-Numerous overhauls to balance, the barracks system, and economy
-Multiple new buildings and improved UI for important locations
-Garrison scripts for AI when defending key locations
-Additional options for AI to help improve the quality of enemy armies in late-game
-Adjusted AI bonuses to prevent Adunabar being the "big bad" of every campaign
-New and redesigned units
This release will, balance and fixes notwithstanding, likely be the penultimate version of the submod until the release of Wainriders, when I plan to integrate a final few more assets and an additional unit or two. I've been working on this submod for nearly three years now, and have added more or less everything I care to and can think of, so barring the aforementioned WR release (which will likely totally overshadow this mod), or a bit of polish when people unearth a bug or two, this is it.
V2.2 contains a huge number of overhauls and adjustments, including new buildings, alterations of the policy system and economy, and tweaks to how AI receives economic bonuses and accesses elite units, hopefully leading to a lower frequency of trashmobs in the end-game.
The full list of changes (and, as ever, installation instructions) is included in the archive. Enjoy!
How do i hold swanfleet as Tharbad?
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So this is standalone ? oh I need the 4rth era mod(?