S.T.A.L.K.E.R.: Call of Chernobyl
First Person ShooterCall of Chernobyl is a free-play sandbox mod for S.T.A.L.K.E.R. : Call of Pripyat created by TeamEPIC. It features 32 explorable maps, reworked level...
TeamEPIC ceased to exist. Developed and released Call of Chernobyl 1.2, 1.3, 1.4, and 1.5 BETA.
Call of Chernobyl is a free-play sandbox mod for S.T.A.L.K.E.R. : Call of Pripyat created by TeamEPIC. It features 32 explorable maps, reworked level...
Is it possible to add multiplayer?
yes we can
nice coc game pls keep realase new update and keep doing it
Im having a problem whit the installation. I downloaded Call of Chernobyl yesterday. I install it as a standalone game and after that i add the patch 1.4.22 whitout addons. And when i finally start the game, it crash and says "Unhandled exception". This is the log file
* Detected CPU: AMD Phenom(tm) 9650 Quad-Core Processor [AuthenticAMD], F15/M2/S3, 2300.00 mhz, 70-clk 'rdtsc'
* CPU features: RDTSC, MMX, SSE, SSE2, SSE3
* CPU cores/threads: 4/4
Initializing File System...
using fs-ltx fsgame.ltx
FS: 36494 files cached 25 archives, 6678Kb memory used.
Init FileSystem 2.034876 sec
'xrCore' build 6532, Dec 24 2016
EH: E283722790D7E160CBC90F76D2580B85
-----loading f:\s.t.a.l.k.e.r. trilogy\s.t.a.l.k.e.r. call of chernobyl\gamedata\configs\system.ltx
-----loading f:\s.t.a.l.k.e.r. trilogy\s.t.a.l.k.e.r. call of chernobyl\gamedata\configs\system.ltx
Initializing Engine...
Starting INPUT device...
Loading DLL: xrRender_R2.dll
Loading DLL: xrRender_R3.dll
refCount:m_pAdapter 1
Loading DLL: xrRender_R4.dll
* D3D11: device creation failed with hr=0x887a0004
command line
Executing config-script "user.ltx"...
! Cannot open script file [user.ltx]
Loading DLL: xrRender_R1.dll
Loading DLL: xrGame.dll
* [win32]: free[4029476 K], reserved[65740 K], committed[99024 K]
* [ D3D ]: textures[0 K]
* [x-ray]: process heap[16660 K], game lua[0 K], render[0 K]
* [x-ray]: economy: strings[11966 K], smem[0 K]
SOUND: OpenAL: enumerate devices...
SOUND: OpenAL: EnumerationExtension Present
dir[0]=F:\S.T.A.L.K.E.R. Trilogy\S.T.A.L.K.E.R. Call of Chernobyl\bin\
dir[1]=F:\S.T.A.L.K.E.R. Trilogy\S.T.A.L.K.E.R. Call of Chernobyl\
dir[2]=F:\S.T.A.L.K.E.R. Trilogy\S.T.A.L.K.E.R. Call of Chernobyl\bin\
dir[3]=C:\Windows\system32\
CleanDeviceSpecifierList
CleanDeviceSpecifierList Generic Hardware
devices Generic Hardware
SOUND: OpenAL: system default SndDevice name is Generic Hardware
SOUND: OpenAL: default SndDevice name set to Generic Software
SOUND: OpenAL: All available devices:
1. Generic Software, Spec Version 1.1 (default) eax[0] efx[no] xram[no]
2. Generic Software, Spec Version 1.1 (default) eax[0] efx[no] xram[no]
Executing config-script "f:\s.t.a.l.k.e.r. trilogy\s.t.a.l.k.e.r. call of chernobyl\gamedata\configs\default_controls.ltx"...
[f:\s.t.a.l.k.e.r. trilogy\s.t.a.l.k.e.r. call of chernobyl\gamedata\configs\default_controls.ltx] successfully loaded.
Executing config-script "user.ltx"...
! Cannot open script file [user.ltx]
SOUND: Selected device is Generic Software
* sound: EAX 2.0 extension: absent
* sound: EAX 2.0 deferred: absent
* sound : cache: 65537 kb, 4856 lines, 13820 bpl
Starting RENDER device...
* GPU [vendor:10DE]-[device:622]: NVIDIA GeForce 9600 GT
* GPU driver: 21.21.13.4201
* CREATE: DeviceREF: 1
* Vertex Processor: PURE HARDWARE
* Texture memory: 1768 M
* DDI-level: 9.0
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: unrecognized, 16
* NVidia MGPU: Logical(1), Physical(1)
* Starting rendering as 2-GPU.
* DVB created: 1536K
* DIB created: 512K
stack trace:
0023:05B0B332 xrRender_R1.dll
0023:05B05599 xrRender_R1.dll
0023:05B05970 xrRender_R1.dll
I really dont know that to do! Any idea? Thanks and sorry for my english!
Did you try running a new game on CoC BEFORE applying the patch?
I need help. I would like to turn the way from English to Hungarian. I can not find xml files. Would you let me know how to open it?
Hi there Team EPIC! Merry Christmas, happy new year and huge props for creating such an amazing mod :-)
I have noticed there have been a number of addons by 'sLoPpYdOtBiGhOlE' which add drop down options to the main menu, allowing the player to easily configure settings such as max carry weight and the like. These are fantastic, and make tweeking the game much easier.
Could options like these be added to future updates of CoC? For example, AI view distance, NPC and mutant re spawn rates, flashlight range, sprint speed, head bob, how harsh the economy is, the minimum condition that traders will buy weapons, how quickly you suffer from thirst, hunger, sleep deprivation, being drunk on vodka etc. Many existing addons alter these parameters, but having to install individual addons, and in the right order to avoid conflicts, is a pain.
If main menu options for these could be added as default to future iterations of CoC, I think many people would be very happy.
Perhaps add an option to make some mutants nocturnal mutants too, so that bloodsuckers, chimeras etc are only encountered out in the open after dark. This will result in added tension, since not getting back to somewhere safe before nightfall could prove disastrous.
Howdy there team EPIC,
Im getting myself aquainted with the CoC SDK, and im running into a problem when trying to compile a level; I run the xrai .bat files and the first two run fine. the allspawn one, however, crashes after getting to 'adding interconnection points' and produces this log:
Expression : assertion failed
Function : CGraphMerger::CGraphMerger
File : D:\prog_repository\sources\trunk\utils\xrAI\xr_graph_merge.cpp
Line : 621
Description : M != (*K).second->m_tVertexMap.end()
unfortunately the xr engine components compiler freezes and I cant scroll up anymore beyond that, although the line above (i think) is referencing either agroprom or the agroprom underground.
if y'all have any insight, it would be much appreciated.
I apologize if this is the wrong place to post this, my google searches turned up very little.
side note: thanks for making the sdk available and for all of your hard work! you help keep the stalker community alive.
Update: i have solved the problem. i just deleted the level changers to agroprom underground, specifically the 4th one, and it compiles fine now.
You may get better support if you ask on their website (sign-up required)
Forum.epicstalker.com
Thanks for the info! ill post other questions there should they arise