Fight through a horde of alien invaders and turn these extra-dimensional beings into juicy pieces.

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Hello and welcome to the third Just Fight article! In this article, I want to share what I am working on right now, and pardon the smell, cause the current topic is Sewer Levels!


I must state that for some time I was not sure if making the sewers was worth it. My initial plan for player progression was something like this: train levels -> cargo bay -> unfinished tunnels -> natural caves -> surface -> the modern parts of the facility. Now., my new plan is this: train levels (done) -> cargo bay (reduced in size, but finished too) -> canalization and water treatment facilities (currently on this) -> natural caves (canalization would lead to this) -> surface (with some ruins) -> modern parts of the facility (with quite ambitious idea of multiple entrances, I"m not sure if I can do this). Why I chose that? Dunno probably watched Civvie11 too much. Plus, I wanted to put some ichthyosaurs and big rusty rollers that crush you if you are too reckless. What you can expect? A bunch of dark, rusty and of course flooded tunnels, watergates, mixers, ichthyosaurs and of course leeches.

Canalization

For now, I finally finished the player"s "flushing" down the sewers. To my embarrassment, it took me multiple tries to finalize it. It originally looked like this:

The first try

The first try

In this attempt, the player needed to turn the momentary_rot_button to open the linked drainage gate and quickly swim inside. I didn"t like how it played out, it felt, well, not right. The only thing that I liked in this version is a small upper section from which players can have some sniping fun. My second attempt was rather short-lived:

Second attempt

It was some weird inbreed child of the Blast Pit and Residue Processing chapters, without any significant gameplay strength on its own. I quickly discarded it in favour of the next version:

Third one

The third attempt was promising, a big sinkhole in which the player should descend. Initially with some sort of "gate" that would cover that hole and to lift it player should press a button on a balcony.

Third one

But after some initial testing, it felt too... epic for humble sewers. Almost like it is some sort of vault full of wonder. No, the true and humble sewer level can"t start like this. So with a heavy heart, and disappointment that I needed so much time to finally make this simple thing:

Final sewer

Simple hatch in a rusty pipe with disgusting greenish water inside that flushes the player into depths of waterworks, the only way it could be better is if the floor under the player suddenly breaks and they land in a stream of faeces full of hungry leeches and ichthyosaurs. But the current variant works too, finally.


On other things and news, I have a new computer (in fact I got it in March, but didn"t want to post just that) that runs Windows 11. Sadly, good old Worldcraft won"t cooperate with the new system and now I use J.A.C.K.; It was a good run, but sometimes old Worldcraft made my existence miserable, especially when it forgets some entity"s parameters. Now, at least, trigger texture not obscuring everything in 3d view.

Also, while I was in a clinic, waiting in queue (of course it was very boring) I noticed this:

Fireshose

A firehose, in a rather perfect box, which immediately reminded me about some of Half-Life textures so I decided to try and convert it to a Half-Life texture:

Firehose in the game

I am kinda bad at creating textures, but I think it looks alright in the game, at least I like it.


That"s all for now, wish everyone a wonderful winter and the end of the year!

Just Fight: Origins and Development

Just Fight: Origins and Development

News 4 comments

About the origins of my mod/mappack and what it is and what it isn"t.

Just Fight: Train Section

Just Fight: Train Section

News 5 comments

About the obligatory train section that I am currently working on.

Post comment Comments  (0 - 10 of 15)
surensnick
surensnick - - 11 comments

When the moth is finished, I want to play it.

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PsyWarVeteran
PsyWarVeteran - - 2,248 comments

Moth is the finished product, you"re thinking of caterpillars.

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tunahan_cevik41
tunahan_cevik41 - - 7 comments

What is the latest situation?
Is the mode playable?

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Vanuz Creator
Vanuz - - 36 comments

Well, technically speaking - yes, mod is playable, but not finished yet.

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Adrian_Shephard_1999
Adrian_Shephard_1999 - - 51 comments

Looks Good I Will Play it If Demo Relased Or Gets Relased

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Vanuz Creator
Vanuz - - 36 comments

I hoped to release a demo by the end of this year, but this summer"s heat melts my poor brain, so I"m unsure about that now.

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Adrian_Shephard_1999
Adrian_Shephard_1999 - - 51 comments

sure i can wait

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SeanGaming
SeanGaming - - 253 comments

Screenshot and the map concept looks so sick, Holy! I liked it.

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PsyWarVeteran
PsyWarVeteran - - 2,248 comments

How many maps will this have?

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Vanuz Creator
Vanuz - - 36 comments

Sorry for late reply, about 15-18 maps, not entirely sure. 9 maps is complete.

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PsyWarVeteran
PsyWarVeteran - - 2,248 comments

Very nice, I think it"ll be a fun mappack with decent playtime then.

Thanks for answering.

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