Rage through 32 single player levels and 6 deathmatch levels of sheer terror and fully immersive sound and lighting. Arm yourself against the cannibalistic Ogre, fiendish Vore and indestructible Schambler using lethal nails, fierce Thunderbolts and abominable Rocket and Grenade Launchers.

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Add mod Mods
Malice  Definitive Edition Mod

Malice Definitive Edition Mod

First Person Shooter

Malice from Team Epochalypse... revisited! Thanks to Quiver333 & Elfor for making this possible

Duake

Duake

First Person Shooter

Run through the Quake campaign as Doomguy! Featuring his full arsenal of weapons, rebalanced maps with colored lighting, and more!

LibreQuake

LibreQuake

First Person Shooter

A free and opensource Quake remake with art under the BSD license

Unnamed Quake Mod -W.I.P-

Unnamed Quake Mod -W.I.P-

First Person Shooter

Work In Progress Mod that replaces vanilla quake stuff with demonic stuff. P.S the BFG 10k is only obtainable thru impulse 13. oh and credit to Copper...

Zircon Engine - a "DarkPlaces Mark V" project

Zircon Engine - a "DarkPlaces Mark V" project

First Person Shooter

The open source Zircon engine ("DarkPlaces Mark V Project") is a modification DarkPlaces engine with a mouse driven menu everywhere, ALT-ENTER fullscreen/windowed...

Quake: Rivarez Edition

Quake: Rivarez Edition

First Person Shooter

This is a Quake game on DarkPlaces engine with many general changes, includes best HD Textures, HD Models, upgraded gameplay and weapons and many other...

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moddbbanner2

This is a work in progress project we are currently at version 0.08-beta
[Downloads/Releases]

The LibreQuake project aims to create a complete, free content first-person shooter game, but LibreQuake byitself is just the raw material for a game. It must be paired with a compatible engine to be played.

There is a massive back catalogue, spanning over two decades, containing thousands of Quake levels and other modifications (“mods”) made by fans of the game. LibreQuake aims to be compatible with these and allows most to be played without the need to use non-free software.

The engine uses a directory called id1/, within that directory there are two archives called pak0.pak and pak1.pak, these archives contain all the game data except the soundtrack. While the Quake engine source code is free, you would usually still need one of the proprietary data files from id Software to play Quake. LibreQuake aims to create a free alternative: combined with the GPL-licensed Quake source code, this results in a completely free game.

LibreQuakes Website librequake.queer.sh
LibreQuakes Github github.com/lavenderdotpet/LibreQuake
LibreQuakes Discord discord.com/invite/nsr6DTF6RX

How to Play

Since LibreQuake is only the game data, you will still need to download an engine (or source port). One particularly recommended by the LibreQuake project is FTEQW This engine offers great support for both singleplayer multiplayer and the majority of mods created for both Quake and LibreQuake. QuakeSpasmSpiked and Ironwail are also good options. For even more options, see the Quake Wiki.

Once you have downloaded an engine, paste the downloaded id1 (or lq1) folder in the same directory you put the engine executable. This is the executable you will run to start LibreQuake.

If you would like to set up a LAN deathmatch game, see docs/deathmatch-setup-guide.txt for more information.

What “Free” Means

When we speak of free content or software, we refer to the movement in which your freedom to use, copy, modify, and study a work is not infringed. For example, you may freely use LibreQuake for any purpose you see fit, you may redistribute it to anyone without needing to ask for permission, you may modify it (provided you keep the license intact, see Docs ), and you may study it. You may read more about free software at the GNU and Free Software Foundation websites.

Other Info

Crediting information

LibreQuake is made up of submissions from many people all over the globe. All of them, including you, deserve credit! Please do not forget to provide your name and email when submitting resources.

Using Git

You can also commit on a clone of the LibreQuake repository, although this is a technical task and it is okay to let other LibreQuake maintainers to do it instead: that is our normal mode of operation. However, pull requests are much appreciated and you may submit them in any manner you wish, with GitHub"s direct pull requests being the simplest, but by far not the only means.

LibreQuake uses the commit message style commonly seen in distributed version control systems, adopted by projects such as Linux and Git. For an explanation of this style, see How to Write a Git Commit Message.

The Christmas Schedule - Automated Dungeon Maker - Radar - Invaders

The Christmas Schedule - Automated Dungeon Maker - Radar - Invaders

Zircon Engine - a "DarkPlaces Mark V" project 2 comments

Dungeons and "Shambler Invaders" are on the way before Christmas. But first, CSQC Flashlight with Radar/Compass/Secret Finder.

October Lab Report

October Lab Report

Zircon Engine - a "DarkPlaces Mark V" project

New Zircon version with "eq 2 + 2" or "eq cos(1)", "traceline" command, improved console pasting.

Duake - First Release!

Duake - First Release!

Duake 2 comments

I went and released that mod that put Doomguy in Quake! I"m going to talk more about it here.

Fangorn Beach Prototype - Quake 1 SP

Fangorn Beach Prototype - Quake 1 SP

Zircon Engine - a "DarkPlaces Mark V" project 11 comments

Fangorn Beach Prototype is terrain map with heavy trees and vegetation.

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Zircon Beta engine source 20250117 WIP

Zircon Beta engine source 20250117 WIP

Zircon Engine - a "DarkPlaces Mark V" project Source Code

Work in progress for a future release. Primary feature in progress a QuakeC API for displaying and interacting with user interfaces.

LibreQuartz

LibreQuartz

Full Version

This is my first quake mod i use slade 3 to make this crap soon i will upload more mods ;)

LibreQuake 0.08-beta

LibreQuake 0.08-beta

LibreQuake Full Version 3 comments

LibreQuake 0.08-beta A free and opensource Quake remake with art under the BSD license please press read more to understand how to install and setup librequake...

Zircon Beta Release #87 🔥 (Win64 binary, source)

Zircon Beta Release #87 🔥 (Win64 binary, source)

Zircon Engine - a "DarkPlaces Mark V" project Full Version 1 comment

[Variable Width Font] Now supports selection. [Multiword Find] Typing "find shadow lightmap" (5 results) will find matches that must contain both words...

Dungeon Maker Lite Alpha 1 (Imperfect)

Dungeon Maker Lite Alpha 1 (Imperfect)

Zircon Engine - a "DarkPlaces Mark V" project Full Version

Dungeon Maker Lite Alpha with some imperfections listed in the readme, the largest one is that the engine appears to incorrectly handle "map_move" for...

Q.U.A.L.K.E.R v0.4

Q.U.A.L.K.E.R v0.4

Q.U.A.L.K.E.R Full Version 2 comments

Major bugfix. New levels (Escape and Agroprom underground). New anomalies, bolts.

Post comment Comments  (10 - 20 of 127)
SweetBrooklynn
SweetBrooklynn - - 5,297 comments

OMG! The Creators of Arcane Dimensions are making a commercial FPS Game rrunning on the Quake Engine/idTech 1 Engine! 😺

And it"s being published by 3D Realms! 😻

Reply Good karma Bad karma+9 votes
dumptruck_ds
dumptruck_ds - - 3 comments

This has nothing to do with Arcane Dimensions.

Reply Good karma Bad karma+12 votes
SweetBrooklynn
SweetBrooklynn - - 5,297 comments

Uhh yes it does, BloodShot is one of the level designers for this.

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mukor
mukor - - 1 comments

Hello, i am a level designer on Wrath and I wanna second what dumptruck said above. BloodShot was not on the AD team and we only ever had one(1) AD dev on the team. That individual has since taken a leave on the project so as it stands, no AD devs are working on Wrath. Hope this clears up some confusion.

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SweetBrooklynn
SweetBrooklynn - - 5,297 comments

DAMN! You"re right my mistake, I dunno why I said BloodShot was involved with Wrath since he had no involvement on AD as you said.

Sorry for the misinformation, I must"ve been tired as hell when I wrote that. >.>

Reply Good karma Bad karma+3 votes
SweetBrooklynn
SweetBrooklynn - - 5,297 comments

Aaaand it"s out! 😺

Store.steampowered.com
Gog.com

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wampa-stompa
wampa-stompa - - 154 comments

no it isn"t.

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grovetender
grovetender - - 23 comments

Yes it is it just has ****** reviews because its bad

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GoreTech5
GoreTech5 - - 242 comments

Awesome!

Reply Good karma Bad karma+4 votes
Kohbara
Kohbara - - 46 comments

Why do i get a "parse error" when I try to start the Qore Mod?

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Guest
Guest - - 721,217 comments

I can"t get DOPA to run... What am I doing wrong?

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numbersix
numbersix - - 2,244 comments

I"ll have to peruse the rest of the Romero map source code and see if there are any other surprises

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bett-url-you-will-ev
bett-url-you-will-ev - - 87 comments

can i use this without having the original quake installed?
otherwise any links to get a version of quake that works with this one?

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svcino
svcino - - 61 comments

delete comment

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eattoast
eattoast - - 26 comments

Use what?

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Slartibarty
Slartibarty - - 233 comments

Maps cannot be saved in BSP format?

Reply Good karma Bad karma+2 votes
DamyxD
DamyxD - - 2 comments

Actually you don"t save them you compile them into BSP format.
You save maps in RMF, JMF or MAP formats.

Reply Good karma Bad karma+4 votes
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