The Vortessence is a work in progress Half-Life 2 mod, with the aim to get more people in the shoes - or rather, shackles - of the Vortigaunt. With a diverse range of environments on the table - from Xen, to deep underground Combine facilities, to a Vortigaunt town made from the reconstituted remains of a city destroyed during the Seven Hour War, the Archetype has a lot to wade through...

We're currently in need of Source programmers and mappers - other disciplines are also worth applying for. Any roles filled are non-committal.

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Announcing 'The Vortessence'

News

Well, hello there. If you're reading this, it means you've found my mod. Well, it's more of a concept at this stage. But, I aim to change that.

Advisor Factory #2


I remember playing the Half-Life 1 mod, 'Point of View' many years ago. I always thought it was a breath of fresh air, in a sphere dominated by vanilla-adjacent mods. No shade - those mods are awesome, too. But playing as a Vortigaunt felt so different - so much more new. And it doesn't seem that many (if any) earnest attempts at this idea have been properly executed since.

Whether inspired by Point of View or not, I always found it bizarre that this is where the legacy of playable Vortigaunts ended. Between that, and the five seconds worth of Vort-play in Half-Life: Decay, I was never 100% satisfied. Out of this line of thinking came an idea: Why don't I do it myself? Now, I'm not cocky. I'm not even all that professional. But as a guy who knows a reasonable amount about the Source Engine, I chipped away at various ideas in my free time to see how far I could get. To see the ideas I'm bouncing, you need look no further than through the selection of images attached to this ModDB page.

Advisor Factory #1



Advisor Factory #3


There are strong characters in mind - strong environments - strong mechanics. The hard part? Execution. That's why for this project, I'm looking for hobbyists across multiple Source Engine disciplines:

  • Programmers
  • Mappers
  • Modellers

The above are of most importance here, but texture artists, and just about any other specialist would also fit well in to this assembly (with the exception of musicians, which I've already got covered being a musician myself).

If you fit any of the above descriptions, and you feel like this is something you'd like to help grow in to something more, feel free to get in touch. Shoot me a message, and we'll see what happens! These positions are non-committal.

[As a disclaimer, this is a passion project with no monetary incentives. Development is entirely volunteer-based. Nobody’s getting paid, including me—this is about creating something we’re proud of, together.]


Geothermal Energy


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texassteve
texassteve - - 25 comments

Very curious how this will go, been wanting to scratch the itch that Point of View, Decay and that one competition entry that I forgot the name and what competition itself was in left. Hope this will deliver and wish you luck!

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Mopstudio
Mopstudio - - 4 comments

Cool, I’ve been thinking about this idea for a long time, a mod where we play as a Vortigaunt for Half Life 2, I’ll be waiting for this mod

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ПростоЧел
ПростоЧел - - 17 comments

cool, I'm waiting

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EL_P0LLo
EL_P0LLo - - 29 comments

the mod will be a first person or third person?

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Excision_Weed
Excision_Weed - - 218 comments

Welcome back Point of View :D
You've got some really nice levels going on, GL on finding people to work on the mod!

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FlippedOutKyrii
FlippedOutKyrii - - 3,698 comments

Oh following for sure. Surprised we never got a POV inspired mod for HL2 until now!

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smileylambda
smileylambda - - 2 comments

Oh hell yes, Point of View was such an interesting mod. I hope this project gets completed so more people can experience vort gameplay

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