Designed as a love letter to retro games, 80s/90s anime, and early heavy metal, DemonSteele is a complete and total gameplay overhaul for GZDoom/Zandronum that dramatically changes the flow of the game to an extremely fast-paced hack-and-slash brawler. Wield a razor-sharp sword alongside a mighty gun, and make mincemeat of your foes before blasting away his buddies. Effortlessly dodge through return fire and lop off heads one by one. Or just simply cleave through a crowd in one single dash and swipe.
Gameplay rewards thinking fast and acting faster, with enhanced movement systems (Dodges! Rocket jumping!) and your overall effectiveness based entirely on how many enemies you can plow through in a row with minimal damage to yourself. Kill fast and hard, and you'll be rewarded with a slew of special moves and a bunch of damage...hang from a distance and timidly plink at them bit by bit until they die, and you'll be ill-suited for the challenges ahead.
And here we go. It's released, at 8 PM with four hours left to go. (Of course, who knows how long until ModDB actually posts it?)
This has been a hectic year. 2015 has been crazy in a lot of ways, but it's also been fun as can be. I've met a whole ton of new people, made a lot of new friends, and had a blast. Let's welcome 2016 with open arms and a bloody blade--it's time to kick ass!
I'm not gonna lie, I'd wanted to get a lot more done with this release. Even now, I'm still embarrassed that it took about eight months to release an update--even as massive as it is, there's still a whole ton more I could have done with this.
Like what? Well, just off the top of my head, I really wanted to have:
- The ability for the player pawn to know when it's not the player and then morph into a properly-sized actor, for voodoo doll-emphatic maps.
- Player sprites for Shihong.
- Polished up player sprites for Hae-Lin, it's still too clearly a model.
- Arrange the music in the MIDI jukebox alphabetically. Seriously, now selecting a song is just a matter of slapping in random numbers and hoping you get it.
- Automatic/manual fire classes.
- dst_cl_toaster support for Shihong.
- Cvar to remove the sounds from environmental decorative objects.
- Dramatically rehauling the Emperor to be more interesting.
- Deathmatch optimization.
- Arrogant weapons for Shihong.
- Redone sprites for the Testament.
- Excess health pickups being able to heal Sentinel/Ravens
- Being able to "put down" Sentinels/Ravens to use them as turrets.
- Ravens firing only when you attack, rather than firing freely.
- Gun smoke/ejected casings for Shihong's weapons.
- Cvar for zombies to drop their respective ammo type.
- Rehauled Iron Maiden specials (not simply clones of the sword attacks)
- More decorative item replacements
- Arrogant weapons for Shihong
- A third Arrogant weapon for Hae-Lin
But, well, there comes a point where you should just stop polishing and working and polishing and working and just release, and this deadline was a fantastic way to make me do just that. Even if it pushed me a little raw at times--I've been rushing up until the last minute to do as much as I could do, and I wasn't able to dedicate a lot of time to testing, bug-crushing, or balance.
Still, that's what the new year is for, yeah? We're not at 1.0 just yet, and we've still got a long way to go.
Thank you all for your support, thank you all for your encouragement, and thank you all for your criticism and feedback. I'm glad to be able to provide this for all of you, flaws and rough edges intact and all. Please enjoy.
It's almost been seven months since development on Shihong started. So what's the plan, Terminus?
Hello, everybody! Boy, it's been a while, huh? Apparently it's been...seven months? Wow, time flies. But, rest assured, DemonSteele is not dead! Progress...
Oof. Whoever thought having such a massive upgrade in the engine would lead to so many problems?
Hello everybody! Boy, it's been a good few months, hasn't it? Well, hope you were expecting to rock out today, because it's time to put on the denim...
This is the 0.9 release, along with changelog, credits, and a quick reference sheet. Load in Zandronum or ZDoom/GZDoom with a levelset of your choice...
THIS IS A MAINTENANCE BUILD FOR THE RELEASE OF ZANDRONUM 2.0. If you do not use Zandronum 2.0, there is very little reason to download this. Regardless...
This is the 0.8 release, along with changelog, credits, and a quick reference sheet. Load in Zandronum or ZDoom/GZDoom with a levelset of your choice...
This is the 0.74 release. Load in Zandronum or ZDoom/GZDoom with a levelset of your choice, and go wild!
Happy 10th anniversary of Demonsteele never forget this mod.
So a lot of stuff isn't mentioned anywhere it seems like.
Make sure you read the "how to play", there are special moves.
Hold Fire a direction twice.
Left or right = aoe slash
Back = Long range sword projectile with infinite pierce
Forward = Long range dash that freezes enemies in your path and then they fall apart like an anime.
The following aren't mentioned in the how to play.
Press fire alt, but make sure you press fire first, like a guitar chord. With just the sword (cycle down from the pistol), you get an infinite range grappling hook with no usage cost. You'll see the attacks for the other weapons, they use more ammo than usual.
Combo - When you have just the sword, you can use this combo for very strong enemies 1 vs 1, use your grappling hook, then use alt fire (you'll hit with the sword still sheathed and stun), then use the special weapon attack (has to be configured), it's an upward slash, that will launch them into the air and then you can air combo them infinitely.
The reason you have to use the alt fire (sheathed sword) for the combo to work, is youll notice if you use your regular sword slash there will be a few moments where you can't use the upward slash.
Hold Run press a direction to dash through projectiles, can be used in the air.
The only reason I figured this stuff out is because I play fighting games, but i've seen quite a few videos on this mod and noticed nobody using any of these moves. So just thought i'd put this out there. I wouldn't be surprised if there were other "hidden" moves.
For me, he who made this stunning mod is an absolute Legend and one of the Apex of Doom modding!
This mod died, yet Brutalism is not, go figure who was right
He got harassed out of the community.
Know what exactly happened?
Other dooms modders (Marisa & SmashBroPlusB) sexually harassed him and ZDoom Forum staff brushed it off as nothing. He got sick, naturally, and that's that.
Boomers were mad that "it doesn't feel like doom anymore". Like no ****, that's the point of mods...
Why's this absolutely dead ?
Time to load this with bolognese gore