This modification of Lightwave Alice mod, as the original does, randomly replaces some of the monsters and items with those of Doom II. The difference is replacement numbers by percentage were modified to make it more "balanced", but get it, the idea is incorporate Doom II stuffs in Doom, not maintain balance essentially.
Replacements are:
Zombieman and Shotgunguy to Chaingun Guy (10% each)
Pinky to Hellknight (20%)
Spectre to Revenant (20%)
Baron of Hell to Archivile (20%)
Cacodemon to Mancubus (20%) and Arachnotron (20%)
Lost Soul to Pain Elemental (10%)
Shotgun to Supershotgun (67%)
SoulSphere to MegaSphere (33%)
Totally compatible with brutal doom and Doom's wads (as far I know) so if you believed you never would fire with the Supershotgun, the mancubus and revenant guns in Doom 1, now it is posible.
As I say, it's a modification from another mod (you can find the origin forum here: (Doomworld.com and the download here: Mediafire.com)
Hell yes
cool
Just like in the PlayStation 1 version where the put doom 2 content in ultimate doom maps. I always don't understand why most of the content that appears in doom 2 doesn't appear in doom 1. I just can't play the game without my favorite weapon the ssg even that and the monsters where originally to appear in doom 1 but were later introduced a year later in doom 2.
Good job
Actually, I only have modificated some numbers XD, credits are for LightwaveAlice. You can find original forum at the end of description. Still I appreciate.
FINALLY
Freaking beautiful. Tested on the first 3 episodes andd it bloody works. Kudos my friend!
If I could change something it would be create a small possibility chance that the imps will be changed by Arch-viles because imps are the only monsters don´t be replacements with other monster and Arch-viles always (or almost) are accompained by imps in Doom 2.
But I can´t :(, as I already said, I just modificated some numbers, the mod isn´t mine
Great job!