Malice Definitive Edition Mod
First Person ShooterMalice from Team Epochalypse... revisited! Thanks to Quiver333 & Elfor for making this possible
Rage through 32 single player levels and 6 deathmatch levels of sheer terror and fully immersive sound and lighting. Arm yourself against the cannibalistic Ogre, fiendish Vore and indestructible Schambler using lethal nails, fierce Thunderbolts and abominable Rocket and Grenade Launchers.
Malice from Team Epochalypse... revisited! Thanks to Quiver333 & Elfor for making this possible
Run through the Quake campaign as Doomguy! Featuring his full arsenal of weapons, rebalanced maps with colored lighting, and more!
Work In Progress Mod that replaces vanilla quake stuff with demonic stuff. P.S the BFG 10k is only obtainable thru impulse 13. oh and credit to Copper...
The open source Zircon engine ("DarkPlaces Mark V Project") is a modification DarkPlaces engine with a mouse driven menu everywhere, ALT-ENTER fullscreen/windowed...
This is a Quake game on DarkPlaces engine with many general changes, includes best HD Textures, HD Models, upgraded gameplay and weapons and many other...
The LibreQuake project aims to create a complete, free content first-person shooter game, but LibreQuake byitself is just the raw material for a game. It must be paired with a compatible engine to be played.
There is a massive back catalogue, spanning over two decades, containing thousands of Quake levels and other modifications (“mods”) made by fans of the game. LibreQuake aims to be compatible with these and allows most to be played without the need to use non-free software.
The engine uses a directory called id1/, within that directory there are two archives called pak0.pak and pak1.pak, these archives contain all the game data except the soundtrack. While the Quake engine source code is free, you would usually still need one of the proprietary data files from id Software to play Quake. LibreQuake aims to create a free alternative: combined with the GPL-licensed Quake source code, this results in a completely free game.
Since LibreQuake is only the game data, you will still need to download an engine (or source port). One particularly recommended by the LibreQuake project is FTEQW This engine offers great support for both singleplayer multiplayer and the majority of mods created for both Quake and LibreQuake. QuakeSpasmSpiked and Ironwail are also good options. For even more options, see the Quake Wiki.
Once you have downloaded an engine, paste the downloaded id1 (or lq1) folder in the same directory you put the engine executable. This is the executable you will run to start LibreQuake.
If you would like to set up a LAN deathmatch game, see docs/deathmatch-setup-guide.txt for more information.
When we speak of free content or software, we refer to the movement in which your freedom to use, copy, modify, and study a work is not infringed. For example, you may freely use LibreQuake for any purpose you see fit, you may redistribute it to anyone without needing to ask for permission, you may modify it (provided you keep the license intact, see Docs ), and you may study it. You may read more about free software at the GNU and Free Software Foundation websites.
LibreQuake is made up of submissions from many people all over the globe. All of them, including you, deserve credit! Please do not forget to provide your name and email when submitting resources.
You can also commit on a clone of the LibreQuake repository, although this is a technical task and it is okay to let other LibreQuake maintainers to do it instead: that is our normal mode of operation. However, pull requests are much appreciated and you may submit them in any manner you wish, with GitHub"s direct pull requests being the simplest, but by far not the only means.
LibreQuake uses the commit message style commonly seen in distributed version control systems, adopted by projects such as Linux and Git. For an explanation of this style, see How to Write a Git Commit Message.
Dungeons and "Shambler Invaders" are on the way before Christmas. But first, CSQC Flashlight with Radar/Compass/Secret Finder.
New Zircon version with "eq 2 + 2" or "eq cos(1)", "traceline" command, improved console pasting.
I went and released that mod that put Doomguy in Quake! I"m going to talk more about it here.
Fangorn Beach Prototype is terrain map with heavy trees and vegetation.
Work in progress for a future release. Primary feature in progress a QuakeC API for displaying and interacting with user interfaces.
This is my first quake mod i use slade 3 to make this crap soon i will upload more mods ;)
LibreQuake 0.08-beta A free and opensource Quake remake with art under the BSD license please press read more to understand how to install and setup librequake...
[Variable Width Font] Now supports selection. [Multiword Find] Typing "find shadow lightmap" (5 results) will find matches that must contain both words...
Dungeon Maker Lite Alpha with some imperfections listed in the readme, the largest one is that the engine appears to incorrectly handle "map_move" for...
Major bugfix. New levels (Escape and Agroprom underground). New anomalies, bolts.
OMG! The Creators of Arcane Dimensions are making a commercial FPS Game rrunning on the Quake Engine/idTech 1 Engine! 😺
And it"s being published by 3D Realms! 😻
This has nothing to do with Arcane Dimensions.
Uhh yes it does, BloodShot is one of the level designers for this.
Hello, i am a level designer on Wrath and I wanna second what dumptruck said above. BloodShot was not on the AD team and we only ever had one(1) AD dev on the team. That individual has since taken a leave on the project so as it stands, no AD devs are working on Wrath. Hope this clears up some confusion.
DAMN! You"re right my mistake, I dunno why I said BloodShot was involved with Wrath since he had no involvement on AD as you said.
Sorry for the misinformation, I must"ve been tired as hell when I wrote that. >.>
Aaaand it"s out! 😺
Store.steampowered.com
Gog.com
no it isn"t.
Yes it is it just has ****** reviews because its bad
Awesome!
Why do i get a "parse error" when I try to start the Qore Mod?
I can"t get DOPA to run... What am I doing wrong?
I"ll have to peruse the rest of the Romero map source code and see if there are any other surprises
can i use this without having the original quake installed?
otherwise any links to get a version of quake that works with this one?
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Use what?
Maps cannot be saved in BSP format?
Actually you don"t save them you compile them into BSP format.
You save maps in RMF, JMF or MAP formats.