Description

Improved 64-bit lightmap fix due to Hemebond observation at DarkPlaces Beta github. "pak_this_map" outputs the archive as "my_map.pk3" instead of "my_map.zip". PRId64 properly implemented in a way that works with GCC, MinGW (GCC for Windows) and Visual Studio. In the past, the wrong macro was used and also improperly. Dungeon API implemented fully (in theory) although not multi-threaded yet. r_replacemaptexture now ignores _glow textures and real-time replaces during autocompletion. More in readme.

Preview
Zircon Beta Release #86 🔥 (Win64   Linux binaries, source)
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MelonHead8944
MelonHead8944 - - 8 comments

looks familiar

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Baker55 Author
Baker55 - - 299 comments

Maps with Christmas lights and also released on Christmas always add to the holidays!

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_jakub1_
_jakub1_ - - 52 comments

Great news here

Bugged/inconsistent shading is gone. I have tested several levels and everything looks fine.

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Baker55 Author
Baker55 - - 299 comments

Thanks for verification. Hemebond's 2x lookover was the key.

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_jakub1_
_jakub1_ - - 52 comments

just a thought... I have been using your compass radar flashlight mod for secret hunting. The problem is that secret find/undiscovered status resets after each load or quickload and all secret markers are visible again as undiscovered. It is hard to keep track what secret areas have been already visited. Could that information be part of save file so that the secret area radar shows after reload only undiscovered secrets?

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Baker55 Author
Baker55 - - 299 comments

CSQC can't save and it doesn't actually know what secrets you have found at all so it just removes the marker if it thinks you walked in the area.

Eventually I might come up with something, though.

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