Equestrian Sun
Real Time StrategyEquestrian Sun is a brony total conversion mod for Command & Conquer Tiberian Sun featuring 5 player factions, and 3 distinct tech factions. We plan to...
Equestrian Sun is a brony total conversion mod for Command & Conquer Tiberian Sun featuring 5 player factions, and 3 distinct tech factions. We plan to...
Fading Dusk is a fully stand-alone mod for Tiberian Sun set a year after the events of Firestorm, and tells an original story that deviates from EA"s...
Taking place in Interbellum, this is a story about the untold fight between GDI and tiberium, about the world where Nod rebels incessantly fight each...
This is a new Russian Dubbing and Translation for C&C: Tiberian Sun and Firestorm. Both cutscenes and gameplay portions are fully translated and dubbed...
A total conversion project for C&C Tiberian Sun, with the goal to create a new Dune RTS in a well-known engine.
DEAD MOD DEAD MOD DEAD MOD DEAD MOD DEAD MOD DEAD MOD DEAD MOD DEAD MOD DEAD MOD DEAD MOD DEAD MOD
Prepare for battle, Commanders! A major update for DTA has arrived, and it includes our new Advanced AI! Check out its trailer below!
Advanced AI is a new game option that entirely replaces the base-building logic of the original TS AI engine. To list some of its features, the new AI:
These changes make the AI much more interesting and fun to play against, especially on big maps with lots of resources to harvest!
The Advanced AI checks the direction of its enemy when placing down defenses, which often makes it build formidable defensive lines.
The new AI is far from the only improvement in version 11. There"s also a bunch of bugfixes, balance changes and QoL updates! There are too many of them to list individually in this news, but we"ll highlight one specific item.
The message list, usually shown top-left, is now instead drawn at the bottom-left of the screen, like in most modern RTS games. The top-left message interface simply doesn"t scale very well to modern widescreen displays. There is, however, a toggle for this in the client if you prefer the classic behaviour.
Like almost all DTA updates, version 11 also comes with new multiplayer maps! Some older maps have also been remade as improved versions.
New version of [2] Field by Chronoseth. The similarly named C&C Renegade map converted into RTS form.
[3] Top o" the Hill, from Yuri"s Revenge, remade for DTA by Chronoseth
[6] Cool Down by BaghiraRTS
[6] Stormy Valley, from Tiberian Sun, remade for DTA by Rampastring
[8] Red Mountain by Rampastring
[8] Arctic Circle, from Red Alert 2, brought to DTA by Chronoseth
Anyone who has ever played Tiberian Sun or its derivatives know that the engine has historically suffered from severe instability-causing bugs.
Co-Op Multiplayer has been particularly problematic. When playing against AIs, many players have sometimes seen a "Synchronization error!" (also known as "Reconnection error") dialog stop their game. These sync errors have been very hard to debug and figure out, but we"ve finally made progress and managed to reduce these errors by a significant number.
The dialog above has been significantly less common for us while testing DTA v11 compared to earlier versions.
In addition to fixing desyncs, we also fixed one AI-related bug that could sometimes cause random crashes.
For more detailed information about changes in DTA version 11, check the full changelog.
As usual, if you have DTA installed already, you can fetch the update by using the client"s updater.
Otherwise, you can download DTA from our Downloads page here at ModDB.
We"ve had great fun playing Skirmish and Co-Op against the new AI, and we hope you will also enjoy it to at least the same degree. See you on the battlefield, Commanders!
Welcome back, Commanders! After more than a year and a half the OpenRA team proudly presents Playtest 20221203. It is finally here!
Greetings Commanders! DTA version 8.0.0 just released, a patch that first and foremost sees big changes to Nod in order to return them to their roots...
Details regarding the new final update for 2020. Tiberian War: Warzone! Effects, graphical increase, and a small test of the Ion Shock content.
The new feature coming with the new update! Update 2.1 will bring balance changes, and new classic Ra2 maps reimagine for TS! Changes to the Juggernaut...
Equestrian Sun v1.5.1.6D (Demo 2.1) is finally ready for playing
Это - новейшая сборка Tiberian Sun Client с интегрированным новым русским переводом, а также...
This is the full release of the 2nd and updated 2024 Russian Dubbing by TheMonarchist. Это полная версия обновлённой версии...
This is the full version of Dawn of the Tiberium Age v13.1: all files necessary to play are included, so you also don"t need to have the original game...
This is the full version of Dawn of the Tiberium Age v13.1: all files necessary to play are included, so you also don"t need to have the original game...
cnc-ddraw can fix compatibility issues in older 2D (DirectDraw) games, such as black screen, bad performance, crashes or defective Alt+Tab. Adds new features...
How Download
Cncnet.org
Cool
Don"t you just love the fact that this game and TS is free? :P
Hi there, can anybody help me out? I"m looking for a TSun/FStorm mod that simply adds more units and/or structures to make the gameplay and variety better.
Not a total-conversion with a new faction or plot and stuff. Just legit and quality looking units/structures to make the game more fun. That"s the one thing that I wished they had time to do in Tsun/FStorm.
Thanks,
Which mod allowed you to build orca dropships and Kodiak?
i still play this game
I still play this game as well.
does anyone know how to fix the "tiberium not spreading bug" in TS:F? coz i have this problem where after a short time tiberium in TS:F just stops spreading and growing. its a problem that many other ppl have. so i just wana know if anyone here knows how to fix this bug?
good mod ?
.
Your mod must have made the game engine reach its max object (or even particle) count on the map that you are playing the mod on. In which case, tiberium stops growing, period. This "bug" you mention rarely happens though, the mod you are playing must be chock full of new stuff for that to happen.
Oh, almost forgot to mention that all engine related bugs are hard-coded, impossible to fix. Hope this answers your question.