Generals and Generals Zero Hour China Campaigns. Playing as Contra Tank General <Contra X Beta 10.0.0> Please read the description.
Hello Everyone,
I'm Back Again with another Campaigns remodel on Contra System. C&C generals and Zero Hour Campaigns Playing as China Tank General.
I made this one because Tank is my favourite china General :p so......
This is mostly rebuilt Flame campaign but REALY REALY HARD ! apologies for the frustrations xD
I learned more stuff while remaking this campaign :D.
Few things to take notice. This is a Beta version of the campaigns maps.
Some of the Endings and Intros are incomplete or broken due to scripting error and bugs.
Please forgive my short comings and any inconveniences you might find. Feel free to suggest anything you like (improvement, difficulty , report error/bug , etc..... )
I tested the maps as much as I could. Barley could finish 7th and 12th ones. I outdid myself there kek.
There are no plans to make any more campaigns for Contra Mod for now.
Have fun <3
Extract Maps to <C:\Users\USER\Documents\Command and Conquer Generals Zero Hour Data\Maps> A.K.A Maps directory.
Maps will Show on your skirmish "Unofficial Maps".
So, i played mission 1 to 4 as of now and the only one that proved atleast harder than the one with the flame general was the second missions (i hate that one anyway lol) and mission 4 was quiet a bit easier, no need for troop build up when you can just use some tank snipers (that light arty) and a listining post to demolish half of the mission enemies; hell, im pretty sure an earth shaker (would have tested that if my game didnt decide to crash at that moment) has the range to partially hit the last stinger defense from the first island and by the time you reach the second island you can already build them.
Hello m8. ty for your feedback. i did try to make the area near last stinger harder/impossible to reach in mission four. this mission is designed for infantry units but i wanted to keep the Tank theme ya know ^^'. i didn't want to shorten the options(maybe i should next time). believe me i wanted to remove even the hackers xD. This missions is not my favorite. As for the difficulty i always try and follow the path of "start lightly and then go hard in the last ones". I'm not getting many comments on the difficulty on the maps i redesign. But if more suggest "harder" then i would make something like <impossible to do> when full Contra X comes out :). play through all and then pass me your notes if you don't mine.