Battle for Dune: War of Assassins brings you a First-Person Shooter reimagining of Westwood’s Classic Real-Time Strategy, Emperor: Battle for Dune, the Great Houses are launching focused strikes across the face of Arrakis to claim territory. These smaller, infantry-based skirmishes will determine which House can establish Spice Refining operations in the area and gradually claim Arrakis!

Report RSS Battle for Dune December Update - 1.0.1.2

Welcome everyone to another Battle for Dune: War of Assassin"s update! We"ve once again been busy working on bringing to you new balance, changes and maps!

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​Welcome everyone to another Battle for Dune: War of Assassin"s update! We"ve once again been busy working on bringing to you new balance, changes and maps!

Top 100

Indie of the Year Awards


We"ve once again made it to the IndieDB Top 100 games! Thank you to everyone who voted for us to get to this point so far, but we"re not done yet. Click on the lovely imagine above and give our sandy, yet spicy, First Person Shooter a vote to get to the next stage!

Battle for Dune: War of Assassins couldn"t of made it so far without your support, let"s see it get more recognition!

Infantry & Weapon Changes

The Flamethrower Infantry has been a point on conversation during games, and how his weapon is finally in the right place for the unit"s cost and that this is for House Harkonnen"s Elite Infantry Class, but he"s just a bit too tough to take down now this is the case.
So he"s received a slight Shield and Skin type nerf to bring his overall gameplay more inline with what"s intended, and after a good amount of playtesting, we"re now happy with where he sits!

We"ve also been taking a look at the Grenade Launcher, Missile & Rocket Launchers. For awhile now, these weapons have quite been in a good enough place in terms of dealing with 1 on 1 encounters, and with Missile & Rocket Launchers anything but direct hits.

The Grenade Launcher now has a faster Rate of Fire to deal with single encounters far better, but has an increased Reload time to compensate for this increase in DPS.

The Missile & Rocket Launchers have had their explosions reworked to cover a smaller radius but an increased Explosion Damage. With this, Missile & Rocket Launchers are now much deadlier with splash damage, with potentially insta-killing another Infantry from full health!

Outpost Lima

This boxed in, depraved part of Arrakis" many rocky regions was once a thriving Harkonnen industry hub. With production going from the Factory, to the Warehouse, then to the Shuttle Lift, this was a key weapons manufacturing centre for House Harkonnen, isolated from the Capital at Carthag.

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In this new Team Deathmatch map, House Atreides has found this little operation and has initiated a strike on the Facility, catching House Harkonnen and the Shanty Town Slum bound Slaves working the production lines completely unaware!

Radar Retreat

We once again return to the Atreides home world of Caladan, with Radar Retreat, a quiet remote area with a Radar Outpost station monitoring communications and traffic for that region.

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Set on a crisp foggy morning, this new Conquest map has a different take on the tradition gameplay established on other Conquest maps where you don"t spawn in a protected location and you change your Infantry Class by grabbing Crates!

New Death Screen

Since we released when you"ve been bested or sniped by someone in Battle for Dune, you"ve had to look at this untextured countdown to when you can next spawn with no other information on what happened. Well Cyberarm has heard your pleads and has been hard at work answering them!
All you were simply left with were questions, such as, "What? I thought I had them! How much health do they have?" or "What even killed me? I bet it was that camping TeamWolf again with a bloody Sniper, wasn"t it?!".

Behold, Death Screen 2.0!

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With this new Death Screen, you can now see who killed you, with what weapon, along with how much Health and Armour they had at the point of your demise!

1.0.1.2 Patch Notes!

And with everything already said, below are the patch notes for update 1.0.1.2:

Classes:
- Changed Flamethrower Infantry Skin from SkinFleshFlamethrower > SkinFlesh
- Changed Flamethrower Infantry Shield from ShieldKevlarFlamethrower > ShieldKevlarGrenadier

Levels:
- Added new map BFD_CQT_RadarRetreat
- Added new map BFD_TDM_OutpostLima
- Added a ladder at Capture Points C (Listening Post) from the top floor to the ground floor on BFD_CQT_GuardStation
- Added collision boxes to Glowglobes on BFD_CQT_GuardStation
- Fixed terrain holes on BFD_CQT_SihayaRidge
- Added String for "Ammo Full" when receiving Ammo from Supply Crates
- Added "Match Starts" string for next match countdown
- Fixed Pathfinding issues with multiple objects
- Rebuilt pathfinding for every level

Misc:
- Updated Kill Strings
- "Cinematic" Audio slider renamed to "Mentats" for clarity
- Created new Character Class, and Refill pickups for Crates
- Created a Crate prop for pickups
- Decreased DecalLimit from 8192 > 2000
- Increased Climb Speed from 0.30 > 0.60
- Removed Quick 180 Spin Option
- Added Public Relations section to Credits

UI:
- New Death Screen UI has been added
- Added new start up Splash Screen

Weapons:
- Replaced Binocular scope texture
- Fixed IDS_CMD_AMMO_BOX_INFINITEAMMO showing for weapons with infinite ammo
- Reduced Inkvine Grenade count from 8 > 4
- Increased Missile/Rocket Launcher Explosion Damage Strength from 150 > 200
- Increased Missile/Rocket Launcher Explosion Inner Damage Radius from 0 > 3
- Increased Grenade Launcher Reload time from 2 > 2.3
- Increased Grenade Launcher Rate of Fire from 0.75 > 1

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ApornasPlanet
ApornasPlanet - - 4,157 comments

Looks great!

Reply Good karma Bad karma+4 votes
FRAYDO Author
FRAYDO - - 96 comments

Thank you!

Reply Good karma+1 vote
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