Tiberium Dusk
Real Time StrategyTiberium Dusk is a re-imagining of the Kane"s Wrath universe in a way I feel better fits canon, as EA did a pretty poor job with the C&C franchise continuity...
Tiberium Dusk is a re-imagining of the Kane"s Wrath universe in a way I feel better fits canon, as EA did a pretty poor job with the C&C franchise continuity...
A small mod with a huge faction overhaul and outright cursed mechanics aiming to create chaotic skirmishes. This mod introduces faction gimmicks and special...
Kane"s Wrath" story focuses on pivotal events after the Firestorm Crisis, before and during the Third Tiberium War, and its aftermath. The game introduces...
Kane"s Wrath Unofficial Big Bang Patch 1.04 is a mod that adds few new things and tries to balances the game a bit more from my and the community ideas...
A simple mod that fixes everything that bothered me (and you too perhaps) in Kane"s Wrath. It utilizes some content from various TW mods and some few...
Содержит полный текстовый перевод мода - One Vision.
Hello everyone!, its been a while since the last update and i want to start the year with some goods and bads. Unfortunately, the mod crashing mid game isn"t from my part but the game itself,even Tiberium Wars has this, atleast for me. There are prone to be bugs and incorrect unit description and etc so keep an eye for that. Starting off with the changes...
Global
De Facto
GDI
Steel Talons
ZOCOM
Reaper-17
Traveler-59
Discordia
And that is all for this patch my friends, the update isn"t as big as the previous one but this is it. and as always, Main Credits goes to the following creators for their models.
Source Code - Yes, i will be providing a source code for this mod that you can freely mess around with and add your own units or whatever that suits you. You may also freely upload you custom version here on my Moddb page as long as its labeled "Unofficial". I anticipate your reply.
Short Note - To everyone who’s supported me on Discord and with my mod, a huge thank you and my utmost respect to all of you. It’s been a short but awesome ride modding Kane’s Wrath, and I couldn’t have done it without your feedbacks, youtube vidoes, and comments as thats what fuels my motivation to keep modding Kanes Wrath. a Huge thank you to Firehawk-Phantom specifically as he was the man who encouraged me to release my mod in the first place and this mod wouldn"t have existed if not for him. That said, I’ve decided to step back and focus on my studies for now. Who knows? Maybe I’ll get started on my next project, a mod that aims to properly bring CNC3 KW and CNC4 units and factions to Red Alert 3, Tiberium Resonance.
Thank you so much for playing Tiberium Chaos, I hope this mod met your expectations. You may now unfollow this mod.
-Eendracht/NozukiGaurdian17
Tiberium Dusk 1.26 BETA is here and available to download on ModDB! Featuring hundreds of gameplay changes, new units, artwork, sound work, new engine...
A huge update bringing in new content, balance changes and revamps on older units.
Tiberium Dusk 1.26 V0.19 is here. Changelog is within the file download. Masses of bugfixes, improvements and rebalancing is a part of this update.
The Official source code for Tiberium Chaos for modders
The final and official release for Tiberium Chaos.
A Stable release for Tiberium Chaos and will be main stream for a while
This is a complete and fixed version of the Kane"s Wrath Worldbuilder. The package made by YourHorse, and the Worldbuilder fix and additional patching...
Music Pack for further ModDB releases of Tiberium Dusk that don"t contain music Files inside.
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Are there any cool mods for the "Kane"s Wrath" campaign? Adding new, cool and interesting units? Or even rework the campaign itself? That "slow down" the game / rework the " urban combat"? Can you recommend something?
Can"t exactly rework the campaign with mods as the world builder is stupid.
It isn"t accepting new additional units from mods, so unless someone finds a backdoor to this problem reworking the campaign won"t be a problem.
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what this the game has encountered a serious internal eror and will now quit 11 address wen i lunch mod this eror
First of all turn the model detail to high to do this launch the vanilla first after doing this you can open second install 4gb patch
Scrin Rebalances
Hmmm
Disintegrators have had fairly large changes, they have a much larger range, deal more damage... but infantry now have a "damage resistance" to disintegrator lasers and the disintegrators fire slower.
So it can somewhat fight Infantry but this more Anti-Armor in general?
Wrong place to post, ^^ but yes. Disintegrators can no longer be used to Steamroll everything, as infantry have heavy resistance to the lasers.
However it does make them more effective versus tanks and APC / Anti-infantry type vehicles as they can fire earlier.
Its essentially a tradeoff making them similar to Rocket Soldiers of other factions, but making them very vulnerable to infantry.
Basically it gives Disint Spam a proper counter other than "just kite them".