Q: Do you have a Discord Server?
A: Yes!
Q: Where can I download custom maps?
A: Majority of user made custom maps are released either on our Discord or can be downloaded here: Click Here!
Q: How can I make custom maps?
A: GenEvo Beta 0.3 is shipped with modified version of WorldBuilder and all necessary files for map making, you can find all of it in downloaded .zip file in WorldBuilder_SDK folder, please make sure to read provided readme file within!
Q: Can I play online? How do I play online?
A: Yes! GenEvo Launcher grants you ability to play online using C&C Online services. All you need to do is to register an account there and then just login in-game with provided info. You can also try alternative methods to play online, such as Command Post and Radmin, please join our Discord server for more details. Please be aware that online play is not immune to crashes, desync and disconnection issues.
Q: Where can I find people to play online?
A: The best way to find people to play online with would be to join our Discord server, assign yourself a role and look for people in #looking-for-play channel. We also do occasional Online Events where majority of online games are being played. We hope to see you there!
Q: Is this mod endorsed by EA in any way?
A: No, EA has not endorsed and does not support this product.
Gunship Mark II - Project Lead, Code, VFX, Art, Porting, Modeling
sgor00 - GUI, Art Design, Mapping, Texturing, Testing
Soenke C. "warby" Seidel - Faction Structure Models
Slider - Faction Structure Animations
Zeke_Dlyoung - Gen X Mod Art Assets
Darth Jane - Mod Launcher, Coding Advice
Bibber - Modding Tools, Mod SDK Expansion
AdrianeYves - Custom GenEvo WorldBuilder
Mavtor - Coding Advice, Scripting Advice
aymcam - Community Contrubutions, Custom Maps
No Life Studios - Zeke_Dlyoung, VectorIV, St4lk3r, n5p29, mrs2004
Contra Mod Team - d-ce, Creator
Sleipnir's Stuff - Sleipnir
Eagle-Dan - SCUD Launcher and Rocket Buggy
SharpShark - Guardian Tank
Fritz - Particle Tank, BattleMaster Mark II, TaskMaster
NLS Team - Medic and Mechanic
The Hunter - Flak Tank
All time Gunship Mark II Patreon supporters:
All time sgor00 Patreon supporters:
As previously promised, Generals Evolution B0.31 is finally here and is readily available for download on this Christmas Eve, you can get it using the link below.
Generals Evolution B0.31 includes unfathomable amount of changes, quality of life improvements and brand new content, too many to list here in fact, so here’s a short summarized list of the most important changes:
- Reworked gameplay mechanics and balance
- New Upgrades and Special Abilities/Powers.
- 15 new reworked and updated Community Maps and 1 completely brand new one.
- Reworked lighting on all of the maps, making them more readable and bright.
- Brand new map objects, map textures, new capturable tech buildings.
- New and updated VFX for Structures, Units and their Abilities.
- Redrawn GUI Elements.
One of our main goals of Generals Evolution B0.31 was to rework and adapt many of the gameplay mechanics so that they feel closer to the original Zero Hour. To make that into reality we’ve reworked and tweaked many of the features on the fundamental level, but within the limits of what Red Alert 3 engine allows us. Everything was diligently tested by our community members during many closed betas tests and we sincerely hope that B0.31 will feel more like a complete and fun experience for you.
==[GAMEPLAY]==
[SUMMARY]
● All factions have Capture Buildings Upgrade required for producing Engineers. Engineers now armed with pistol gun
● USA and China factions have Dozer as an expansion unit
- Deployed dozer provides small build radius
- Deployed dozer can be packed again
- Deployed dozer can construct Command Center, Power Plant and Supply Center
● Command Center and Dozer have separated build radius for Production and Support structures
● Supply Drop Zones, Internet Centers and Black Markets construction moved to Support Structures Tab
● All War Factories can repair vehicles on repair bay, instead of repair radius
● Added new neutral tech structure Artillery Platform
● Academy tech structure provides build time reduction for infantry
[USA]
● All USA
- Added Artillery gun for Strategy Center
- Added Intelligence special power for Strategy Center
- Ambulance is now combined both Mechanic and Medic units
- Sentry Drones become invisible when no moving and no attacking
- A10 Airstrike now has 1/2/3 planes with both vulcan and rocket ammo
- Vanilla, SuperWeapon and Laser generals can get only Fuel Air Bomb General Promotion, but don't have MOAB
● USA SuperWeapon General
- Added Paladins instead of Guardians
- Removed Composite Armor upgrade for Paladins
- Added Armadillo exclusively for SWG. This unit's deployed has same values and features as Firebase
● USA Air Force General
- Added Guardians. This unit requires Generals Promotion
- AirForce can exclusively get MOAB General Promotion, but doesn't have Fuel Air Bomb
[GLA]
● All GLA
- Rocket Buggy can no longer get a scrap. Now it has Buggy Ammo Upgrade
- Added Informant as scout unit, which can be spawn using special ability from Black Market
- Added Molotov upgrade in Barracks, which provides Molotov cocktails for all Rebel units
- Tunnel Network now can heal units inside
- Added Contaminate special power for all Toxin Trucks
- Added scrap system for all SCUD Launchers and Katyusha
● GLA Vanilla
- Added Camo Netting upgrade for defensive structures
● GLA Stealth General
- GPS Scrambler is now 3 Star Generals Promotion
- Manticore now requires General Promotion and has no fireports
- Added Katyusha as an artillery unit. Requires General Promotion
- Engineers and Radar Van are now invisible
● GLA Demolition General
- Added SCUD Launcher instead of Katyusha. Can only fire with high explosive warhead
[CHINA]
● All China
- Added Land Mine special ability for Supply Trucks
- Listening Outposts are now attack units with fireports and invisibility when no moving and attacking
- Added Horde Bonus mechanic to all Red Guards, Tank Hunters and Battlemasters
- Added Nationalism and Subliminal Messaging upgrades in Propaganda Center
- All Gatling weaponry now have spin up system
- Added Bunker upgrade for Overlords and Helixes
- Added Satellite Hack I & II upgrades for Internet Center
- Added Radar upgrade for Command Center
- Added Overcharge special power ability for all Power Plants
- Added Speaker Tower for Propaganda Center
- Added Medium Nuke Explosion after Nuclear Missile destruction
● China Infantry General
- Removed Nuclear Tanks and Uranium shells upgrades from Task Masters
- Added Assault Helix. It has 8 slots for infantry and can get only Bunker upgrade
- Added Attack Outpost. It has 8 slots for infantry and speaker tower
==[VISUALS]==
● New collapse models and VFX for all support power planes
● New shader for invisible objects and stealth covering VFX
● New repairing, healing and no power animated icons
● New icons for Supply Warehouse and Tech Structures on minimap
● New structure type icons for GLA workers
● New neutral flag for Tech Structures
● New ready to fire and firing from structure VFXs for all Particle Cannons
● New VFX for King Raptor and EMP rockets
● New Medium Nuke explosion VFX
● New VFX for all toxin SCUD rockets explosion
● New VFXs for all Toxins
● New VFX for Stealth Fighter bunker buster bombs
● Fixed and separated bunker models for Infantry and other China generals
● New VFX for USA Spy Satellite scan
● New visuals for Artillery Barrage shells and Carpet Bombing bombs
● New VFX for Contaminate special power
● New VFX for damaging structures explosions
● New water VFX for rivers
==[MAPS]==
● Old maps:
- Reworked lighting on all maps
- Replaced all Observation Posts with new Artillery Platforms
- Frozen Pipeline - removed water in front of city, added sideway through the central hill
- Sand Serpent - removed bridges, added terrain pathways instead
- Naval Yard - added extended version without ships
- Fallen Empire - enlarged center of the map
- Lone Eagle - removed bridges close to center, added terrain pathways instead
- Twilight Flame - added Garage in the middle of the map
- Reworked lighting on all maps
- Defcon 6 - reduced amount of money in the middle of the map
● New community made maps:
- Cold Drops (Aymcam)
- Boreal Battle (Bluess)
- Vendetta (Mp3, ReLaX & Haubibban)
- Flash Effect (DarkYuri)
- Tournament Tundra (Aymcam)
- Boreal Beatdown (Bluess)
- Avalanche Assault (Bluess)
- Frostpunk Valleys (ClouD)
- Dry Valley (DeReaper89)
- Coastal Confrontation (Predatore)
- Naval Port Reyes (AdrianeYves)
- King's Hill (Aymcam)
- Tournament A (ClouD)
● New sgor00 maps:
- Barren Badlands
- Delta Facility
- Turtle Mountain
Once again, we couldn’t have done it without you and your support, it’s what always drives us forward. We’ve poured our heart, soul and many sleepless hours into making this patch and we sincerely hope that you’ll enjoy this new version of Generals Evolution mod. We’re wishing you a Merry Christmas, Happy Holidays and a Happy New Year!
After a long year of developing, new GenEvo patch is finally coming to us with reworked balance, gameplay mechanics, maps and more!
It was a rough year for us, but it's time to update you on Generals Evolution Beta 0.31, myself and everything related to this project.
It's finally here, after a year in development, a new start for Generals Evolution, Beta 0.3 is ready for release!
It's been roughly a year since 0.21 release and we want to summarize both community and mod progress. We also was to share our plans about Beta 0.3 release...
The goal of Generals Evolution is to re-imagine C&C Generals on Red Alert 3 engine, in other words it's a total conversion of Red Alert 3, which features...
Brand new version of the launcher and Tacticus/Tacitus implementation.
New version of the launcher, this should fix hash errors after most recent Steam Update: 19E697F8, 5752E4DC and C3CFE242
The goal of Generals Evolution is to reimagine C&C Generals on Red Alert 3 engine, in other words it's a total conversion of Red Alert 3, which features...
The goal of Generals Evolution is to reimagine C&C Generals on Red Alert 3 engine, in other words it's a total conversion of Red Alert 3, which features...
The goal of Generals Evolution is to reimagine C&C Generals on Red Alert 3 engine, in other words it's a total conversion of Red Alert 3, which features...
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I've updated the mod but for some reason it's staying in windowed mode and can't seem to find a way to make it full screen, does anyone else have this issue?
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Hello! Thank you for your awesome mod.
I'm general hardcore fan, but I want to ask something.
Can I play story mod like in original C&C General Zero Hour?
I want to play USA and China story mod.
No story mode is available yet, sorry. I think there may be some downloadable missions though.
No worry bro. I'm already grateful that you don't give up this mod.
The AI enemy is way too overpowered. Even on medium, it is too difficult. They build like crazy. I prefer the last update even though some additions are so cool like the Mammoth tank. Please tune it down. Playing skirmish is not fun anymore.
It will be toned down, don't worry