BUILD engine is the game engine behind Duke Nukem 3D, Shadow Warrior, Blood, and many other titles of the 90s. It was one of the most popular engines to be licensed third-party until the Unreal Engine.

Graphical system features:

  • Supports VESA for hi-res video modes, in 256 colors (up to 1600x1200)
  • Smooth, uncapped page-flipped screen updating
  • 2D Sector-based maps

  • Floor and ceiling texturing
  • Real-time procedural textures
  • Any piece of art can be anything - be it wall, floor, or sprite
  • Transparency on sprites, and walls
  • Sector effectors altering height, lighting, position and shape of the sector it is on when it is called
  • Screen-size changing for slower computers
  • Certain colors on sprites can be remapped to a different color automatically
  • Independent colormaps, allowing fake colored lighting
  • Top-down automap feature
  • Slopes

Audio system features:

  • Alterable playback frequency - 8khz, 11khz, 22khz, and 44khz
  • 32 sound channels
  • Stereo support
  • Adlib (OPL2 FM), General Midi and Gravis Ultrasound support for music

Networking features:

  • Driver-based, any protocol is supported as long as there is a driver written for Build
  • IPX
  • Serial, with null modem cable
  • Modem
  • Synchronized
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Are you ready to go A.W.O.L.? Download the final release for Windows and Linux now located under the "files" section of the webpage.

The game is standalone and does not require data from any game or application. Simply download, extract and run awol/awol.exe (depending on your platform) to start your adventure and find out what happened to your missing C.O.!

Shotspark Studios logo

AWOL logo

https://media.moddb.com/images/articles/1/332/331917/auto/ss_ad3c3537b543601bf.jpg

https://media.moddb.com/images/articles/1/332/331917/auto/ss_830fdd12b08fa19b2.jpg

https://media.moddb.com/images/articles/1/332/331917/auto/ss_995d7ce61c6a0b812.jpg

The Art Of AWOL 1

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Post comment Comments  (0 - 10 of 23)
SuperBlueMan
SuperBlueMan - - 1 comments

Anyone Have the link to Build? (not the 2nd one!)

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nilesa12
nilesa12 - - 4 comments

Hey everyone who loved this engine. I think I"m getting ready to really make something with this engine (from scratch) I was wondering as I can"t find any real documentation on it, does anyone know anything better than me?
I know JFbuild is the "unofficial Windows port" that I will be using but I need to know how to setup the environment and a step by step guide would be nice!

PM me with details if you know anything.

Thanks to anyone who still cares :D
I just want to use this engine as a tribute to one of my favorite FPS" Duke Nukem 3D!

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ApornasPlanet
ApornasPlanet - - 4,155 comments

I"m wondering this as well

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szemi
szemi - - 131 comments

I love this engine. :)

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Guest
Guest - - 721,092 comments

Build has been my favorite for so many years until it was dethroned to number 2 by Unreal (deusEx:-). Still, every time I encounter new Build content I can"t help but relapse into this gaming addiction. To hell with professional progress.

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Guest
Guest - - 721,092 comments

With ZDooM, GZDooM, Skulltag, and more other new DooM emulators, these things are possible.

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Guest
Guest - - 721,092 comments

This comment is currently awaiting admin approval, join now to view.

Guest
Guest - - 721,092 comments

Is dis Free....Cannot see a link..or sumthin

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Guest
Guest - - 721,092 comments

If you see link or not - with your goofy language you are a nonsense user anyway

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Valezen
Valezen - - 372 comments

why does build engine and doom engine look alike?

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Guest
Guest - - 721,092 comments

They were created around the same time, and work similarly. The Build engine is more advanced, however, allowing things like slopes and overlapping sectors.

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