduce a series of updates and fixes to enhance your experience in Road to Hollow Hills. We updated the game trailer as it will show more closer the new levels contained in the updated demo. Here’s what’s new since our last update:

Updated Trailer:

Gameplay Improvements

  • Intro Motorbike Level Restored: Revamped and ready for the ride! Start your journey in true style.
  • National Park Update: The second visit to the National Park now features a thrilling storm, heightening the atmosphere and challenge.

Combat & Animation Adjustments

  • Revised Enemy Attack Animations & Behavior: Enemies now feel more dynamic and challenging, with smoother animations and refined attack patterns.
  • Fixed Unique Enemy Spawns: Addressed issues with certain unique enemies not spawning correctly.
  • Kick Adjustment: Kicks now use melee damage instead of weapon damage.
    Fixed Aiming Animations: Corrected some aiming animations for a more fluid targeting experience.

Character Updates

  • New Female Dryad Voices: Added multiple new voice lines for female Dryads, increasing their immersion and distinctiveness.
  • Updated John’s Head Model: Enhanced visuals for John's character head model. Is pretty much WiP, but we wanted to have it included in this patch.
  • John’s Facial Animations: John's face now animates during attacks.
  • Lumberjack House Fix: Prevented players from breaking out of bounds behind the lumberjack's house.
  • General Settings Window: Corrected several input issues.
  • Resolution & Fullscreen/Window Mode: Resolved issues affecting display settings.
    Mouse Input for Jacket Selection: You can now use the mouse to select jackets.


And for the people who played the old demo 0.81b, this is a wonderful moment to play the updated demo, with new content which was released on March of this year:

National Park:

6GpaCE

This level is the starting point of the demo as you need to find how to get access to Hollow Hills.

Shadowed Grove:

cUoRps

As John finds out the need to ask the access to a person in the deep of the forest, here is where the horror begins, and this place does not like you. Once you have the access to Hollow Hills... race to the exit!

Hollow Hills:

Bank 02

As a bonus, you will be able to play first iteration of the city itself. There you must find your way to go to the Town Hall, but as you soon finds out, something terrible happened to the city...

.... and much more. there are hidden paths and secrets if you are willing to explore. Probably you will be able to access the John's Mental Palace, and if you explore enough, discover the real secret below Shadowed Grove.

We hope you enjoy these changes and have a hauntingly good time exploring Road to Hollow Hills this Halloween! Stay tuned for more updates and, as always, let us know your feedback.

The updated game can be found here on IndieDB

Road to Hollow Hills Demo v091g


and on

Steam:
Store.steampowered.com

And also can be found on

ich io:
Gamesnightwolf.itch.io

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