So the trilogy is completed:
Operation Rosenberg - Operation Rift - Dark Future.
This MOD will be the 3rd part of Corporal Timothy Collins adventures.
If you haven't played the first two Mods of the trilogy then do it before enjoying this one.
TERRA PROSPEKT a Combine high security penitentiary facility located near city 20 is known to be the last place where human rebels want to be.
The last part of Collins story starts there.
At the end of Operation Rift, Gman saved Collins from the air strikes that destroyed the old Boomer town mines and he sent him to the future as "a chance of seeing the holocaust of the human race".
Former corporal ended up in Terra Prospekt, as a prisoner of the Combine regime.
Collins has sworn something: HE WILL NOT LEAVE HIS BONES THERE!
This will be my last MOD guys, so I do hope you enjoy the last part of this trilogy.
FULL WALKTHROUGH: DARK FUTURE Walkthrough
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FedeShepard.
Guys here I upload the official walkthrough of Half Life: DARK FUTURE.
HALF-LIFE: Dark Future is close to its release! BE READY TO BE TIMOTHY COLLINS AGAIN!!
HALF-LIFE: Dark Future (Version 1.0) This is the first release of the mod.
Dark Future Steam Patch 1.0. Some files to make it Steam compatible.
Finally recorded a playthrough.
This is still the weakest installment of Collins trilogy imo.
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Guys if you have a problem with the mod running it's probably because of the client.dll. To fix this issue l would personally recommend deleting client.dll in the folder of the mod which should be Half-Life\darkfuture\cl_dlls -> client.dll
dont try to use Half-life Client.dll into this mod !
when i took a look some maps, this mod completly using Oppsoing force Xrace monsters into as various Zombie types. if you using Half-Life client.dll into this mod. you will see missing error a lot.
i know recently opposing force have issue about screen just limited 45 dgree camera.
i tried to play hard mod for walkthrough for you with Chapters.
Constant alarm in the beginning and nonstop overlapping YABA MY ICING zombie spam in the endgame is very annoying. It would be much better if you could add an option to disable the alarm and change zombie idle sounds to something more subtle and less annoying in some further update.
Just completed this mod.
Holy crap, that's awesome!
I really enjoyed the idea of mixing Half-Life 1 art style with Half-Life 2 setting.
Such a shame you won't continue it...
Thanks MordorRat, glad you like it!!
I enjoyed the mod pretty much, i think it is the best mod made by you! :D
Thanks! If you want you can rate it! Glad you enjoyed it!!
If anyone has a problem (the game throws an error with client.dll) I was able to run the game through FIX. All we need is to take the client.dl from the valve folder - cl_dll, and replace it in the mod folder with cl_dll
Okay, this trick allows you to play, but changes a lot of stuff to default Half-Life behavior. Like, the Nightvision will just shine a normal flashlight under your feet, illuminating some area around you with white light, instead of turning your screen all green and adding the film grain effect, all Opposing Force weapons are either invisible, or don't shoot, and you can't select the last few categories of weapons, like the sniper rifle, machinegun, shock roach, bio launcher, etc., your HUD is orange instead of green, and has Opposing Force icons, etc.
I've also tried to install this mod on an old non-steam version of Half-Life, and it also doesn't work with the client.dll provided with the mod. So the mod is just broken and needs a proper fix from the dev or someone else.
Okay, the complete removal of the file Half-Life\darkfuture\cl_dlls\client.dll solved the problem.