Hard-Life is a mod that aims to change how you play Half-Life. The game was difficult back in 1998 but we've all nearly memorized enemy patterns and locations. Rather than raising enemy health and damage in an artificial manner, we decided to overhaul how the the AI works. Enemies are more evasive, they move quicker, react faster, and are more deadly with their aim.

Human enemies work more efficiently together to flush you out, and now bring a wide assortment of firepower with them to give you a tough time in every situation. Aliens are more aggressive and more willing to hit and run the player.

Additional enemies have also been hand-placed throughout the game to keep up the pressure, but without drastically changing the game's native pacing. There are also some new additions to the Half-Life cast, but they should all be familiar places.
Aside from increasing the general difficulty of the game, we also decided to implement extra features to the game that we feel fit the original tone, or were even reflected in concept art. Allies can be equipped with heavier firepower, and come in more forms and the same goes for your enemies too. We wanted to introduce variation to every scenario so that no firefight ever feels the same as the last.
We're also making an effort to unify assets in the game so that the world feels more cohesive. Weapons will now match in their world and player versions, and will seem a bit more functional as well. Many features added to the game should not be overly noticeable and you may find yourself wondering if certain elements were always there or added by Hard-Life.

This mod is under very active development, and we have an active GitLab with updates nearly every day.


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Oh no , 2025?

News 1 comment

Greetings to those cancelled comment people of MODDB.

I'm so excited to tell you we're not dead and only stay active on our discord. We update patreon monthly for those who want to help out (IT ISN'T NECESSARY) - most who stay active on our discord normally get updates - have their questions answered & receive updates - when we get asked any questions.

Discord.gg


Gameplay Enhancements

  • Crouching Transitions in Multiplayer Vents:

    • Transitioning while crouched now properly adjusts player height and position, eliminating awkward view glitches.

  • Steamworks Rich Presence:

    • Enhanced integration now displays detailed chapter or level information for your current gameplay session.

  • Landmark Handling:

    • Players can now use a "levelname_landmarkname.txt" in the maps folder to define predetermined origins during level transitions.

  • Multiplayer Transition Saving:

    • Levels retain their state during multiplayer transitions, ensuring any changes persist when returning to the same map, similar to singleplayer functionality.

  • New "Stuck" Command:

    • This command allows players to adjust their position slightly to free themselves from tight spots.

  • Map-Based Game Player Equips:

    • Weapon and ammo loadouts can now be defined in "mapname_gpe.txt" files, similar to Sven Co-op. Old in-map setups remain functional for mod compatibility.

Bug Fixes and Tweaks

  • Scientist Skin Fixes:

    • Persistent skin issues have been addressed for a smoother experience.

  • Sentry Monster Enhancements:

    • Map switches can now disable sentry monsters as intended.

  • Dynamic Ammo Entity:

    • Introduced an entity that dynamically provides ammo, health, or batteries based on player needs.

  • HEV Charger Sound Fix:

    • Resolved the looping sound issue when chargers are not in use.

New Features

  • Weapon Additions:

    • Gravity Gun: Added for developer use and fun experimentation.

    • Flamethrower: Includes a particle system inspired by Cold Ice Remastered.

  • Monsters Forgetting Players:

    • Enemies can now lose track of you after a period, allowing you to rethink your strategy Metal Gear-style.

  • Gauss Gun Visual Enhancement:

    • Added a growing spiral effect while charging, increasing in size with charge duration.

  • FMOD Sound Implementation:

    • Integrated FMOD for enhanced gameplay sounds and soundtrack support.

  • Improved Talkmonster Interaction:

    • Talkmonsters now rotate their upper bodies naturally to face players and other NPCs, with a smooth delay for realistic movement.

  • Player Glow Models:

    • Functional glow effects added to specific player models.

  • Grenade and Object Improvements:

    • Thrown objects are no longer affected by zero-damage triggers.

  • Monster Additions:

    • Monster Landmine: Simplifies functionality by replacing the previous multi-entity setup.

    • Monster Tank (Beta): Introduced as an APC placeholder, with plans for further development.

  • Apache Monster Updates:

    • Apache now fires at balanced rates and behaves like a regular monster.

New Entities

  • Trigger_Nothing:

    • Detects when all "monster_" entities within its area are gone and activates accordingly.

  • Deathcam Enhancements:

    • Deathcam now tracks gibs or head fragments dynamically, with a POV adjustment for added immersion.


We’re continually working to bring more updates and improvements to Hard-Life. Thank you for your support and dedication. Let us know what you think about the new features, and stay tuned for future updates

Also no list of level changes were included in this news post and will not be included due to fluctuating & consistent idea's in levels we are currently working on.

Special Thank you to Fan Made Videos

Special Thank you to Fan Made Videos

News 9 comments

Hard-Life Fan Made Videos - Special Thanks to all & list of video links.

Still Here...

Still Here...

News 18 comments

Hard-Life update summary & content. New Team Members and some Screens/Videos

Hard-Life : Office Complex Beta Video

Hard-Life : Office Complex Beta Video

News 13 comments

Hard-Life Office Complex game play video showing new features. Video may contain possible bugs that will be addressed in future. It is only to show progress...

Hard-Life - Gameplay Trailer: Questionable Ethics

Hard-Life - Gameplay Trailer: Questionable Ethics

News 25 comments

First gameplay trailer of Hard-Life showcasing multiple new additions without just being a test video!

Post comment Comments  (60 - 70 of 466)
Guest
Guest - - 720,247 comments

When will the mod version be released for steam users?

Reply Good karma Bad karma 1 vote
-kagerou-
-kagerou- - - 102 comments

its not going to release

Reply Good karma Bad karma-1 votes
Guest
Guest - - 720,247 comments

Why, and for what reason?

Reply Good karma Bad karma 1 vote
JonnyQuattro Creator
JonnyQuattro - - 98 comments

not yet. lol

Reply Good karma 2 votes
The_Invader79
The_Invader79 - - 656 comments

It's alive?

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diablo-penza
diablo-penza - - 5 comments

JonnyQuattro.
It's just incredible. This mod is amazing.
Can you tell how much is it ready?
The mod is frozen?

Reply Good karma Bad karma 2 votes
HecuSquad
HecuSquad - - 66 comments

As they said in the new article, developers prefer to work more on the mod than on advertising in the media

Reply Good karma Bad karma 1 vote
devastator2
devastator2 - - 21 comments

Мод умер с прошлого года и останется только закрытая бета. Или проект заморожен.

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HecuSquad
HecuSquad - - 66 comments

Why? And where did you get that from?

Reply Good karma Bad karma 1 vote
-kagerou-
-kagerou- - - 102 comments

why would we?, do that

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germanvyhodcev
germanvyhodcev - - 27 comments

почему не сделать платный демо в steam

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HecuSquad
HecuSquad - - 66 comments

А всё просто, Играбельные карты заканчиваются на моменте с тентаклями. Пустые коридоры, вылеты, не работающий кнопки, и т.д.
Разработчики просто боятся нас разочаровать.(наверное)
Но это демо мая 2022.
Так что вероятно глава "Power up" уже готова и/или доделывается.
Для получения большей информаций посмотрите это видео:
Youtube.com
Изменено: Хоть и путь до тентаклей составляет в этом моде 3 часа разработчики всё равно не делают открытый бета-тест.

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