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Stars 3.119

Stars 3.119

Full Version

IDEA: more realistic universe VERSION: 3.119 COMPATIBLE: Rebellion 1.98

Stars 3.118

Stars 3.118

Full Version 3 comments

IDEA: more realistic universe VERSION: 3.118 COMPATIBLE: Rebellion 1.98

Stars 3.117

Stars 3.117

Full Version

IDEA: more realistic universe VERSION: 3.117 COMPATIBLE: Rebellion 1.98

Stars 3.116

Stars 3.116

Full Version 7 comments

IDEA: more realistic universe VERSION: 3.116 COMPATIBLE: Rebellion 1.98

Stars 3.115

Stars 3.115

Full Version

IDEA: more realistic universe VERSION: 3.115 COMPATIBLE: Rebellion 1.98

Stars 3.114

Stars 3.114

Full Version 2 comments

IDEA: more realistic universe VERSION: 3.114 COMPATIBLE: Rebellion 1.97

Post comment Comments  (70 - 80 of 729)
Riskaz
Riskaz - - 7 comments

Fun mod but the ships that spawn like the ancients ships seem way too op. I made sure to enable the "Stars.Crises.Never" but they still seem to be spawning.
This is also happening earlier-game so I only have 2-3 capital ships and not a massive fleet to even combat them. And they spawn a few ships that do 40 damage with tons of health which seems a bit too powerful

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Truewan
Truewan - - 13 comments

Especially those of us used to be playing vanilla, I wouldn't mind if they appeared later in the game but we expect and prep for other factions ships, not a voltron 5000 when we have a vudu 300

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Aplos Creator
Aplos - - 453 comments

Hi, "Stars.Crises.Never" should be at the top of the list, like

Stars.Crises.Never
Stars

Stars.epizy.com

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BK2211
BK2211 - - 24 comments

Does this effect's custom maps or regular maps only, because I've try both and no crises after 5 hours in both game's, so kind of lost of understanding this add crises thing?? And yes it's at the top on the mod list version Stars 3.82! Please help??

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Aplos Creator
Aplos - - 453 comments

What do you want to achieve?

If you use Stars planets in custom maps (Stars_RANDOM_...), crises should work.

For details, please look at Stars.epizy.com

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BK2211
BK2211 - - 24 comments

Crises are working now on regular maps so far and will test custom again, thanks' for the info. I enjoyed the Singularity crises very much, the swarm don't seem to stop coming, just idea make where we can stop them from spawning in, maybe a big powerful swarm sphere that spawn's that you have to destroy in order to stop them from spawning anymore. I am looking forward to seeing the Ancients, Please give us more types of crises!! Also great job with the mod, keep it up

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Aplos Creator
Aplos - - 453 comments

Swarm comes from the Hubs :)

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BluesTM
BluesTM - - 1 comments

Does not work for me. Maybe it does not affect already 4h saved games?

edit: even if this works, is kinda sad cz i'll never play again with crisis. Those things are more OP than Aphelios in his very best moment. Not funny at all. They just start spawing in my planets, even my home planet, and destroy everything there while not attacking enemy home planets.

Only with big portions of the fleet i can "defend" myself (losing a lot of resources rebuilding ships), so i can only save 2 or 3 planets, but each wave is more powerful and eventualy it will just overflows. Is just a matter of time.

I need to know: is this intended? u wanted to copy the Stellaris gameplay with this (so players must rush as fast as possible or otherwise the crisis comes and wipes everything)?

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Aplos Creator
Aplos - - 453 comments

Hi, crisis properties are arranged at the game start, so submods won't affect saves.

I agree, crises definitely require better balancing.

Yep, it was inspired by Stellaris, Halo Flood, Mass Effect Reapers and the fact that people like to comp stomp for some reason :) It also spices up the game.

The idea is to make crises gradual, from easy (ancients) to dreadful (swarm).

The Swarm crisis was made to be harsh with doom vibes.

If you have balance ideas, please share.

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Riskaz
Riskaz - - 7 comments

Ah that makes sense xD Thanks

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Teslaman90
Teslaman90 - - 2 comments

Heyo, I'm getting constant MiniDump crashes while playing with the Stars mod, regardless of faction or graphic settings.
My hardware is more than sufficient for Sins and on other mods i've set up massive maps and battles with minimal performance impact and no crashing.
Does anyone know why this might be occuring?
Open to any suggestions since I love this mod and I want to solve this issue to play more xD

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Aplos Creator
Aplos - - 453 comments

hi, what version do you use? 3.79 has a critical bug.

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Teslaman90
Teslaman90 - - 2 comments

I can't remember exactly, I did just update to 3.81 so i'll try it out again to see if it works.

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Warwind2010_2
Warwind2010_2 - - 13 comments

Fatal error in the mod
Tech Basis trade!!

Stars_TECH_RESEARCH_STARBASE_Deviant_Merc
Stars_TECH_RESEARCH_STARBASE_TradePort_1
Stars_TECH_RESEARCH_STARBASE_Deviant_TradePort_2

It is not possible to expand the trade in the StarBase!!!

Please check that I have tested this with version 3.78

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Aplos Creator
Aplos - - 453 comments

Hello.

TEC Merchants starbase 3rd trade tier works, starbase Mercenary ability works.

You should get the Merchants faction in order to get it.

Checked on 3.80 version

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