S.T.A.L.K.E.R.: Call of Chernobyl
First Person ShooterCall of Chernobyl is a free-play sandbox mod for S.T.A.L.K.E.R. : Call of Pripyat created by TeamEPIC. It features 32 explorable maps, reworked level...
French stalker fan, administrator of the old site: stalkerfrance.com.
About modding, i"m working for Team Epic as level designer.
About games, I"m a fps gamer, I like Stalker series, Half life series.
I like to play few rts as C&C and Red Alert series and one RPG, Skyrim.
Call of Chernobyl is a free-play sandbox mod for S.T.A.L.K.E.R. : Call of Pripyat created by TeamEPIC. It features 32 explorable maps, reworked level...
Are you a Level Designer? Are you looking for help/support or other level designers? Then this is the group for you! Doesn"t matter what you map for...
TeamEPIC ceased to exist. Developed and released Call of Chernobyl 1.2, 1.3, 1.4, and 1.5 BETA.
Just imported your map into Unreal Engine, the Truck Cemetery. There is still a lot to do as I just finished importing all vehicles. It´s a shame I don´t have the model of all buildings in this map, only the burned farm. I.imgur.com
But you can get the feel how the map will look like when it´s done with this new updated Red Forest map I just released Steamcommunity.com
Update on the map, it"s basically almost finished, map just needs anomalies added Moddb.com
Good job! GSC just did the same, and stole Borovos"es map. :D
hi. any news from the 1.5? thanks
Nope, I killed the Team Epic :)
Hello,
So, you want to work on stalker. Why not. This is not source engine, Xray is a buggy one.
Tutorials/forum links:
Stalkerin.gameru.net, it"s in Russian, but it"s the better wiki about Xray engine
Another wiki, smaller, in english:
Sdk.stalker-game.com
In English (use the old forum, don"t follow the link to the new page):
Gsc-game.com ... ms&lang=en, The old thread "using the level editor" in SoC discussion and i think that you could too find informations in SDK0.7 thread in CoP discussion.
Dl.dropboxusercontent.com tuto sdk.mp4 my old tutorial about SDK 0.4, sorry it"s in french; SoC and CoP SDK are similar, only few steps are different during the compilation
Youtube.com ... Y9B9fMyp6A a complete youtube channel about Xray
Moddb.com (few tutorial about SDK0.3)
Rutracker.org (a torrent with around 11Go of video tutorial, all that you need for level mapping. It"s in russian, but you can see how do step by step)
Two nice threads about level design and stalker modding:
Ap-pro.ru
Ap-pro.ru
Tools:
There is a good section with all tools related to stalker modding in the stalkerin.gameru.net wiki. Just look this pages with a translator to understand them, and in Russian to have the original code...
If you want to work with 3DSMax, you need it (i"m working on Max2016, previously, i worked on Max v8 and Max2010) and this tools (Den Stash script)
Disk.yandex.com ... &locale=ru
You need too 3DS/xray plugins to import and export .object files (den stash scripts are not running for very old objects, you have to uptade them in LE before import in 3DS). Stalkerin.gameru.net
You need too the GSC Archive folder Gameru.net
Like this, you could have access to all original .object. It"s better than work with converted levels (it kill the LE).
Gameru.net this is another link for old GSC resources
First, you could make a small test:
- create a plan terrain in Max, add relief, apply texture and uvmap, export in .object
- open LE, import object and texture if necessary, open your object in library editor, add parameter as game mtl, shader...
- start a new scene, place your terrain, few decor objects, create aimap and sectors, add spawn, details and compile it.
With all this stuff, with time, with patience to understand all Russian"s resources, you can do everything.
advice about level size and polygon count. GSC created low poly levels. Don"t try to make giant scene.
It"ll not work ingame without a modified engine. Few team are working on giant levels as the Ray of Hope mod, but they doesn"t share their engine and knowledge.
So, do as GSC did, not too much. Something as Marsh is a good choice in size and polycount.
See you
Disregard, I need to read installation instructions better.
Hello, I am posting this on 1/2/16 and am on version 1.4.16 and cannot move my mouse at the main menu, any help would be greatly appriciated :) thanks
Quote:
If I recall correctly you have to set game"s resolution to 1024x768 via user.ltx placed in CoC directory\appdata\ then it should work.
After this, you can change game resolution in the settings.
Hi Borovos, this stash in the Truck Cemetery seems to be inaccessible for me, just wondering if you can confirm.
Imgur.com
Regardless the Truck Cemetery is a piece of art and I hope to see more Borovos stalker maps in CoC in the future!
Cheers
Look in the excavator. You have to jump on it, & look inside the cab.
Imgur.com
Yes I found the stash, the problem is its not accessible, no "search stash" pops up no matter how close I get to it.
Thanks for the help.
Imgur.com
I didn"t try since a long time. It was working in CoC 1.2.
did you try with crounch & lateral bending
Tried crouching, tried leaning trying to get as close as possible. No other suitable angles to get to it either.
Related to collision, Alundaio replaced the box which represent the actor by CS one.
It can explain it.
For now, I don"t plan to compile again the cemetery.
Thanks for report, the solution will be to just move the "spawn stash" which is not linked to the 3d model.
Good to know there"s a fix. Any chance the same could be done for other inaccessible stashes? Face down safe in building above X-16. In the wall of the arena in Rostok. Inside Freedom base saferoom/Lukash office. Can send you pictures if needed.
Yes, pics are welcome.
Above X-16: same as Truck Cemetery stash 3D object present (face down safe), but inaccessible.
Imgur.com
Imgur.com
Freedom base: Rough location in the marked spot. Last play through I could not access this stash, nor could I find the 3D object. Used demo_record to teleport in and searched the freedom armoury, above roof, inside roof, under building etc. Couldn"t find anything.
Imgur.com
Arena wall: Seems this was just the stash next to Arnie. It was marked on my PDA but contained no items. Putting an item in and taking it seemed to remove the stash icon. Seen this reported on moddb page before. Something going wrong here?